Hey, Gymbo, I've been playtesting this
new deck in the New MMF format. It's been doing pretty well, so I was hoping you
could help with it.
WaterWorld V.1
Pokemon 18:
Squirtle 4
Dark Wartortle 4
Dark Blastoise 4
Cleffa 3
Tyrogue 3
Trainers 26:
Elm 4
Bill 4
Double Gust 3
Focus Band 3
Gold Berry 3
Healing Fields 2
Time Capsule 2
Pokemon Breeder 3
Pokemon Trader 2
Energy 16:
Metal 4
Water 8
Recycle 2
Rainbow 2
The goal is to get Dark Blastoise up and running ASAP.
Focus Bands let Tyrogue do some hitting and Cleffa gets nice draw power for a
few turns. Typically, 7 energy on turn 8 isn't that hard to get on a Blastoise
with this.
Thanks,
ausenstrak
======================================================================
Hmm...Dark Blasty. You sure you didn't mean to send this one
to Tash? Hmm...you sure? Well, ok then. I shall do my best with everyone's (at
least Satoshi's) favorite Water Pokemon. :P
First we have the Pokemon: I
dunno about you, but I think a 4/4/4 line is a tad excessive. Very few decks can
successfully pull this off. Typhlosion for example, needed to Fire Recharge. In
Blasty's case you are just being redundant and you could get some other more
useful things in there. So cut a Dark Wartortle and a Dark Blastoise. Speaking
of Blastoise, let's try the new Blastoise from Card E. It's Pokemon Power allows
you discard one of your Energy cards attached to Blastoise in order to discard
one of the opponent's Energy cards. Hmm...nice anti-Steelix...dontcha think?
It's attack is decent too, but it's mainly Steelix tecH. Next, get some Murkrow
in there. Blastoise can attack with Darkness, as can Murkrow, and Murkrow is a
nice counter to Espeon. Your Tyrogue usage is a little excessive. Cut two, and
you have your room for the Murkrow. Finally, you need some anti-Slowking. Since
Muk really won't fit here, go for Igglybuff, two in fact.
Pokemon: 19
4 Squirtle (LC)
3 Dark Wartortle
3 Dark Blastoise
3 Cleffa
2
Murkrow
2 Igglybuff
1 Blastoise (Card E)
1 Tyrogue
Next
comes the Energy: Hmm...you've got a very solid Energy count here, I can see
Satoshi/Random's influences with the Metal Energy in there. Cut the Rainbow,
they serve no immediate purpose. Add two Water. Change the Metal energy to
Darkness for Murkrow and added damage with Blasty. The Recycles can stay in
there to use with Card E Blastoise's Pokemon Power. So...
Energy: 16
10 Water
4 Darkness
2 Recycle
Finally, we have the Trainers:
Very nice. I am just going to make some tweaks and some changes with the counts
and such. First and foremost we only need two Pokemon Breeder because we did cut
the Dark Wartortle count in half. Three Breeder is just too much in my opinion.
I like both Wartortle and Pokemon Breeder with Dark Blastoise, it just adds for
more versatility. The Elm count is good, however, I don't like the four Bill.
Cut one, three is plenty, especially with the added drawing/speed I am getting
in this deck. Get in three of the new Oak's Research, this card is a "Supporter"
which allows you to shuffle your hand into your deck and draw 5 cards. Also add
another Pokemon Trader. Drop the Focus Bands and add another Double Gust. Drop a
Time Capsule, and change the Healing Fields to Rocket's Hideout. That's pretty
much it.
Trainers: 25
4 Professor Elm
4 Double Gust
3
Pokemon Trader
3 Oak's Research
3 Bill
3 Gold Berry
2 Pokemon
Breeder
2 Rocket's Hideout
1 Time Capsule
Here's the final deck:
Waterworld
Modified Formatē
Pokemon: 19
4
Squirtle (LC)
3 Dark Wartortle
3 Dark Blastoise
3 Cleffa
2
Murkrow
2 Igglybuff
1 Blastoise (Card E)
1 Tyrogue
Energy:
16
10 Water
4 Darkness
2 Recycle
Trainers: 25
4 Professor Elm
4 Double Gust
3 Pokemon Trader
3 Oak's Research
3 Bill
3 Gold Berry
2 Pokemon Breeder
2 Rocket's Hideout
1
Time Capsule
There you go, hope I've helped! Good luck!
~James
"Gymbo" Ferrell