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Ghostly Gengar's Deck Garage
Water Roadblock Deck
May 16,
2005
This is a water based
roadblock deck which uses pokebodies and powers.
3 quagsires TRR
4 woopers TRR
1 sharpedo R&S
2 carvanha R&S
1 dark gyarados TRR
2 magikarp (any)
2 mantines TRR
1 dark tyranitar #20
2 pupitar #40
3 larvitar #62
3 rocket's mission
3 pokemon retriever
18 water energy
8 ground energy
4 wally's training
3 poke handy- the new pokedex thingy
The strategy is to use the quagsires as roadblocks as you
evolve tyranitar on your bench and get the mantines on your
bench (ripples). If your opponent is just mean and pulls out
electrics, use tyranitar (he's good on his own too!). I
purposely made this deck without pokemon ex. They're beyond
my reach as a collector:-(
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Yay for my first ever deck fix! :)
For starters, I must point out that this deck has 61
cards…just one too many. Second, it has too many different
ideas that seem to slam the deck's true potential. I think
you were onto something with the Whooper/ Quagasire, but got
sidetracked by those tempting rare cards and their shiny
background. At any rate this is not really a roadblock deck
as I see it…that Quagasire can pack a whollop if you get
three or four energy on him.
It seems to me that you suffer from the age old dilemma of
not being able to afford tons of rare cards which really can
be a disadvantage at times. However there are always
alternatives and this is no exception. Despite the theme you
were going for, I'm gonna take a shot at giving the stars
some credit here…namely Quagasire.
There is one basic rule to creating a good deck that goes
way back to the Jungle/Fossil days. That rule is that you
must have multiples of cards if you hope to see them when
you deperately need them…without more of Tyranitar, you can
hardly hope to base your strategy on getting him built up
for the final coup (what if that lone card ends up as a
prize?). So drop that line altogether, I say; it will free
up some badly needed space. And along with that line go the
fighting energy.
The Dark Gyarados is really quite nifty if you can get ahold
of more. I say bump him up to three as well as the Magicarp
that goes with him. He provides something the same but
altogether different, with his weakness to lightning instead
of to grass like Quagasire.
Carvanha and Sharpedo are really not that great in my
opinion, so they too can leave…That leaves us with just nine
Pokemon. I really like the Mantines because they can remove
damage and have good HP. The attack isn't anything to write
home about but it can get the job done. However I think that
we need three of these as well-just one more.
That should put the Pokemon at 16-a better, more feasible
number considering we have loads of trainers and more focus
now to make the deck work out. Speaking of trainers, lets
add a few of those…
Switch will make retreating those evolutions much easier
should they get into a tight spot, Bill's Maintenance can
offer you some more drawing power, and Strength Charm can
get you a surprise damage bonus. I also added in some
Darkness Energy just for your Dark Gyarados…he may find them
handy…
The final revision should look like this:
4 Whooper TRR
3 Quagasire TRR
3 Magicarp TRR
3 Dark Gyarados TRR
3 Mantine TRR
3 PokeDex Handy 909
3 Bill's Maintenance
4 Wally's Training
3 Switch
4 Strength Charm
3 Pokemon Retreiver
3 Rocket's Mission
3 Darkness Energy
18 Water Energy
This should increase your odds and shouldn't stretch your
budget too much if you are a smart trader. You have plenty
of options available to you now and you should try to
remember to be versatile, if your initial strategy (should
be all out offense) doesn't work, form a new one. This deck
should be good enough for casual gaming but I don't think
you can trust it in a tournament really…after all, it is my
first fix :) . I know it doesn't look exactly the same as
the original, and is fairly unconventional for the current
game, but I don't think you'll be too disappointed with the
results (except perhaps the removal of Tyranitar). Good
Luck.
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