The main idea
is to stop all evolution quickly with Aeorodactyl, the bring out
powerful basics to take out whats left.

3-Aeorodactyl
3-Scyther
3-Hitmonchan
3-Electabuzz
<<Ok, I love your strategy, but it has a weakness. I have an Aero deck, and
I found out by expierence that just having 3 Aero's(4 in my case) and 4
Fossils doesn't mean you'll get him out first turn. You're going to have to
suffer for awhile. We'll talk about it more later.>>

4-Fossil
3-GOW
3-Comp. Search
3-oak
4-Bill
4-Plus Power
<<Ok, in an Aero deck ERs are a MUST you have to have them, Stage 1s OR 2s
will probably be out on the field before you get Aerodactyl out, ERs help
alot with clean-up.>>

11-Electric
12-Fighting
4-DCE
<<=)>>
First off, your Pokemon mix needs a complete change. One of the best
strategies to use with Aerodactyl, is to reach out and attack the already
evolved pokemon. Do this with bench dissruptors, Zapdos and Articuno are
good bets. I think we'll keep the Electabuzz to start out, so leave the 11
Electric energy. Take out 3 Hitmonchans and a Scyther to add 4 Zapdos, then
take out the remaining 2 Scythers and 2 Plus Power to add 4 Articuno. Here's
your energy ratio now: 12-Lightning; 11-Water and 4-DCE. ERs will
deffinatley help you out on clean-up, so let's swap out the remaining 2 Plus
Powers and 2DCE's for 4 Energy Removal.

OVERALL RATING
Pokemon/Traniner-6
Strategy-10
Flat-Out-5
Tuned Up-9

    -Jared Schroeder >) Questions and Comments go to:
protoss_warrior@hotmail.com