Pokemon:
3 Gastlys (new)
3 haunters (1 new 2 old, the 2 old will be replaced when i get more new
ones)
3 gengars (can put more in if needed)
2 drowzee
2 hypno
<<Hypno and Gengar are a great team, good psychics but some Jynx would
help
you in the early game.>>
4 Magnemites
3 Magnetons (old ones for now untill i get the new ones)
3 Pikachu (Jungle)
Total:23
<<Magnetons are especially helpful with Gengar's Curse, but the Pikachus
aren't needed.>>
Trainers:
2 Prof Oak
3 Energy Search
2 Super E. Removal (have more)
2 E removal
1 Pokemon Breeder (all i have, i am trying to get more)
2 Computer Searches
Total:12
<<You have alot of finders, some Defenders would help the Magneton line
out
alot, and GOW is a great weapon with Gengar.>>
Energy:
13PsychicEnergy
12 Electric Energy
Total:25
<<=)>>
Your pokemon are almost set to go but, I would suggest swapping out the 3
Pikachus for 2 Jynx and a Defender. The damage from Magneton commiting
suicide every other second will hurt your pokemon too, so how about you add
2 Super potions instead of 2 Energy Search. Also I'd take out the remaining
Energy Search for another Defender. Now that we've added S. Potion, we don't
need any more trainers sucking out our energy, so go with 2 GOW instead of 2
SER.
OVERALL RATING
*NEW* I will now be rating the pokemon and trainer mix, this is based on how
well the trainers and pokemon that are in the deck work together BEFORE it's
tuned up.
Pokemon/Trainer Mix-7
Strategy-7
Flat-Out-7
Tuned Up-9
-Jared Schroeder >) Questions and Comments go to:
protoss_warrior@hotmail.com