Today, I am in my Palace to fix
Mitch's Gardevoir ex deck. Let's look at this Modified
Format deck:
"Hey Patriarch! congrats on the new garage!
But let's get down to business. I made this deck after
being on a
Poke-hiatus since Aquapolis (except for the time I won the
15+ division at
the Chicago R/S Challenge, but that's a different story),
and Magic is
getting to be extremely lame. So here's my new deck:
3 Bill's Maintenance
3 Prof. Elm's Training Method
4 Switch
3 Juggler
4 Rare Candy
21 Psychic
Note: Mewtwo+Juggler+3 energies= the 1st turn t3ch
resulting in a 2nd turn
gg (sometimes)
The point of this deck is to get out the gardy as fast as
possible. I have
no clue about what the metagame will be like, so I don't
know what to have
in my deck to counter anything. Most of the deck changes
you might make
should be easy to accomodate for me, so change at will. Do
the best you
can with it!"
- - - - - - - - - - -
Patriarch
Says:
Certainly not a bad deck for just coming back in, Mitch!
You seem to understand some of the factors that make
Gardevoir tick. However, it does indeed need work.
"4 Ralts #67 (r/s)
2 Kirlia #34 (r/s)
1 Gardevoir (r/s)
3 Gardevoir EX
4 Zigzagoon (SS)
3 Linoone (r/s)
4 Dunsparce
1 Mewtwo EX"
Before the main part, I must say that you have a good
choice of which versions of Ralts and Kirlia to run. Keep
those.
Overall, it does look okay, but a little less-focused than
one would prefer. If you make Linoone the basis of your
drawing engine, then that will seriously slow you down,
even if you are getting exactly what you need. It attacks,
and has little synergy with Gardevoir, so I suggest you
remove the entire line. As for Mewtwo ex, it is an okay
card, but in order to make it work, you are losing
consistency, and focus from the main strategy: Gardevoir
ex.
With these 8 spots, you can go a couple routes with the
deck: Traditional, or Magneton/Delcatty.Traditional uses
Wynaut to get you setup, and then you have added support
with the Anti-ex Wobbuffet, which has protection from
Pokemon ex. Delcatty/Magneton has some speed to it, but
less consistency, so, for the sake of not needing to post
two lists, go with maxed-out Wobbuffet and maxed-out
Wynaut.
Last of all, you look a little too focused on the
Gardevoir ex, and not intent enough on getting regular
Gardevoir out. I would juggle around room between
Gardevoir ex and Dunsparce to get what I need. Here are
the current changes:
-4 Zigzagoon
-3 Linoone
-1 Mewtwo ex
-3 Dunsparce
-1 Gardevoir ex
+4 Wynaut/
+4 Wobbuffet
+2 Gardevoir (R/S)
"3 Bill's Maintenance
3 Prof. Elm's Training Method
4 Switch
3 Juggler
4 Rare Candy"
Your trainers need some work. By shuffling back in a card
for Bill's Maintenance, you lower your odds of getting
what you need to draw. PETM...it's a good card, no doubt,
but I don't know how useful so many would be in this deck.
Juggler was just for mewtwo ex, and the 4 Rare
candy...that isn't a bad idea. As an alternate choice, you
could play 3 kirlia and 3 rare candy, but there's nothing
bad about Wobbuffet using Flip Over on turn two =)
-3 Bill's Maintenance
-3 Switch
-3 Juggler
-1 Rare Candy
-2 Professor Elm's Training Method
+1 Kirlia
+3 Copycat/Professor Oak's Research/Desert Shaman
+3 Stephen's Advice
+2 Warp Point
+1 Pokemon Fan Club
+1 Town Volunteers/Fisherman
+1 TV Reporter
+2 Ancient Tomb/Crystal Shard Combination (depending on if
Gardevoir or Blaziken is more popular in your area)
Give the 3 Kirlia/3 Rare Candy a shot. That will not only
be tech against the new ATM Rock (which returns all
highest-stage evolutions to the opponent's hand), but
makes it easy for Wynaut to search and pull out.With this
piece of the fix alone, I was able to keep your draw at
seven cards. Stephen's is massive card advantage, and
Copycat can get you a nice, full hand early game. However,
seven is still not enough, so in the next phase of the
fix, I'll be sure to add more draw. The tech is just too
important to not forget, though. Ancient Tomb is not only
a counter stadium (Stadiums are more popular now), but it
will really help in mirror matches, sometimes buying you
enough time to take the win, or to get ahead. Rayquaza (a
vital piece to the BAR deck) eats up most of your forces,
so Shard is great tech. By turning any Pokemon of yours
colorless, you are able to gain a weakness advantage on
your opponent, and this specifically can give Garde
players the fighting chance they need.
"21 Psychic Energy"
A bit too much for my taste. To accomidate extra firepower
and card drawing, here are some changes:
-7 Psychic
+4 Boost
+3 TV Reporter
Boost Energy is amazing for the Gardevoir deck; it needs
not only the ability to one-shot kill your opponent's
stuff, but Boost's amazing speed. Certainly not bad on a
turn two Gardevoir!
After ALL Modifications, this is what Mitch's final list
would look like:
Pokemon (21):
4 TV Reporter
3 Rare Candy
3 Stephen's Advice
3 Copycat
2 Warp Point
1 Switch
1 Pokemon Fan Club
1 Town Volunteers (Or Fisherman...your choice)
1 Ancient Tomb
1 Crystal Shard
1 Professor Elm's Training Method
Energy (18):
4 Boost
14 Psychic
This last list looks good. I think that, if you try it
out, and then edit according to playstyle, you'll do fine
with it. You have enough draw, tech, and powerhouse
hitters to last the entire game.
Well, that does it for Patriarch's Palace! Tune in next
time for another fix. Never stop thinking, because the
terrible thoughts of today are the archetypes of tomorrow!
~Patriarch
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