Hmmm, here's the last deck fix for the
week, and may you all have a good 4th! We're going to
check out an interesting fighting deck from a "SmallTownGuy",
who just picked up the game! Here's his deck.
2 Computer Serach
4 Bill
3 Oak
2 Gust of wind
2 Switch
3 ER
2 SER
2 Lass
3 Gold Berry
2 Super Energy Retrival
1 Magnetic Storm
2 Focus Band
4 Potion Energy
3 Double Colorless Energy
12 Fighting Energy
I just started. My deck doesn't look like this yet but it
will soon. I want
to know if I should do this or something else. Plz Help.
Patriarch
Says:
Well, while I wouldn't necessarily run an all-fighting
deck myself, I strive to help with your current deck, not
just chuck yours right out the window! You'll find
something better at a later time, so making your current
deck the best it can be is a good thing.
So you're choosing to go a Hitmonchan/Medicham route?
Interesting choice for a beginner, since Unlimited has
massive hands (good for Medicham's 2nd attack, which deals
damage based on the number of cards in the Opponent's
hand). I'm not sure what you meant by "Fighting Type",
since there are two-three versions of this guy, so let's
go with ex Dragons Meditite, since its Meditate can help
in a pinch. Only big problem is that you really could use
the staple drawing card: Cleffa. Most reading this article
know how wonderful a card it is, as it is THE baby of
Unlimited; a new hand is a good thing to have sometimes!
Also, no real need for Hitmonchan ex, since it really is
no improvement to regular Hitmonchan. It's just a bigger
loss when it goes down.
-2 Tyrogue
-2 Hitmonchan ex
+4 Cleffa
+1 Medicham
"2 Computer Serach
4 Bill
3 Oak
2 Gust of wind
2 Switch
3 ER
2 SER
2 Lass
3 Gold Berry
2 Super Energy Retrival
1 Magnetic Storm
2 Focus Band"
You seem well-versed for just starting out! You know what
cards work in Standard, so that's a very good thing.
However, there are a few things that should not be part of
your engine, such as Super Energy Retrieval. You may want
to restrict your Gold Berries, if not completely remove
them. On some of the better trainers, you may want to
raise their count a little more. I think that, with your
cost-efficient deck, you really can go all the way with
the removal. To compliment this, you just need to add an
extra counter gym in, and you're set against everybody,
including the counter-removal players!
-2 Switch
-2 Super Energy Retrieval
-3 Gold Berry
-4 Bill
+1 Energy Removal
+1 Super Energy Removal
+1 Magnetic Storm/Chaos Gym
+1 Focus Band
+2 Gust of Wind
+3 Item Finder
+2 Copycat
That final fix should give you some good
versatality.Plenty of trainers, both drawing and
non-drawing.
"4 Potion Energy
3 Double Colorless Energy
12 Fighting"
Potion Energy is just not that good in my opinion,
especially for unlimited. I think just a slight fix could
do the trick, and keep you properly teched against your
opponent:
4 Energy Removal
4 Gust of Wind
3 Computer Search
3 Item Finder
3 Professor Oak
3 Focus Band
3 Super Energy Removal
2 Copycat
2 Magnetic Storm/Chaos Gym (your choice...depending on the
metagame for unlimited in your area)
2 Lass
Energy (17):
2 Recycle
3 Double Colorless
12 Fighting
Good luck with the deck, man! The deck was a pretty unique
idea for unlimited, and Chakra Points really could be what
gives you OHKO's when needed.
Sincerely,
~Uncle Sam...errrr....Patriarch
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