Right now, we have an emergency on our
hands! The next two Stadium Challenges are about to start, so it's
time to help some players with their decks..pronto!
4 Jugglers (aquapolis)
4 TV Reporters (dragon)
2 Pokemon Fan Club (aquapolis)
2 Deset Shaman (sky ridge) 4 Switch
2 Ancient Ruins (sky ridge)
1 Pokemon Park (aquapolis)
2 Crystal Shards (sky ridge)
Energy: 27
20 Psychic
4 Double Rainbow Energy (Team Aqua & Magma)
3 Multi Enery (Ruby & Sapphire)
My strategy is Mewtwo EX starting as the active while having
suficient psychic energy in hand with a Juggler(TV Reporter). Play
Juggler(TV Reporter) discarding 2 psychic energy(or just one
energy). If there is a threat like wynaut active switch the Mewtwo
EX out of there. Hopefully changing to a Gorebyss evolved by second
turn. Playing a Double Rainbow Energy on Gorebyss and doing (20+ 20
more from Double Rainbow and then -10 [after applying weakness and
resistance]) 30+ 10 more damage for each energy on my bench(bonus if
they're playing psychic deck a lso). In this case it would be doing
30(Gorebyss base damage) +30 for my Mewtwo EX on the bench and then
the opponents side. 60+ damage!!! on second turn.This is my
strategy! Any sugestions would be appreciated. This deck has won the
majority of the games that it has played. I have access to ALL cards
and as many as I need. Thanks, Lars."
Patriarch
Says:
Well Lars, you have a mighty cool deck
here! ^_^
I think today, I'll do my editing a little differently:
Energy: 27
20 Psychic
4 Double Rainbow Energy (Team Aqua & Magma)
3 Multi Enery (Ruby & Sapphire)"
First off, the Multis absolutely have to go in place of water. The
Multi energy are going to only weaken your strategy, since they
revert to colorless, if attached alongside DRE. Second, you have
WAYYY too much energy; let's convert that normally useless energy
into power in the E-on format!
-3 Multi
-7 Psychic
+3 Water
"4 Jugglers (aquapolis)
4 TV Reporters (dragon)
2 Pokemon Fan Club (aquapolis)
2 Desert Shaman (sky ridge)
4 Switch
2 Desert Ruins (sky ridge)
1 Pokemon Park (aquapolis)
2 Crystal Shards (sky ridge)"
Interesting...however, you need to make it all last much longer! I
see Gardevoir tearing your deck to pieces in its current state, so
we'll keep on preparing for the Pokemon grand finale...however,
let's tweak this just a tad. First off, a very useful tool to this
deck would be a playset of Reversals. Since your goal is to strike
hard and fast, you want the basics which could become their best
supporting and attacking Pokemon dead...errr...KO'ed. Also, Desert
Ruins is not a good choice for your deck. You want a much more
useful gym all-around, since Mewtwo's a vulnerable ex.Apricorn
Forest would, at first, be a valid candidate, but it helps Gardevoir
too much, so go with Mirage Stadium. Lastly are a couple fixes to
fit the tastes of disruption:
Trainers (27):
4 Pokemon Reversal
4 TV Reporter
4 Juggler
3 Desert Shaman
2 Crystal Shard
2 Pokemon Fan Club
2 Mirage Stadium
2 Switch
2 Warp Point
2 Mr. Briney's Compassion
Energy (20):
13 Psychic
4 Double Rainbow Energy
3 Water
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