12.17.04
Let's take a nice, good look into a very interesting
rogue deck: Butterfree!
"hello
the deck that I would like you to fix up is modified. I
have tested it out in one city championship and it did
pretty well. The only problem was that I got owned by a
dark steelix deck. Here is the deck list
Pokemon (20)
2X mantime TRR
1X Heracross hidden legends
3X Igglybuff hidden legends
4X Caterpie Fr Lg
2X Metapod Fr Lg
2X Butterfree Fr Lg
3X Magnemite Dragon
2X Magneton Dragon
1X Lickitung Fr Lg
Trainers (20)
3X Bill's Maintenance
4X TV Reporter
2X Rare Candy
2X Double Full Heal
3X Pow! Hand Extension
2X Celio's Network
1X Desert Ruins
1X Ancient Tomb
2X Mr Briney's Compassion
Energies (20)
8X Electric
12X Grass
Thank you,
Jason Henry"
Hmmm, you really need some focus, bro! Don't get me
wrong, I love the Buttefree card. However, it needs more
consistency, and your deck needs to have its priorities
straight. The key to making any great deck is having
your Pokemon, Trainers, and Energy all in perfect
harmony; everything needs a realistic use. Why, I
remember the Base Set days, when I was running an
Alakazam/Charizard deck...uhhh, but old skeletons aside,
I guess I have to fix Jason's deck =P
"Pokemon (20)
2X mantine TRR
1X Heracross hidden legends
3X Igglybuff hidden legends
4X Caterpie Fr Lg
2X Metapod Fr Lg
2X Butterfree Fr Lg
3X Magnemite Dragon
2X Magneton Dragon
1X Lickitung Fr Lg"
Here's where you kinda crash. The Butterfree end makes
perfect sense, but a lot of the deck just...confuses me.
So, we'll focus on your ButterBeer, along with a strong
searching line, and a certain card I feel could support
B-free big time:
-2 Mantine
-1 Heracross
-3 Igglybuff
-3 Magnemite
-2 Magneton
-1 Lickitung
+2 Buttefree
+4 Dunsparce
+2 Meditite (DRG)
+1 Medicham (Hidden Legends Holo)
+1 Medicham (HL Uncommon. Bizarre!!! If you don't like
it, I urge you to just chuck this for a 2nd holo)
+2 Pidgey (Red/Green)
+1 Pidgeotto (Red/Green)
+2 Pidgeot (Red/Green)
Now, I like the whole healing thing with Mantine.
However, I have a sad thing I have to show all of you
Pojo-go'ers who are fans of the awkward card:
Brand New Errata: " Mantine's Poke-Power only works when
it is the player's Active Pokémon."
Yup, Pokemon USA International has killed a card that
should never have been making SS Xatu completely
worthless in the first place! Much stricter actions than
with Slowking, eh? Hmmm, but to the deck. Heracross and
Lickitung really serve no purpose other than as BBP, and
they don't do that amazingly. Ton and Mite...ehhhh, they
can go find a Delcatty and weep about not making the
cut.
Dunsparce is obvious, and to more advanced players, the
quick search Pidgeot makes complete sense as well, but:
why Medicham?! Well, in the Ruby/Sapphire on format, big
hands are far more likely than ever, and 'Cham takes
full advantage of that. Did I also mention he backs up
the weakness of the rest of the deck? Team Aqua's
Manetric and Electrode ex aren't going to tread on you.
Lastly, the Medicham can take some damage over a period
of time, explode against their big hitter with Meditate,
and if it survives, Butterfree can go active and let its
power heal the damaged dude, so he can get to work
again.
"Trainers (20)
3X Bill's Maintenance
4X TV Reporter
2X Rare Candy
2X Double Full Heal
3X Pow! Hand Extension
2X Celio's Network
1X Desert Ruins
1X Ancient Tomb
2X Mr Briney's Compassion"
Hmmm, I think you need to tidy up your trainer line a
bit. I think you've got an idea of what to do for draw,
but the choices aren't too amazing: bill's maintenance,
plus your draw per turn add up only to a 3 card average
that turn, whereas the old Bill got you essentially the
same amount WITHOUT wasting the supporter, so let's just
stick to TVR, and bump up amounts of cards like Celio,
and add something new, like Steven's Advice!
-3 Bill's Maintenance
-2 Double Full Heal
-3 Pow! hand extension
-1 Briney
-1 Ancient Tomb
-1 TV Reporter
+1 Copycat
+1 celio
+4 Steven
+1 desert ruins
+1 Magnetic Storm
+1 Rare Candy
+1 warp point
+1 Strength Charm
+1 VS Seeker
Your gym choices were cool. Desert Ruins, however, would
hold priority in the matchups where you won't be doing
much damage against the fat ex Pokemon! For the new
shift in focus for the deck, magnetic Storm would
actually be really useful for Medicham. With the
addition of Pidgeot, you can afford to play a bunch of
single copies of cards, but on the flip side, Rare Candy
is that much more important, so that you may get out a
fast Pidgeot. Make sure to keep strength charm, as that
one card can win you many games. Also, an idea I didn't
post, but you should consider is maybe finding room for
an Ancient Technical Machine (Rock), or, if you choose
to keep uncommon 'cham, a surprise! time machine to
severely shock an opponent by going from one to another.
"Energies (20)
8X Electric
12X Grass"
Just a bit of editing in order to balance out with the
rest of the deck. Double Rainbow Energy (DRE) is
essential to setting up faster, and that strength charm
above is meant to sometimes negate the lost damage.
changing a couple various #'s for everything to succeed:
-8 Electric
-3 Grass
+3 Rainbow (will auto-heal from Butterfree's body/great
way to add damage for cham)
+4 DRE
Here...is the final list!
Butterbeer: drunk on 'chams!
Pokemon (23):
4 Dunsparce (Sandstorm)
4 Caterpie (Red/Green)
2 Metapod (Red/Green)
4 Butterfree (Red/Green)
2 Meditite (DRG)
1 Medicham (HL Holo)
1 Medicham (HL Uncommon)
2 Pidgey (RG)
1 Pidgeotto (RG)
2 Pidgeot (RG)
Trainers (21):
4 Steven's Advice
3 TV Reporter
3 Celio's Network
3 Rare Candy
2 Desert Ruins
1 Magnetic Storm
1 Strength Charm
1 Copycat
1 Mr. Briney's Compassion
1 VS Seeker
1 Warp Point
Energy (16):
4 DRE
9 Grass
3 Rainbow
Good luck with this deck, sir. I think this is much more
consistent, and-UNCOMMON MEDICHAM?!?!!? WHAT AM I
THINKING?!?!?! @_@
Tune in next time to...Patriarch, drunk on O'Doul's
Non-Alcoholic Brew!
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