> >GREEN ELIMINATION
> >
> >POKEMON:
> >4 Bulbasaur
> >3 Ivysaur
> >2 Venusaur
> >3 Nidoran(male)
> >2 Nidoking
> >1 Scyther
> >2 Chansey
> >TRAINERS:
> >2 Comp. Search
> >2 Pokemon Center
> >2 Pokemon Breeder
> >4 Energy Removal
> >1 Super Energy Removal
> >2 Professor Oak
> >2 Gust Of Wind
> >2 PlusPowers
> >4 Bill
> >1 Switch
> >ENERGY:
> >2 DC Energy
> >19 Grass
>
> >  It revolves around Venusaur transing energy to
> ready Poke's like
> >Nidoking
> >or Scyther, while keeping a healthy status with
> Pokmon Center. Chanseys
> >are
> >there to stall, or unleash an 80 point attack to a
> tricky Pokemon
> >needing to
> >get KO'd such as Alakazam.
> >  The PlusPowers are there to get 70 HP ANNOYING
> Pokemon like
> >Hitmonchan,
> >fossil Magmar, Moltres, or Electabuzz(or other
> Scythers!). Combined
> >with
> >Swords Dance/ slash or Solarbeam it will KO these
> tricky Poke's.
> >  Oak and Bill are there for drawing power, while
> Comp. search are to
> >get
> >what you need then. The Energy Removals are there
> to
> halt attacks or
> >stop
> >Poke's from KO'ing you. The Breeders are there to
> speed up the stage
> >2's(Nido
> >& Venu). And, the GOW's are there for a good
> reason.
> Get that hard
> >hitting
> >Pokemon on thier bench before it gets you. It also
> finishes off injured
> >Poke's.
> >  Tell me what you think and if there's anything I
> should add/remove.
>
> ***
>
> Interesting deck. Nothing that hasn't been tried a
> billion times before, but that's not necessarily
> bad.
> It's certainly more original than...than...oh, what
> do
> you call that deck with all those Hitmonchans and
> Electabuzzes? :-)
>
> 1) There's no two ways about it--it's hard to run
> two
> Stage 2 families in the same deck. Your lack of
> Nidorinos doesn't help any--WHY??? I know you have
> Breeders, but in this particular family, there's no
> excuse for trying to skip the Stage 1. Both Venusaur
> and Nidoking need to be 4-3-2, which will leave us
> severely strapped for card space. I'll try and cram
> everything in there, but it's going to be tough. We
> need to lose the Chanseys in order to do this--I
> never
> have thought too highly of the card anyway, except
> as
> a straight blocker. I'll attempt to keep Scyther in,
> but I can't promise anything.
>
> 2) Again, most of your trainers are very sensible,
> which is why I cringe at having to remove any of
> them.
> We'll start with the SER, which gives us a whopping
> 1
> card slot. We might want to trim the number of Bills
> and/or Energy Removals to 3. The Breeders, although
> useful, will be the first to get the axe, because
> with
> Oaks, Bills, and Searches, you should find it
> relatively easy to get out the Stage 1 guys. I
> appreciate your reason for wanting the Pluspowers,
> so
> I'll keep them in. The Switches and GOWs present a
> problem. It would be nice if we could go with two of
> one and none of the other. I'll choose to dump the
> Switch, because a) you've only got 1 of them anyway;
> b) retreat cost isn't as big an issue in Energy
> Trans
> decks; and c) this deck needs card space worse than
> Pat Robertson needs a bucket of ice water to the
> head.
> GOW is more useful in most situations anyway...
> Anything else with trainers? 2 CPU Search is very
> nice, and the Pokemon Centers are good in this deck.
>
> 3) You need more grass energy. That much is obvious.
> It's tempting to nuke the DCEs, but I know they make
> a
> great combo with Scyther. Then again, none of your
> other Pokemon can use them real well (Nidorino and
> Ivysaur can use them, but it's unwise to do so in my
> book because you want to be pumping for Toxic or
> Solarbeam.) Then again, Energy Trans works even
> better
> with Scyther. Then again, it's unwise to bank on
> getting Venusaur out in time to help the Scythers.
> Then again...This is the part where I start
> screaming
> incoherently and drooling on my keyboard. To
> preserve
> my sanity, I'm going to recommend going with all
> grass
> energies--just as a trial. Then you can try taking
> out
> 2 grass for 2 DCE, and see how it plays better.
> Nothing beats firsthand experience--unfortunately,
> I'm
> not rich enough to put your deck together myself and
> see how it does.
>
> ***
>
> 20 Pokemon:
>
> 4 Bulbasaur
> 3 Ivysaur
> 2 Venusaur
> 4 Nidoran M
> 3 Nidorino
> 2 Nidoking
> 2 Scyther
>
> 18 Trainers:
>
> 2 Computer Search
> 2 Pokemon Center
> 3 Energy Removal
> 2 Oak
> 2 GOW
> 2 PlusPower
> 3 Bill
> 2 Pokemon Breeder
>
> 22 Energy:
>
> 22 Grass Energy
>
> ***
>
> Whew. An alternative way to fix this deck would be
> to
> use Muk, Arbok, or some Pokemon like that, but since
> none of your families were that bad in and of
> themselves, I tried not to change more than I had
> to.
> I ended up putting the Breeders back in after all,
> because I had the space and they are very useful.
> The
> key to playing this deck is going to be drawing
> cards--lots of 'em. Don't be afraid to use Bills,
> and
> use Computer Searches to grab Pokemon, Oaks,
> Breeders
> or whatever else you need at the moment. If you find
> yourself needing card slots, the PlusPower looks
> like
> the best card to cut. This has been a hard deck to
> fix, but I think it ended up decent.
>
> (This deck gets the official "I DID NOT HAVE TO ADD
> ANY OAKS OR BILLS TO THIS DECK" award.)