After weeks of sweat and struggle, Bondi's mission comes to the
end.
One remaining obstacle before he can once again live in peace. The shop
owner is covered with streaks of dust and dirt, evidence of his toil,
and he points an accusing finger at the final adversary.
BondiBorg: "YOU! You and your accursed kin have disrupted my happy
life, forcing me into the depths of this dark, stale pit!"
The cardboard box, resting on the very back shelf of Bondi's storage
room, doesn't reply. In fact, it doesn't do much of anything, nor has
it for the weeks that Bondi has occupied the building. The chore of
cleaning the area has been put off for nearly a month.
Grabbing the box, Bondi hoists it off of the shelf and shuffles towards
the lobby. The box weighs easily two hundred pounds, which isn't
improving his mood. Setting it down on the counter, he decides to take
a break. Dropping into the chair and leaning back to ponder the
possible contents of the box, Bondi shrugs.
BondiBorg: "I really don't have the energy right now."
*WHIRRRR-click-click-click-WHOOSH*
Startled by the loud, strange noises, Bondi jumps of his chair and
edges into the deck repair room, just in case the box decides to blow
up. Taking a seat at his workbench, Bondi listens for a minute, hearing
a faint humming from the lobby. Unsure that he really wants to return
quite this soon, Bondi flips through a stack of decklist submissions.
Finding a good one, the shop owner reads over it more carefully.
-----
My name is Anthony, also known as The Dark Lord of the Dumples, DLD
for short.
This here is my most powerful deck. Format, Unlimited. It is known as
Energizer Evil Mark Two. I was hoping you could use your technical
expertise to transform it into Energizer Evil Mark Three.
My access to cards is limited, I can use any card (up to four of each)
from Base Set to Gym Challenge. The only cards of note from
Neo1-current I currently possess are: Tyrogue (4), Goldberry (4), and
Town Volunteers (1), so could you please refrain from putting any
other cards from those sets in this deck? (I do NOT have ANY Cleffas
[OK, so I have 1 of the Promo ones, but I don't count that], Sneasels,
EX cards, Darkness, Recycle, or Metal Energies). I would be grateful
for any assistance you can offer me."
Oh, by the way, congratulations on becoming a deck mechanic! I
basically consider this a test of your knowledge and know-how, as this
is the most difficult deck to fix so far seen in your Bunker.
Energizer Evil MKII:
Pokemon (15)
3 Jigglys (Jungle)
3 Wigglys (Jungle)
3 Mewtwo (Movie Promo)
3 ScYtHa! (Jungle)
3 Hitmonchan (Base Set)
Trainers (28)
3 Professor Oak (Mwa ha ha!)
3 Gust of Win(d)
3 Bill
4 PlusPower
4 Computer Search
3 Gold Berry
3 Item Finder
1 Town Volunteers
2 Scoop Up
2 Lass
Energy (17)
7 Psychic
6 Fighting
4 DCE
Battle strategy:
Early game: Any of the Pokemon can be used as a good opener.
Preferably Scyther (poor 'Rogue), or Mewtwo (Computer Search, Energy
Absorb, Psyburn turn 2). 'Chan is another good starter some of the
time, because of his cheap attack. Jiggly, sadly, is at the bottom of
the list for starters, but its Lullaby can come in handy sometimes...
or first turn Pound if DCE decides to come along into my starting
hand. To begin, the said tactics will be employed, coupled with a
volley of Trainers, such as Gust of Wind if my foe has say, a Cleffa
active and a powerful, but slow Pokemon they wish to pump up whilst
using Cleffa as the good old staller and card-finder it is, Computer
Search, for reasons known, Lass --after sufficient Trainers have been
used of course-- Pluspower to bash babies (if the flip is successful
with our buddy 'Chan or Jiggly active), Bills, Oaks, etc, to fill TeH
bench if I can deploy Wiggly on turn 2... amazing how that strategy
can still be killer after all these years!
Mid game: Pump up the Pokemon to suit the situation whilst
keeping up a powerful and constant assault coupled with Trainers to
prevent my foe from accomplishing much (GB comes in handy here!) and
deal out damage as quickly and effectively as possible.
Late game: If the battle goes as planned --this stage
shouldn't even occur-- but if it does, IF, TV, Scyther, and Mewtwo
come in real handy with a PlusPower to finish off the enemy. Spare
'Chans, Jigglys, etc make lovely IF fodder!. Not much in the way of
late game plans, aside from doing my best to beat my opponent
senseless and keeping my deck from being depleted.
TeCH cards to be considered adding: No Removal Gym.
-- Original creation of Energizer Evil MKI: Dec 22, 2000. -- Creation
of Energizer Evil MKII: Aug 17, 2003. -----
Hmm...Wigglytuff. Hard to say whether or not it's still viable in a
tourney environment, but I'll take a crack at it.
Hitmonchan has lost its steam, especially with Movie Promo Mewtwo and
Mewtwo EX running around. Let's substitute it for Tyrogue, tweak the
numbers, and we'll be good.
Pokemon (15)
4 Jigglypuff (Jungle)
4 Wigglytuff (Jungle)
3 Scyther (Jungle)
2 Mewtwo (Movie Promo)
2 Tyrogue (Neo2)
For the most part, your Trainers are fine. I'm just tweaking them a
little, and adding some solid Removal and Hand Disruption. As for
defense, No Removal Gym is a must, since those DCEs are just begging to
be removaled.
Trainers (30)
4 Computer Search
4 Item Finder
3 Professor Oak
3 Gold Berry
3 Rocket Sneak Attack
3 Super Energy Removal
2 Energy Removal
2 PlusPower
2 Gust of Wind
2 No Removal Gym
1 Switch
1 Town Volunteers
There's no need for the Fighting Energy any more, so let's just alter
the numbers a bit.
Energy (15)
11 Psychic
4 DCE
All in all, a very nice deck. I think that should be about the best you
can do, given your selection of cards.
-----
Having finished the deck and faxed it back, Bondi stops to listen,
immediately noticing that the humming from the other room has stopped.
Cautiously approaching the doorway and taking a look through it,
everything seems normal. Still unsure of the contents of the mysterious
box, Bondi walks over to the counter and carefully removes the packing
tape from the box.
Peering inside, Bondi is greeted with the sight of a strange rusty
machine. It has a digital screen on one side, and half of a sheet of
paper sticking out of a slot on the other. Guessing that it would be
easier to just remove the cardboard instead of hefting the machine
itself, Bondi uses a pocket knife to cut the box away. Upon closer
inspection, the screen reads "PAPER JAM." Bondi grumbles, wondering
what the exact point of the hunk of steel was.
Walking around to the other side of the cube-shaped machine, Bondi tugs
on the piece of paper sticking out. After wrestling it for a moment, it
finally comes free. Reading it disbelievingly, Bondi skims over the
text one more time to be sure he didn't misread. A feeling of elation
comes over him upon seeing the words "Twisted Challenge" printed on the
paper. Now that he has more of an idea of what he's dealing with, Bondi
feels better suited to monkey around with it.
Pressing a large green button beside the digital readout, Bondi is
rewarded by a tinny recording, partially indecipherable from static.
"I *kssh* don't have *kssh* energy *kssssh*"
The sheet of paper in Bondi's hand shows, in very bold text, the
solution to the problem that the machine believed it was being
presented with. Thinking back, Bondi remembers hearing from Satoshi
about an invention that gives players unique conditions for deck
building.
BondiBorg: "...Now this is an interesting revelation."
----------
T~W~I~S~T~E~D C~H~A~L~L~E~N~G~E
NO ENERGY DECK
That's right, folks. I want everybody who feels up to the task to
submit a deck that contains absolutely no Energy cards. Use whatever
means you feel are needed in order to get the job done. It doesn't have
to be tourney playable, so I'd like to see some original ideas. The
cut-off date for deck submissions is one week from when this is posted,
at which point I'll choose a couple of the submissions that I like the
best, and post them right here in the bunker. Also, something that's
new to the Twisted Challenge concept, I'll post a deck of my own
creation that follows the same guidelines.
----------