If you are going to run Stage 1 families, 4/3, 3/3, or 3/2 are the way
to go.  Run multiples...please!  You need more energy!  21 probably won't
cut it.  If you are going to run basics, 2-4 is the way to go.  The same
with the trainers.  You need multiples to draw what you need when you need
it.  3-4 are the safe way to go, unless you are running 3-4 Item Finders,
then you MIGHT be able to run 2.  There is too much variety in your deck. 
You need variety, but not to much.


*******************

Hello this deck is not tournament tested but has won more than small share
of games.

I call it Fighting Frenzy which has nothing to do with the strategy. This is
kind of like a fighting haymaker they're not many pokemon in here who take
to long to attack.

Heres the deck:

2 Machop- Quick Attacker
1 Machoke- the heavy hitter
3 Cubone- An ok staller really just for the quick marowaks
2 Marowak- a heavy hitter well kinda for 2 energy 60 damage
3 Hitmonchan- An all out attacker
1 Scyther- a quick attacker I'd have more of these but I'm strapped for cash
2 Faretch'd- The scyther supplement at times better than scyther.
1 Lickitung- For those pesky psychic pokemon- I got four heads with this
1 Kangaskhan- Wall and card drawer
1 Bill- obvious
2 Oak- obvious
3 ER- stalling
2 SER- major stalling
3 Gusts- for those unpowered high retreat pokemon
3 Switch- don't screw your own energy
2 Super Potion- to prolong the life of your pokemon
2 Scoop Up- to save yourself a prize
4 PlusPower- for faster kills
19 Fighting Energy
2 Double Colorless