So here goes my second deck fix! BTW- to all of those
readers out there- I MAY not get to ALL your decks, usually if I fixed something
similar in the past or it doesn't need much help. Well, heres what my
latest customer had to say:
"Hi Perfect0ne need help with this deck.. It
is based on Ruby Sapphire, the only card not in RS being
Prof.Elm:
Pokemon (21):
4 Skitty #44(RS)
3 Delcatty
#5(RS)
4 Treecko #76 (RS)
4 Grovyle #32 (RS)
2 Sceptile #11
(RS)
2 Sceptile #20 (RS)
2 Scyther EX (RS)
Energy (25):
25
Grass Energy (RS)
Trainers (14):
4 Professor Elm
(Gen)
3 PokeNav (RS)
4 Switch (RS)
3 Energy Restore
(RS)
This is meant for Modified Format. Eh Basically i use Scyther
EX to stall while i build up to delcatties and sceptiles using PokeNavs, Elms
and Energy Draw so that i go throgh my deck quickly to get the sceptiles which
are the main killers in this deck. When my 2 sceptiles are out, I can energy
trans all the energy in play to a Delcatty for nice big damage, or to Sceptile
#11 so that it can lizard poison and then solar beam. This deck finishes off
very very well, the only problem being that it is very slow.. Please help me
execute my strat faster and spiff up my deck a bit! Thanks!!"
I've
actually tried EX only in the past with one of my friends. With the lack
of draw, we tried using Delcatty #5 as well, and the ever-popular Linoone
=/.
Anyway, I easily understand what your deck tries to do.
Although trying to keep it at R/S only or as close as possible may be fun, it
lacks search cards. Take a look at this version and I will explain the
card-by-card. Here it is:
---20---
4 Treeko (not poison breath)
(this one guarantees damage, they can evolve to heal poison anyway)
4
Grovvyle (whichever) (they both have advantages, i might go with the poke-power
one)
4 Sceptile (2 of each) (trying to stick with your deck)
2 Scyther EX
(same as above)
3 Skitty (plus energy) (early energy for energy trans to
abuse later on)
3 Delcatty (Sandstorm) (now you have enough draw so more
damage is better)
---17---
15 Grass energy (with this much draw, this
is a perfect number)
2 Warp energy (so many attacks require colorless, so
with energy trans, you can go back and forth between
pokemon)
---23---
4 Professor Elm (mass search)
4 Copycat (same as
above)
4 Master Ball (pokemon advantage...which you really need)
2 Pokemon
Fanclub (get the basics out first)
2 Switch (to keep with what you had)
2
Town Volunteers (get back dead sceptiles or lots of energy- also prevents
decking)
2 Professor Oaks Reseach (more draw, just incase)
3 Professor
Elms Training Method (evolve a little quicker)
This should oil up your
deck to be nice and smooth. This way, you can get out the lizards and cats
faster! Pass go, collect $200, and give it to me...thanx and c ya.