1.1.04 Here's another
deck fix for everyone to see! I chose this one because
of its originality and the puffball theme ^_^. First,
take a look at the original deck, and then I will get to
to the fixings.
POKEMON 18
2 cleffa (promo 31)
3 E card expedition clefairy
2 clefable (jungle)
2 igglybuff (promo 36)
3 jigglypuff (jungle)
2 wigglytuff (jungle)
2 chansey (base)
2 blissey (neo revelation)
ENERGIES 16
4 recycle
4 dce (double colorless)
4 full heal
4 holo water (a touch of bling bling)(how lame huh?)
TRAINERS 26
1 comp search
1 item finder
2 super energy removals
2 prof. elms
2 gold berries
2 plus power
2 lenette's net search
2 prof. elm's training method
2 town's volunteers
2 bill
2 energy removal
2 gust of wind
2 potion
2 switch
First I noticed the weaker version of
cleffa- so those will become NG cleffa. When I took a
look at this decks pokemon, my first thought was- every
pokemon is weak to fighting! That's the first point
that needs help- so I thought of Scyther (jungle),
Gligar(NG), Mewtwo Movie promo, and mewtwo ex(ru/sa) off
of the top of my head. Another possibility would be to
fight fire with fire with Ditto(fossil) (keeping it pink
^_^). Anywho, I also noticed the 4 water energy thrown
in to just act as colorless, so why don't we leave that
up to choice between potion energy, warp energy, and
cyclone energy in any combination. Next is the
trainers. First off- Lanettes Net Search will only get
one pokemon for this deck- so Pokemon Fan Club
(expedition) is a better choice since it gets 2 pokemon.
Im also going to do some surgery on the numbers of
certain cards here when i post the final draft. One
more important flaw with this deck is that it the
opponent is using slowking and has a sprout tower and
benched unown N, this deck is totally immobile. Pichu
and another type of pokemon can fix that. Next I will
post a final draft with explanations about the choices I
made in fixing it up. Keep in mind- this was supposed
to be for competitive play!
POKEMON 16
2 cleffa (NG)
3 clefairy (Exped.)
3 clefable (JNG)
2 jigglypuff (JNG)
2 wigglytuff (JNG)
2 Scyther (JNG)
2 Pichu (NG)
ENERGIES 16
4 recycle energy (NG or Promo)
4 Double colorless energy (Base)
4 full heal energy (TR)
4 Warp(AQ)/Cyclone(SK)/Potion(TR)
TRAINERS 28
4 professor oak/elm (Base/NG) - love
oak for speed and search- but some love elm -
4 comp search (Base) - instead of elms training and
other search cards, use a CPS ^_^ -
2 item finder (Base) - reuse Comp search or something
before oaking and get back anything necessary-
4 super energy removals (NG) - Use your recycle energy
to use them for free this card deserves 4 spots in any
deck -
3 gold berries (NG) - they're berries and they're gold!
-
1 plus power (Base) - use a CPS or something to get this
to KO something that normally would survive -
2 Pokemon Fan Club (Exped) - fill the bench for
Wigglytuff -
1 Town volunteers (Exped) - refill the deck later in the
game -
4 energy removal (Base) - make them waste their one
energy per turn! -
3 gust of wind (Base) - draw out that Unown N or sneasel
powering up -
I took out the Blissey line since it
was too bulky and made room for a sleeker trainer engine
to use. The potions aren't necessary with the gold
berries, and item finder can get back the berries if
necessary anyway. I raised the number of ERs and SERs
in order to buy time for wigglytuff or to use Zzzzap or
Eeeeeek. Anyway, I think it will run smoother and
easier this way, but everyone has personal tastes, and
you may not LOVE it, but its my view. I, myself, love
to use Sneasel, Raindance, Erikas Jiggly, and Slowking
decks. Hope you enjoyed the fix- c'ya!
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