Back to the Main Deck Garage Page
|
"Strange Delusions" Jan 8,2004 I’m a real sucker for decks that take a card that looks worthless and try to do something with it. They are real challenges and fun to play, even if they don’t win. “Bull” has sent me a deck that tried to make use of a card that is not only seen as worthless, but goes to far as to help your opponent! Aquapolis Tentacruel lets you flip a coin to try to add extra Energy cards to your Opponent’s Active. What a crazy idea!! Why would we want to do that?
The answer is: When having a lot of energy hurts them.
Pokemon (20): Bull says, “I personally like this deck, one of my favs built so far. It basically takes a proven superpower (Gardy and Gardy ex) and combines it with an unproven Pokemon that has some type of helpful quirk or power (Tentacruel). So far, it's about 12-3, losing only to a Muk ex deck (5-3 against that deck). The strategy here should be relatively simple. Get out Gardy or Gardy ex with a Tentacruel or 2 on the Bench and just pound away. [Pop’s Note: Gardevoir’s attack damage increases with every energy attached to the defender] I couldn't fit any real healing cards in this deck, and, frankly, they aren't really needed. PokePark is in there more as an incentive for my opponent to attach energy rather than a self-healing mechanism. The Multis are in there for Tentacruel just in case I'm stuck with him active. His attack is fairly decent, enough to at least stall and do some damage for a turn or 2 until I can get a Wynaut or something out. What I'm most concerned with this deck is the numbers of the cards in there, as well as different forms of TecH available for this deck. GL with this...” I playtested this a bit and the thing it seems to me that speed in getting set up is the only way this can get ahead of the opponent and work. If you don’t get set up fast enough, all that Tentacruel will do is help your opponent power up his beast. You need Tentacruel putting surplus energy on a low-powered Pokemon that can’t do anything with it. So, with that in mind, let’s see how we can get you up and running ASAP! My comments are interspersed in the deck fix.
Pokemon (19):
4 Rare Candy
Energy (16): I then tested the deck again and found it to be faster and easier to get out what you want. I doubt this will be a tournament winner, but I do agree, it is fun to play! Pojo.com is here to provide guidance to all Pokemon trainers out there. Whether it's the Gameboy Game, N64 or the Trading Card Game, PoJo.com provides all the wisdom you desire. If you have cool game tips, a killer deck, or breaking news ... send them to us. We'll post it on the site ... and give you all the credit.
|
| Nintendo Tips ||
Trading
Card Game |
All material copyright of Pojo.com.
This site is not associated with Nintendo,
Wizards of the Coast, Creatures, or GAMEFREAK.
Pokemon, Gameboy, and Gotta catch
'em all!
are registered trademarks of Nintendo.