In response to the
requests of the readers of my deck garage, I have decided to
embark upon a series of articles geared towards the more advanced
player. In this article, we will evaluate the use of strategy and
game tactics; and, how through the use of strategy and tactics
your game play can remarkably improve.
What do great military leaders such as
Patten and Rommel, Schwartzkoph, or Napoleon have in common with
the leaders in the Pokèmon TCG world? Tactics and Strategy. But,
what are they, and what makes each unique?
Strategy is defined by Webster's dictionary
as this:
STRATEGY "1. the science and art of
military command employed with the object of meeting the enemy
under conditions advantageous to one's own force 2. A careful plan
or method especially for achieving an end."
While Tactics is defined thus:
TACTICS "1. the science and art of
disposing and maneuvering forces in combat. 2. the art of skill of
using available means to reach an end."
Now, what does their mean to the Pokèmon
TCG player?
First, one must design a deck using
strategy. I will assume that you've already learned the basics of
deckbuilding--ratio, energy, etc... If you have, then it should be
your goal to design a deck that will be able to combat an enemy
deck, under any conditions--but which will, ideally, draw your
opponent into a situation that will be advantageous to you, while
being disadvantageous to him. I've found that it is even a good
idea to think about strategy before you ever purchase your cards.
For example…
Kate is considering building a Pokèmon TCG
deck. Many of her friends are playing the game, and She has
observed that the Pokèmon Lady is hosting a tournament which
she's interested in entering. She goes to the local hobby shop and
examines the cards available to buy. Right now, She can choose
from any number of preconstructed theme decks, base set I, Jungle,
and Fossil. But, Kate knows from reading her Pojo magazine and
from visiting the Pojo website that base set II is coming out
soon. She figures that just about everyone will be rushing to buy
Base set II, because it's new…
Kate knows that there's a lot of grass and
fire Pokèmon in the Base sets. She also knows from watching her
friends that people around here play a lot of Haymaker and a lot
of Raindance. She figures that with the release of Base set II
that Haymaker and Raindance will only get more popular because
more Blastoise and Electabuzz will be in circulation.
So, Kate decides that She will build an
Anti-Buzz'n Blastoise Deck. There is the first step in Kate's
development of a strategy. She's evaluated the tournament scene in
her area and come up with an idea that will help her fight more
effectively. Kate goes home and pulls out her copy of the Pojo's
Pokèmon Encyclopedia and looks up Blastoise and Electabuzz. She
sees that Blastoise has a weakness to Electric, and Electabuzz has
a weakness to Fighting. She looks up Hitmonchan and notices that
Hitmonchan has a weakness to psychic. So what does Kate know now?
She knows that the three most important cards in both decks She's
trying to beat have weaknesses to Electric, Fighting, and Psychic
respectively, and no resistances.
Kate pulls out her handy-dandy
deck-building notebook, and starts jotting down her ideas and the
rough outline of her deck. Kate thinks, "What cards can I put
in my deck that will work best against these cards?" Again
She is using strategy. She's devising a way to use her opponents
weaknesses against him. Kate decides that for starters She will
put 2 Hitmonlee in her deck, and 2 Hitmonchan in her deck. She
theorizes that Hitmonlee can damage any electric Pokèmon on the
bench, and that Hitmonchan will hurt them if they make it to the
active position.
Now, to combat the Blastoise and Hitmonchan
problem, Kate decides that She's going to use the new promo cards
She got from the Pokèmon League, Mew. She puts 3 Mew into her
deck. She knows that Mew's devolution spray is going to wreak
havoc on the Raindance evolution… and, Mew does double damage to
Hitmonchan, because Hitmonchan is weak to Psychic.
Kate sits back and wonders for a moment,
what she would do if someone brought out a heavy hitter, like
Charizard... She thinks, "I'll add Ditto... Ditto becomes my
opponent's active Pokèmon, so if they do bring out a heavy
hitter, I can fight them that way--provided I have the energy.
At this point, she counts up the number of
Pokèmon she has and notices she only has 10. She realizes that
she might be in trouble of Mulliganing, so she adds 3 Scyther
since Scyther has a 0 retreat cost and can work using any color
energies. She also decides to add Mr. Mime to combat the heavy
hitters. She likes Invisible wall and Mime's meditate attack can
be deadly to Pokèmon weak to psychic.
Kate's
Anti-Buzz'n Blastoise Deck
Pokèmon (15)
3 Mew
2 Mr. Mime
2 Hitmonchan
2 Hitmonlee
3 Ditto
3 Scyther
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So, what
strategy has Kate used so far in designing her deck? She
evaluated the metagame in her area and found that most of
the people are using Blastoise decks or Haymakers. She
realized that if she didn't want to create a Raindance or
Haymaker of her own, she would need to prey on the
weaknesses of the most prevalent decks out there. She also
thought ahead to what would happen if she faced a deck
that wasn't a Raindance or Haymaker. She decided to
counter those decks by using the opponent's cards against
him, and she made sure she wouldn't mulligan by making
sure she had enough basic Pokèmon. |
Now, Kate had to decide which trainers to
add to her deck. She knows that Haymakers are in trouble if they
are denied energy--especially early in the game. She also knows
that Raindance can't happen if the Squirtle are off the bench and
in the discard pile. With that knowledge she decides to add 4
Energy Removal, 3 Super Energy Removal, and 4 Gust of Wind to her
deck. She then thinks, "What will happen if I have cards in
my hand I can't use, but I don't want to discard them..."
With that thought, she decides to add 2
Gamblers to her deck. She knows that Gambler is risky, because she
might only get to draw 1 card, so she also decides to add 1
Professor Oak. She believes that the being able to shuffle her
hand back into her deck, and maybe draw 1 or maybe draw 8 with
Gambler, plus the assurance of being able to draw 7 with Professor
Oak is assurance enough that she will be able to get to the cards
in her deck that she needs without throwing away cards she might
need later. Many people believe that it's a bad idea to only have
ONE of any card in a deck, but if that deck is designed that way
it's different than only putting one in just-because. She looks at
how much drawing power she all ready has, and decides not to add
any Bills.
She also realizes that she might want to
bring up one of her own benched Pokèmon, depending on the
situation. Perhaps she will not have enough energy, or her active
might become confused. She opts to add 3 Switches.
She knows that Raindance often relies
on trainer cards to get going right at the start... she wants to
avoid that turn 2 Blastoise on the bench, so she adds 2 Lasses to
her deck. A lass played in the first couple turns can make the
deluge turn into a trickle.
Kate's
Anti-Buzz'n Blastoise Deck
Trainers (15)
4 Energy Removal
3 Super Energy Removal
4 Gust of Wind
2 Gambler
1 Professor Oak
3 Switch
2 Lass
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In putting
in the trainers, Kate has decided to use what she knows
about Raindance decks, and about Haymaker decks to her
advantage. By planning ahead, and using strategy, she is
more likely to have the deck work the way she wants it to
when it comes time to play it. She doesn't have to rely on
"luck" or a good opening hand, because she's
thought through different possibilities and how she can
use the cards in her deck to her best advantage. |
The final step in building this deck is to
put in the energy. Kate knows that lots of people in her area play
energy denial or energy loss decks. She doesn't want to be caught
out in the active position without energy to attack, so she's
careful to put in enough. Kate decides she can't go wrong with the
quick startup of some DCE. She puts 2 into her deck design. Now,
she has both Psychic and Fighting Pokèmon. Mew takes at least 2
Psychic for Devolution beam, and she has 3, so she will need at
least 6 Psychic energies in the deck. Hitmonchan takes 2 Fighting
and 1 Colorless, and she has 2 of them, so she needs at least 6
fighting to power her Hitmonchan. Hitmonlee takes 3 energy for his
High Jump Kick, so she needs at least 6 for Hitmonlee. Now, she's
got 3 DCE, 6 Psychic, and 12 Fighting energies. She will also need
energy for Ditto and Scyther, although some of their energy costs
can be paid by the DCE. Scyther takes 3 DCE for his Slash (1 grass
for swords dance) and Ditto takes any energy. She decides to add 4
Psychic and 2 Fighting.
Kate's
Anti-Buzz'n Blastoise Deck
Energies
04 Double Colorless
10 Psychic
14 Fighting
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She's added
the basic energy she will need to power all her Pokèmon.
Now, she looks and sees that she's got an awful lot of
energy but not much of anything else. She started out with
14 energy, but she decides to take out fighting energies
and add 2 Pokèmon Traders. That way she can look through
her deck and to pull out a Pokèmon she needs when she
needs it. |
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Kate's
Anti-Buzz'n Blastoise Deck
Pokèmon (15)
3 Mew
2 Mr. Mime
2 Hitmonchan
2 Hitmonlee
3 Ditto
3 Scyther
Trainers (19)
4 Energy Removal
3 Super Energy Removal
4 Gust of Wind
2 Gambler
1 Professor Oak
3 Switch
2 Lass
Energies (26)
02 Double Colorless
10 Psychic
14 Fighting
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This is the
deck she came up with. She's got lots of good Pokèmon,
and some really good trainers. She also has enough energy
to power them up and enough to discard when she uses her
super energy removals.
She's thought ahead to the
different kinds of situations that she might be put in
with her deck when she goes to play it in a tournament.
She's thought ahead enough to try and use her opponents
decks against them. She uses their weaknesses and
strengths to her advantage--while making sure that she's
got the energy and power to survive in any situation.
Of course, Kate won't know if this
deck will work until she takes it out into the world and
tests it out--but, she knows right from the start that her
deck has a lot of potential. It's structurally sound, and
it's got a great strategy backing it up. Even though she
doesn't know how it will play out yet, she's got a great
start. Since its all still just on paper, and she hasn't
put any cash into the cards yet, she knows that she isn't
going to get stuck with a bunch of expensive cards that
she isn't going to use. Now, with card list in hand and
strategy in mind, she can go to the store and buy the
packs she will need to build her deck. She can trade with
her friends to pick up extra cards she needs.
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