Single Card Strategies - GLOOM
Name: Gloom (Jungle Set) Attacks: [G] Poisonpowder: The Defending Pokemon is now
Poisoned. [GG] Foul Odor
(20): Both the Defending Pokemon and Gloom are now Confused (after doing
damage). ANALYSIS
At first glance, it doesn’t look all that great.
60HP’s for a stage 1 evolution isn’t that good. Many evolved
Pokemon can take it out in one shot and that is always a threat.
Fire Pokemon eat this card for lunch and that too is a very serious
weakness. However it does have a low retreat cost of one, which is very
reasonable and it’s SPLENDID attacks MORE than make up for the weakness. Poisonpowder is a GUARANTEED poison shot.
Granted it doesn’t deal any additional damage, but for 1 grass energy
you can put a Pokemon and his trainer “on the clock” so to speak.
Poison is a very useful tool in eliminating potential threats. It is a
slow way to finish a Pokemon off and leaves time for your opponent to use
a quick Scoop Up, Mr. Fuji or even merely retreat to the bench to remove
the effect, but it forces your opponent to deal with it, forcing him to
waste resources to remove the poison and that in itself is an advantage
for you. However for Gloom it’s the ‘finisher’ for his primary
attack, Foul Odor. Foul Odor is an incredibly strong attack for a
moderate Pokemon. A mere two grass energy enables you to 1.) Deal 20
points of damage which isn’t fantastic like Electabuzz, but it’s good
and 2.) GUARANTEED CONFUSION. This ability is incredibly strong when
used correctly in a deck. No other Pokemon can make the claim of
GUARANTEED confusion for so little energy cost. It’s drawback is
that it also confuses Gloom. This drawback however is easily
remedied and a deck could be built around that drawback and have ways to
deal with it. TESTING
My first experiences with Gloom came shortly after
Jungle came out and Scott Gerhardt was in early development of the
Haymaker variant, Potpourri. I was at the Trainer Showdown in Houston, Texas
early last year and I met up with Scott and Gordon Kane. Gordon was
working on a deck with Venomoth which gave my ‘classic’ Haymaker a
pretty heavy beating. I was facinated on how he would use
Venomoth’s attack to confuse my Pokemon and sit back and watch me
self-destruct under the effects of confusion. I immediately saw the
potential of confusion and how it could be used as a powerful weapon.
Afterwards Gordon, Scott, and I talked about Venomoth and it’s
confusion effect and Scott said that his new Potpourri deck didn’t
really have trouble with it. My ‘classic’ Haymaker however could not
withstand it. We also concluded that Venomoth, while a great Pokemon in
it’s defense, still was a ‘50/50’ Pokemon and therefore not reliable
for tournament play. Fast forward two weeks. Scott has been on a rampage
with his Potpourri deck. It’s
all over the internet, people are playing it and winning all over the
place. Gordon and myself are playing it. It truly is the
strongest deck during that time (pre-fossil). Immediately I set my
sights on building the ‘FOIL’ deck. (No, not the shining foil
cards) A deck designed SPECIFICALLY to eliminate Haymakers (and their
variants). I was still amazed at Gordon’s Venomoth deck was able
to put Hitmonchan and Electabuzz in a rough situation. I also knew
that I HATE coin flips. They never work out and always fail when you
need them the most. Enter Gloom. Gloom guaranteed confusion
AND as a bonus would guarantee poison as well. Looking at it’s
basic evolution, Oddish, I saw that it had 50 hp’s, not bad. Two,
1 energy attacks, one with a 50/50 status effect (see Electabuzz), the
other a ‘Summon Target Oddish’s Brother’. I quickly built a
deck around Gloom and I had my perfect foil. I took it to my local
tournaments and knocked around all the Haymaker players. They
couldn’t understand how my deck worked and couldn’t isolate the
threats within the deck. Here’s how it looked: Gloom Day
4 Oddish 3 GLOOM 1 Vileplume 4 Scyther 3 Electabuzz 2 Lickitung 7 Electric 12 Grass 4 DCE 4 Bill 3 Oak 3 Switch 3 Super Energy Removal 2 Gust of Wind 2 Scoop Up 1 Energy Retrieval 1 Item Finder 1 Computer Search
“How does that kill a Haymaker deck?”
(This was taken from one of my old reports, Here is
the link: http://www.pojo.com/KillerDecks/decks1199/1103e.htm
It has been edited) =) The original idea behind this deck was to crush
Haymakers. The trick is Gloom’s Foul Odor and it’s GUARANTEED
confusion. However it has a drawback in that it will confuse Gloom as
well. That is not really a problem. Gloom’s retreat cost of 1 gives a
50/50 chance of successful retreat. 3 Switches also help to send it back
to the bench to cure it. Last but not least is Vileplume. I RARELY use
Vileplume at all in this deck. He is merely there to cure Gloom and of
course, he is a heavy hitter for 3 grass, with a somewhat nice Pokemon
Power (when it works). Anyhow once Gloom retreats, Scyther moves up, then
Scyther retreats (for free), Gloom comes back, no longer confused and
ready to strike. Hit the opponent’s active with Gloom’s GUARANTEED
poison and now it’s in a REAL rough spot. Ok so how do I kill a Haymaker deck? Well I wait
for Hitmonchan or Electabuzz to come out to active. Both have a nasty
retreat cost. I use Gloom’s Foul Odor to confuse them. This makes sure
that they will sit there and either a.) waste energy TRYING to retreat or
b.) attack and TRY to not to deal 20 to themselves. Follow this up with
poison and usually it’s game over for that active. This used to work
great after Jungle came out because people were removing Scoop Ups from
their Haymakers to add other trainer cards. People just don’t realize
how IMPORTANT Scoop Up is until they hit a status altering deck. Lickitung
was added for psychic protection (dumb Mr. Mime) and his confusion ability
as well. Scyther is used for extra punch but mainly for keeping
Hitmonchans frustrated and the retreat trick mentioned above. Electabuzz
is the ‘cleanup’ hitter which can follow up Gloom’s attack with some
heavy damage. A couple of weeks later someone came up with a
rough version of ‘Turbo WigglyTuff’ and that kept me from playing the
deck exclusively. It’s tough to stop turn two ‘Tuffs’ without
Hitmonchan to Jab/Haymaker it out of the universe. I went back to playing
Potpourri to win and then Fossil came out.
Fossil Magmar basically killed my Gloom Day deck. People took
out their Hitmonchans since Scyther was in everyones deck and replaced him
with Magmar, which just beats on my grass Pokemon. I still bring the deck
out from time to time. It’s a strong deck and most of all it’s FUN TO
PLAY. CONCLUSION
Gloom has alot of potential in an environment
dominated with basic Pokemon. His
abilities are incredibly strong and can lock a game down and slow it to
your pace. However to make him work effectively you have to dedicate
plenty of resources to make his drawback not so bad. Switches seem
to be the best remedy, Full Heal could also be substituted in but are not
as good an utility card as Switch. Perhaps Team Rocket’s new
energy card, Full Heal Energy could be worked in. Thanks for reading. Good luck trainers!
Keith Williams (thallid12@home.com) Master Pokemon Trainer Occasional Exclusive Contributing Writer to The Pojo Supporter of the Brian Brokaw Official ‘Bill’ Movement =) Major Supporter of “Work Your Way up the Low
Bracket to Avoid Having to Play Scott Gerhardt” Strategy =) Self-Proclaimed Force Behind Psychic Stall Deck
(Wait, that looks like Scott’s Escalator deck....SHHHHHHHHH!) =) |