Prop 15Hi, It’s Jason Klaczynski again. I have been
playtesting Prop15, and I wrote a little article, if you want to post it
you can. It seems more people are supporting Prop15, and I
realized a few things when I’ve been testing it. Although many
people say it makes the game more boring, it doesn’t. You have to think
just as much, if not more, with 15- trainers in your deck. I have made a
Sponge deck with 15 trainers and Clefable, and an Arcanine deck beat it.
This means evolution decks are just as powerful now, and can do good in
tournament play. Prop 15 does a lot of good things, over bad things
it does. Here’s the good: ·
I think there will be way more archetypes being used in
tournament play. (Yes, unfortunately there will be popular decks
still, ones that are played way more than others, but all card games are
like that.) ·
It seems first turn losses happen less as you normally draw
more basic since you play more, and not many people waste Trainer space by
filling up on PlusPowers. ·
It is fun to play with a lot of new decks, atleast I think
so. Pokémon IS suppose to be fun, although the only part of Pokémon that
would be changed like this is DCI tournaments, which many people take more
seriously. The bad: ·
Now, a worry I have is that a few archetypes will get
overpopular in this format, and we will end up with the same thing we had
before, but with limits on decks. I’m not sure what could end up
overpowerful now.. maybe a Rain Dance, Energy Trans with Dark Weezing or..
anything! ·
With less trainers, the gameplay does get slower, and 20
minute time limits on games can be short. More games will end on prizes
that could have ended differently if played out. I used to be against Prop 15, but now I am kinda for
it. At a tournament yesterday my Trapper did great, and then I lost the
coin flip to my friend Alex who jabbed my Jigglypuff with two PlusPowers
for the tournament win in the finals. I realized there if I had won the
coin flip I would have won. Coin
flip are a big part of Pokémon, but a game shouldn’t be decided by it. I believe Prop 15 as a good option, and I also
believe in banning cards, although anyone who knows Magic: The Gathering
knows banning can get messy. Some trainer cards that aren’t really worth using
in a deck are Energy Retrieval and Energy Search. Bill loses a lot of
power. Anyway, here are some Prop15 decks I have been
playtesting. 4x Growlithe 10x Fire Energy 4x Professor Oak Use Gusts of Wind to take out weaklings AND..
believe it or not, Aerodactyl. I
think many people might try Aerodactyl in Prop15. Arcanine damages itself
with Take Down, so drag it’s damage to Slowbro(s) and Pokémon Center.
The 3 Traders help you get the evolutions out as quickly as possible.
Misty’s Wrath is in there because there are no Bills, or Item Finders,
so card drawing isn’t excessive, and you should be able to get away with
playing one a game, as well as an Oak or 2 without decking yourself. (2
Oaks and a Wrath is pushing it though, there are no Nightly Garbage Runs!)
You can still see the Haymaker traits in Pokemon, but with a bonus of two
Stage 1 Pokémon. Here’s another. 4x Bulbasaur 14x Grass 4x Professor Oak These decks have a similarity: Pokémon Center. In
this deck you can get out Dark Weezing and as many Koffings as possible
and use Mass Explosion. Heal your Koffings and Dark Weezings with Pokémon
Center, and move the grass energy off to an undamaged Pokémon so you lose
no energy. Many rumors about the east STS being Prop 15 are
going around, and I myself believe it might be Prop 15, so be prepared.
Playtest Prop 15, it’s not a bad idea. www.pojo.com |