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Pojo's Inuyasha Card of the Day
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Ready For War
Ready for War
Ultra Rare
Event
Deck Cost: 2
Text: (Kaitou Deck only) Name an event, item, or
location. Search your opponent's deck for all copies
of that card and remove them from the game. (*)
Limit 3 copies per deck.
Avg. Card Rating:
4.00
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.12.05
Image courtesy of
Score |
Matthew Low |
Ready for War - Inuyasha Kassen
Ultra Rare - 118
Event - Cost: 2
(Kaitou Deck only) Name an event, item, or location.
Search your opponent's deck for all copies of that
card and remove them from the game. (*) Limit 3
copies per deck.
This is one of the most useful Ultra Rares in the
game. Running three is definitely overkill in most
situations, but for the most part, it's a great
card. It doesn't go in all decks, but it goes in
quite a few and can serve as a "throw-in" card if
you really don't know what else to run.
The key to Ready for War is that you can totally
remove a said card from a deck. This can really hurt
since cards can be run in any number, and some decks
totally rely on certain cards, like Three's Company
and How Can We Thank You?. Another thing that it can
do is remove your opponent's Halts, which can really
turn a game in your favor.
Downside is that it is Kaitou Deck only, so you have
to wait until game 2. But the advantages you can
gain if you pull this off are simply amazing, and
you can play this as a last action and it usually
won't hurt. Using this early game is the key to it.
4.9 out of 5.0
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Ryu Juini |
Ready for War
Ultra Rare
Event
Deck Cost: 2
Text: (Kaitou Deck only) Name an event, item, or
location. Search your opponent's deck for all copies
of that card and remove them from the game. (*)
Limit 3 copies per deck.
Ready for War is an interesting card. It's stuck in
your Kaitou unless you find 'some way' to get it out
of that. The effect is simple. Name an event, item,
or location and make your guess. If you get it
right, your opponent will get annoyed.
There's a few cards you can name off the top of your
head you can remove, but is it worth 2 cards, three
if you include Ready for War? It depends on the deck
you run. I, personally, wouldn't put this a Kaitou
if there were more vital cards to the deck's
success. It depends on what you want to do to your
opponent. Deck Destruction Decks might like, a-la
Yura or Bat Demon's.
This isn't an Ultra Rare that automatically deserves
a spot. It's situational and demands the proper use.
Don't waste a Kaitou spot if you're using a low
Kaitou count card. It's not worth it unless the deck
is Deck Destruction.
Casual - 3/5, all in good fun but you're not sure
what you're up against.
Tournament - 3/5, what can you do for sure? Watch
your opponent's duels and know their signature
cards.
Art - 4/5, Sesshomaru leading his army with his
father's corpse behind him? Fantastic. |
Sprtsfanjp |
Ready for War
Ready for War is one of
those cards that should be in almost everyone's
Kaitou deck. Quite frankly, it is the ultimate
"tech" card.
You can use this card
to give you an advantage in almost any match up
(Second and third game) you play. In that opening
game, if you find yourself up against 3's company,
side deck this card in and call out "3's company"
and your opponent is in
deep trouble! Against wolves, say "wolf in your
mouth" or "Preparing for battle" and that wolf deck
will loose much of the speed it relies on. At the
very worst, just say "Halt!" and your opponent wont
be able to counter your events the rest of the game.
Casual: 4/5 If your
opponent plays halt!, its worth it.
Tournament: 5/5
Everyone plays halt!, and MUCH MORE!
Art: 3/5 its okay,
looks like Sesshomaru getting ready to send his
"demons" into battle |
Rob F |
Ready For War
ok for today's review we have a very situational
card. however it is really powerful of an effect.
being able to deny the opponent of a key card can
end the game for them. most likely you would use it
on an event cause they might have multiple
characters, and same with locations. the thing that
hurts it is it must be searched out of the kaitou
deck. I run making plans, and saving 3 slots for
these won't do it for me. however if you got the
space, give it a try. also, the cost of this card is
essentially the cost of the card to get this out +3
(this card and the deck cost). so is it worth it??
2.5 out of 5
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