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Pojo's Inuyasha Card of the Day
Image from
Score |
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Downtown Tokyo
Play as your last card during
Setup. Both players may play 3 characters per Setup
instead of 2.
Type - location
Card Number - 138
Card Rating: 2.5
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.07.06 |
Goggleboy |
Downtown Tokyo
Aah. Downtown Tokyo. Home to swarming decks
everywhere. DT gives both players the opportunity to
play up to 3 characters per turn. At the beginning
of the game, this gives no really advantage to
either side.
However, for most swarming decks
(Wolves, Spawn, Demons, etc.) this gives them a
distinctly better advantage later on. A lot of
character-specific decks or power decks (Dog Leader,
Priestesses, Inuyasha/Kagome) really gain nothing
from the extra slots. 2 is usually the max after
about turn 7 or 8.
The really mean deck to throw this in is a Chibi
deck though. Since they gain power by having more
Chibi in play, having DT out turn 1 is ideal for the
deck.
I think this was originally designed to help school
girls, though it really isn't useful after a few
turns. You should have 2-3 character shield your
girls and copies in your hand to save them. You
should have to play more then 3 after turn 3.
Rating:
All decks: 2/5
Throw it in swarms or chibis. Otherwise, it isn't
giving you a huge advantage.~GoggleBoy
UMaine
Animation Club President
Upper Deck Demo Team Leader
Yu-Gi-Oh Level 1 Judge & Tournament Organizer
"I reject your reality and substitute my own" - Adam
Savage |
J. Wyatt |
As
we continue with my week of picks, we come to
Downtown Tokyo. A Kijin Promo card that can be good,
if used right, but can be dangerous sometimes.
First of all, it costs 1, no big deal. The main part
is where both players may play up to 3 characters
per turn instead of 2. That can be sweet in the
right deck. Decks that rely on a large amount of
non-unique characters, or that needs to get their
characters out fast will love this. I run it in
Chibis because they love field presence, and with
Chibis, letting your opponent also gain an extra
character per turn might not be too big of a risk.
However, with other decks, you might want to make
sure your opponent can't take as much of an
advantage from this card as you can. Decks this
works well against, Three's Company, Dog Leader.
Decks it might not work as well against, Villagers,
Spawn, Flesh-eating Demon, Panther Tribe, Chibi.
You also need to be very careful with this card
because of the other part of its effect. It has to
be the last card you play during setup. Which means
that you should play it ONLY when you are playing
second that turn, unless it is against the 2
aforementioned decks this card doesn't help(or any
others that may have slipped my mind.), so that they
don't get the effect a turn before you do.
Pros:
+only 1 deck cost
+Lets you play 3 characters a turn
+Works great with some decks
Cons:
-Lets your opponent play 3 characters a turn -Must
be last card played during setup -Can really help
some opponent's decks
Casual:2.5/5
Deck that loves quick field presence:4/5
Art:3.5/5 Very well drawn, but not too interesting
"Is there and indelible line between sanity and
insanity, or do they slip one into the other at the
slightest turn of events?"
"I've whipped more @$$ than a farmer riding a
donkey! What you really should be worried about is
that you just shot to number one on my "who to
pummel within an inch of their lives" list!"
"What did he say again...? My abilities will what
now? Crap! I KNEW I should should've payed
attention!"
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