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Pojo's Inuyasha Card of the Day
Image from
Score |
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Big Rolling Rock
Attach to any character in
play. This character cannot attack during its
controller's first action in Battle.
Type - item
Card Number - 41
Card Rating: 2.9
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.08.06 |
Matthew Low |
Title: Big Rolling Rock
Card Number: 41
Expansion: Yokai
Rarity: Common
Card Type: Item
Deck Cost: 0
Traits: UNIQUE
Limit Per Deck: 0
Game Text: Attach to any character in play. This
character cannot attack during its controller's
first action in Battle.
Stupid rock. This card is extremely annoying,
especially if your opponent is first because they
can eliminate two options for you to attack with.
Basically whoever this is on is a sitting duck since
your opponent can attack this guy first regardless.
Controlling the board before Battle is extremely
powerful and can slow down other decks while
contributing to your speed. It's best used in
multiples to get it early game to start off fast.
There are a few decks that can be built around this
concept and are extremely annoying (Sango, Demon
Hunter anyone?), so give this a whirl if you plan to
go this route. But remember, you'd need to run a
bunch for it to be reliable, so there goes the deck
space.
4.5 out of 5.0
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Goggleboy
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Big
Rolling Rock
Now, this card has two immediate positives. It is a
free item and can be put on any character. I looked
to this card after I found out the ruling on sacred
arrow way back (I thought it was attached like an
item to my opponent's character). Now, the character
you put this on can't attack as your opponent's
first move.
You can find something better. Sure, that character
can't immediately attack, but he can still attack.
Isn't worth the space in your deck.
Raing: 1.5/5~GoggleBoy
Former UMaine Animation Club President
UDE Demo Team Leader, Yu-Gi-Oh LvL 1 Judge & T.O.
"I reject your reality and substitute my own" - Adam
Savage |
Justin
Balatbat |
Big
Rolling Rock
This is a similar card from "Shot in the Heart". I
like this one too, but not as much as the event
form, only because there is much more item
destruction than even destruction. This could add on
to that deck idea. Hm...lock down deck anyone? No?
My new deck!! =D muahahahah!!! Anyway, this deck
could also be in a side deck for some decks,
depending if you want to. Yeah..not much to say
about this one, just slightly powered down since
it's an item.
Casual Play: 3/5
Tournament Play: 3.5/5 Might see this in
play...might...
Side Deck: 4/5 I would side deck something like this
to stop my opponent...lock down!
Art: 3/5 It's a big...rolling...rock...needless to
say?
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God_of_
War_Broly |
Big
Rolling Rock.
Score went all out when thinking up a name for this
card. This might be okay, it does work nicely on
characters that your opponent depends on attacking
first, plus since its an item, it doesn`t take an
action to play.
If it weren`t unique it might see quite a bit of
play, since you could possibly lock out your
opponent in their first action each turn, sick. But
alas, the card is far more balanced, and while it
might be nice for slightly
disrupting your opponent`s strategy, it doesn`t do
it nearly as well as the previous two COTDs, since
it is only in your opponent`s first phase of battle
that this stops the character from attacking, you
should attack it with your first or second, since it
can still attack after that first phase,
unlike with Shot in the Heart, which shuts down that
character`s attacks, period. This does have an
advantage in that it is an item so doesn`t take an
action, and it has no cost as opposed to a cost of
3, but I still think Shot in the Heart is better in
the long run, since event removal isn`t seen as much
as item removal.
Casual:2.5/5(doesn`t matter much here)
Tournament:3/5(if used well might work, but there`s
better stuff out there.)
Art:2/5 Exactly as the name says, a big rolling
rock.
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