T O Y S R' U S
R O B I N S O N T O W N S H
I P
P I T T S B U R G H, P E N N S Y
L V A N I A
(4 1 2) 7 8 7 - 1 7 7 0
Hi, Pojo! My name is Mike Muha and I
just recently participated in a play and trade day at TOYS R" US on
Saturday, December 18, 1999. It isn't like a normal tourney though.
How to play in it is you get a little stamp booklet, Then you get stamped
until you get to a point where there is a badge on the stamp sheet. This
is the 50th spot, and each stamp counts as 10 points. So in
otherwords every 500 points you get a badge. ( you actually get little
metal badges that have the picture of the badge you got in the middle, in
order Boulder, Cascade and so on.) Now to get the points, you will get
20 points for winning a battle(30 in sudden death),10 for losing a battle(20
in sudden death),10 for making a trade(only once per day) 10 for attending,10
for teaching a kid how to play(sort of stupid), and just to be nice you will
get a free promo Pikachu for coming! Well, first here is my deck, I call it
H
A U N T E D H
A R B O R
WATER POKEMON AND ENERGIES:
4 x Squirtle - needed for evolution and possible
paralyzing, great starter
3 x Wartortle - 40 damage with three energies,
70hp, gotta love Wartortle
3 x Blastoise - love Rain Dance evolve 'em with
1 energy, Rain Dance he's ready
2 x Arcticuno - great side effects to his moves
and the damage ain't to shabby
16 x Water Energies
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PSYCHIC POKEMON AND ENERGIES:
4 x Fossil Gastly - same as Squirtle,
paralyzing, great starter, and ten more hp
3 x Fossil Haunter - TRANSPARENCY !!!!! Need I
say more ?
2 x Gengar - Dark Mind and Curse can be
deadly working together
2 x Promo Mewtwo - Energy Removal decks beware
13 x Psychic Energies
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TRAINERS :
2 x Super Energy Removal - R.Dance makes eliminates discarding
an energy
2 x Super Potion - same as S.E.R.
3 x Defender - just helpful at times
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Strategy :
GET THE EARLY ADVANTAGE!!!! IF YOU DON'T THE DECK
DOESN'T WORK!!!!!!!!!!!!!!!!!
Well, now, here is how the day
went.
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MATCH 1
Haunted Harbor Vs. ??? with a Psychic\Fire deck ( ohh, ohh, yes!!)
I draw Squirtle,
Wartortle, Blastoise and 4 Water Energies! But he drew two Moltres.(no
weakness)He goes first, energy. My turn, energy his turn. Energy my
turn. I attach a water, and must evolve. He attaches a fire my turn. Evolve
Rain Dance, Hydro Pump for fifty. He attaches a Fire and dive Bombs me, and he
flips.......HEADS! DARN IT!! But wait never fear he will never pump up his
second Moltres.I Hydro Pump again for the kill. He end out Moltres. I Hydro
Pump twice for the kill.
WIN 1-0
1,450 points (I had 1,430 from last week)
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Match 2
Haunted Harbor Vs. Timmy with a Brushfire
Lets just say Squirtle Vs.
Ponyta
Win 2-0
1,470 points
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I traded a Kangaskahn for
a Gyarados 1,480 points
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Match 3
Haunted Harbor Vs. some idot who put a Charizard on the bench.
I just left. (I would have
won anyway I had a pumped Blastoise!)
Win 3-0
1,500 points I get I THUNDER BADGE!!!!!!
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Match 4
Haunted Harbor Vs a little kid
who I beat and his mom said that I was a brat and should of let him win just
because he was like 4 years old.
Win 4-0 1,520 points
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Match 5
Haunted Harbor Vs. Zap
Well this was a good game at first it looked like I had it put away. Boy did
that
change when he got a
pumped base set Raichu,It beat all three of my Blastoises! But he fliped tails
on Thunder twice so Gengar wrapped it up.
Win 5-0
1,540 points
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I had to go after that but
I had a very good day. I got a THUNDER BADGE!
Thanks a lot Pojo!