Halifax, Virginia
                              South Boston Public Library
                                           April 23, 2000
                                     Around 40 Participants

 
Hi PoJo,
I participated in a tournament on April 23, 2000 at South Boston Public Library. The tournament organizers held it at 3:00 PM till 7:00 AM, with a lot of time in between for playing Pokemon TCG and enjoying ourselves. The prize was 10 1st edition
Team Rocket English boosters for 1st place and 5 1st edition Team Rocket
English boosters for 2nd. I decided to make use of the #13 promo Venusaur and Jungle Vileplume together, with Pinsir and Scyther for backup. Even though
this deck has a significant weakness to fire, no one plays fire in this area, not
even in Haymaker. So I felt secure playing Solar Dance today. I doubt I could play
it again because my friends would catch on to what I play. Anyway, here is the deck:
 

 
The rules were Single Elimination, winners advancing until the final champion was decided. Japanese cards were allowed, although I didn't use any in Solar Dance.
 

                                 22  Pokemon
3x Bulbasaur (nice basic; Leech Seed is good for taking off some damage)
3x Ivysaur (poison powder is great; Vine Whip is a great finisher after poison powder)
3x Venusaur (promo;Solar Power is the theme of the deck; end Vileplume's confusion)
 
3x Oddish (jungle; good basic; Stun Spore is very annoying and Sprout is good)
3x Gloom (2 jungle, 1 Rocket;poison powder could be better, so could Foul Odor)
3x Vileplume (2 jungle, 1 Rocket; Rocket one keeps Venusaur from being gusted)
 
2x Pinsir (great for pumping out damage; Iron Grip can stall while Guillotine finishes)
2x Scyther (staple point of any deck; never realized how better he is in a grass deck)
                             
                                 16 Trainers
3x Bill (draw two cards; great for a common)
3x Professor Oak (get rid of a hand full of unwanted cards)
3x Computer Search (get what I want, when I want it; simple)
3x Gust of Wind (great for gusting out unwary Shellder or Magikarp)
4x Energy Removal (totally annoying; set your opponent back a turn, energy wise)
           
                                 22 Energy
3x Double Colorless Energy (help power up Scyther and Pinsir quicker)
19x Grass Energy (if you don't know the purpose of this, don't play the TCG)    
 

 
Solar Dance has two strategies, a main one and a side one. If the main strategy doesn't work, then I can use the other strategy, rather than waiting out defeat. The main strategy is to get #13 promo Venusaur out as quickly as possible. I didn't use breeders because of the promo Mew, which I see often. Then get either of the two different Vileplume out and start dishing out heavy damage. If you can get both out,
let the Team Rocket one set on the bench so the promo #13 Venusaur can't be gusted or status effected. Dish out heavy damage and get all of your prizes. If this strategy can't be used because the two Stage 2 lines can't get out, then fine. Send in Oddish, both Gloom, or Ivysaur and wham! You've just transformed your evolution deck into a Status Effect deck. Those are both Strategies.
 

 
Round 1 Solar Dance versus Rain Dance
I draw a perfect hand with Bulbasaur, Scyther, Bill, Gust of Wind, and 3 Grass energy. I lay Scyther first with Bulbasaur on the bench. He starts with Seel with Articuno on the bench. I call tails and its...tails. I draw a Ivysaur and Bill. I get
Oddish and Rocket Vileplume. I attach a Grass to a now layed Oddish and Gust of Wind the Articuno to stall for some time. He uses Scoop Up on Articuno and plays a Squirtle and attaches a Water to it and passes. I draw a Gust of Wind and use it to gust up the Squirtle. I retreat Scyther for Oddish and attach a Grass energy to a now evolved Bulbasaur. I flip the coin and get heads, so the Squirtle is paralyzed. He draws, and passes. I draw energy Removal and decide to keep it in my hand. I retreat Oddish for Ivysaur and attach an energy to Ivysaur and Vine Whip it for the K.O. I draw a prize and its a Rocket Gloom. Great! He lays Seel and attaches to it and uses Headbutt. I draw another Energy Removal and evolve the Oddish to the Rocket Gloom and Poison Powder the Seel. He retreats it for a (insert hysterical laugh here) Magikarp! Which he then evolves into the Water-Snake-Evolution-of-Death Gyarados. Which will then faint eventually because its weak to Grass. He attaches a Water energy to Seel and passes. I draw Bill and use it to get a Gust of Wind and a Grass energy. I evolve the Rocket Gloom into Rocket Vileplume and attach a Grass energy to it. Poison Powder for 40, because of weakness. He attaches a Water Energy to Seel and evolves it to Dewgong and passes. I draw another Energy Removal, use all three on the Dewgong, attach a Grass energy to Rocket Vileplume and Vine Whip to K.O. Gyarados. He then sends in the energy - less Dewgong and passes. I draw a Bill and retreat Ivysaur for Rocket Vileplume and flip 3 heads, knocking out Dewgong. He has no basics so I win. Never even stuck a damage counter on me.
1-0
 

 
Round 2 Solar Dance versus Damage Swap
You really couldn't get easier than this. I drew a Scyther, Pinsir, Bill, Computer Search, Double Colorless energy, and 2 Grass energy. He lays a lone Abra. I go first, attach a Grass energy and Swords Dance, while drawing Jungle Vileplume from my  deck. He passes. I draw a Double Colorless energy and Slash for 60 for the win. He had tons of great Psychic pokemon in his hand, like Hypno and Gengar, but not heir basic pokemon stages. Too bad, he had a great constructed deck.
2-0
 

 
Round 3 Solar Dance versus DittoMaker
How some decks make it this far, I don't know. I draw Scyther, Gust of Wind, Bill, Double Colorless energy, and 3 Grass energy. She lays a Ditto with a Magikarp on
the bench. I go first, once again! I draw Energy Removal and attach a Grass energy to
Scyther and Swords Dance. She snickers and attaches a Water energy to Ditto / Scyther. I draw Bill and attach a Double Colorless to Scyther and Slash. She says "At this rate, my Magikarp is going to kick your tail (replace with other word)" she attaches Double Colorless to Ditto / Scyther and Slashes. I Gust of Wind Magikarp (dead Ditto) and Slash Magikarp. Now look who's tail (replace with other word) got kicked.
3-0
 

 
I got a by this round so I hang with my now eliminated friends. They told me about the decks that they lost to, and we traded and ate a lot.
4-0

 
I got another dang by! Why couldn't we have an even number of players?!  Oh well, I now know I at least got a prize.
 

 
Finals Solar Dance versus Promo Mewtwo Hay
I drew Bulbasaur, Oddish, Scyther, 3 Bill, and a Grass energy. I lead with Scyther with Bulbasaur and Oddish on the bench. He leads with Hitmonchan with Promo Mewtwo on the bench. I go first and attach a Grass energy to Scyther and Swords Dance. He attaches a Psychic Energy to Mewtwo and passes. I draw a Double Colorless energy. I use all three Bills and get Rocket Gloom, Ivysaur, Venusaur, and 3 Grass energy. I evolve Bulbasaur into Ivysaur and evolve Oddish into Rocket Gloom. I attach a Grass energy to Rocket Gloom and attach a Double Colorless and Slash for 60. He attaches another Energy to Movie Promo Mewtwo and passes. I draw a Professor Oak and use it, getting a perfect hand consisting of Venusaur, Rocket Vileplume, and 5 Grass energy. I evolve Rocket Gloom and Ivysaur and Slash, knocking out Hitmonchan. He sends in Movie Promo Mewtwo and attaches a Fighting Energy to it and uses Psyburn. I retreat Scyther, send in Rocket Vileplume and attach a Grass energy to it and Flower Whirlpool for 60. He Psyburns. I use Solar Power to end Vileplume's confusion and Flower Whirlpool with one heads for the win.
6-0
 

First, my advice to all those that I beat, add more basic pokemon to your decks.
 

                    What was in my Team Rocket Boosters?
 
 
                  
~ Dark Raichu Hologram
~ Dark Alakazam Hologram
~ Dark Gyarados  Hologram
~ Dark Charizard Hologram
~ Here Comes Team Rocket Hologram
~ Dark Blastoise Non - Hologram
~ Team Rocket's Sneak Attack Non - Hologram
~ Dark Arbok Non - Hologram
~ Dark Hypno Non - Hologram
~ Dark Golbat Non - Hologram
 
Its time for Props and Slops!
 
Props to PoJo for, hopefully, posting my article
Props to the Team Rocket boosters for giving me good cards
Props to my friend who had a Fire deck that got eliminated
Props to my deck for being the greatest deck ever made by me
Props to my deck for probably becoming the newest Deck Archetype
Props to the tournament organizers for hosting a great tournament
 
Slops to everyone who were bad losers
 
E-mail any questions, comments, or suggestions to tboyd@halifax.com