Energies
4 Steel Energies
10 Fighting Energies
 
Pokemon
4 Onix
4 Haganeru
 
Trainers
3 Professor Oak
4 Computer Search
2 Plus Power
4 Gust of Wind
4 Item Finder
2 Gambler
2 Full Heal
2 Switch
3 ECOLO GYM
2 Confusion Gym
1 Bellsprout Temple
3 Golden Nut
2 Goop Gas Attack
2 Energy Removal
1 Super Energy Retrieval
1 Energy Charge
1 Energy Circulation
 
 
 
 
Translations for Japanese only Cards
 
Steel Energy:  When this energy is attached to a pokemon it receives 10 less damage from all attacks.  If the attached pokemon is not a steel pokemon that pokemon's attacks do 10 less damage to the defending pokemon.  Not a basic energy.
 
Evil Energy:  When this energy is attached to a pokemon it does 10 more damage to the defending pokemon.  If the attached pokemon is not an evil or dark pokemon that pokemon takes 10 damage after each players turn.  Not a basic energy.
 
Haganeru:  Stage 1 Steel Evolution Card (Evolves from Onix)   CC: Tackle, 20 damage.   SCC: Tail Crash 30 damage and flip a coin if heads this attack does 20 more damage.  Weakness: Fire    Resistance: Grass
 
Nyura:  Basic Evil Pokemon  C: Flip 3 coins does 10 damage times the number of heads.  EE: Flip a coin for every one of your pokemon in play, does 20 damage times number of heads.
 
Energy Circulation:  Take off as many energies off of your active pokemon as you want and put them into your hand.
 
Energy Charge:  Flip a coin, if heads take up to two energy cards from your discard pile and put them into your deck.
 
Golden Nut: (Pokemon Item)* Attach this card to any pokemon, when that pokemon has 4 or more damage counters on it, discard this card and remove 4 of them.
 
Ecolo Gym:  (Stadium Card)**  Whenever a Non-Colorless Energy card is discarded by an opponent's attack, pokemon power, or trainer that energy goes back to the player's hand instead of his/her discard pile.
 
Confusion Gym:  (Stadium card)**  Whenever either player uses a trainer card that isn't a stadium flip a coin, if tails the opponent may use the trainer or discard it.  If the trainer attaches to a pokemon (Golden Nut) or goes into play (Plus Power) the opponent must discard it if tails is flipped.
 
Bellsprout Temple:  (Stadium Card)**  Whenever a colorless pokemon attacks, the damage done to the defending pokemon is reduced by 30.
 
*Only 1 pokemon item may be attached to any pokemon at a time.
**Stadium cards affect both players and only 1 may be out at a time.
 
Deck Information
I have entered this deck in more than 10 tournaments of 15-25 people at Al's card store in Edmond, Oklahoma, and have either taken 1st or 2nd every time.  I tried to counter the Haymaker, The Magmaker, and the Mewmaker (Sponge) deck all at once.  At the tournaments I enter you see about 4 of each of those decks.  The main idea of this deck is to not get knocked out while taking as many prizes as possible.  Get Ecolo out and start attaching steel energies to Onix who 2nd turn will be Haganeru.  Computer search or professor oak to get needed cards.  Energy removals are practically worthless since steel energy goes back to your hand with ecolo, but I put 2 in for Double Colorless Energy.  Another nice thing is Onix is weak to grass, luring out Scythers, and then evolving into Haganeru with resistance to grass.  Don't worry about having 4 basic pokemon, the idea is eventually let them knock out 1 Haganeru just to have you put out a second one right away.  The deck gets its name by it has beaten decks that have finished Pokemon League badge book which has a total of 800 points maximum. Enough idle chat, to the battles!
 
All series are 2 out of 3. Tournament of June 29, 2000. Tournament size 15 people.
 
Series 1: Cody,  I battled a magmaker crossed with some evil energies.  He couldn't do anything to my Haganeru until he got his Nyura.  He proceeded to knock out my 1st Haganeru while I got my 2nd one charged and took all my prizes for the win.  Similar story game 2.
2-0
 
Series 2:  Adam, The best Mewmaker (sponge) there.  1st game he kept energy removing me while countering my ecolos with his own stadium cards.  The 2nd game was different.  I got fed up with him and put down the confusion gym to where all he could do is lose.  The 3rd game was very close, I would have won except his ditto killed me.  Where were my Goop gas Attacks?
3-2
 
Series 3:  Devin, Another annoying magmaker.  This guy tried removing me but I kept attaching my steel energy and he eventually ran out of removals so I proceeded to take all of my prizes and won.  Similar story game 2.
5-2
 
With my 5-2 record I qualified for the final 8 as the number 5 seed.
 
Series 4 (Quarterfinals):  Michael, a steel deck, who tried to copy me.  The first game was simple we both had a Haganeru with 4 Steel energies attached.  Neither could take a prize as we kept attaching golden nuts.  I had more gamblers and item finders so he decked after about 45 minutes.  Game 2 was just dumb.  I had an Onix and attached 2 fighting energies and 3 steel energies just using harden the whole game.  I was going to deck him again, but he just decided to forfeit rather than go through all that again.
7-2
 
Series 5 (Semifinals):  Adam, again.  Our 1st game was the triumph of the confusion gym.  His trainers were useless as I took all my prizes unchallenged.  Our second game I tried to repeat, but his stadium countered my ecolo for some quick KO's.  The 3rd game was a long fought out battle with at the end a ditto versus a Haganeru.  I had confusion gym out quickly and was trying to put 10 damage on his ditto with what then became 4 steel energies.  I finally did, about the 5th time.  Then I put out Bellsprout Temple so I could use my Goop Gas Attack and a Plus Power for the win over the #1 seed.
9-3
 
Series 6 (Finals):  Josh, a wildfire deck, for those who don't know it only attacks using Chancey's scrunch and Moltres's Wildfire to deck the opponent.  He just decided to forfeit after he had seen my "defeat" over Michael.  He realized he wasn't going to deck me which would make a stall deck useless anyway.
11-3
 
Arthur McAnally,  gillsonmcanally@email.msn.com