Place:...
Non-DCI Sanctioned
Okay, here's my deck...
Pokemon(28):
4 Hitmonchan
4 Machop
4 Machoke
4 Machamp
4 Jigglypuff
4 Wigglytuff
4 Farfetch'd
Trainers(13):
4 Computer Search
3 Prof. Oak
3 Gambler
3 Pluspower
Energy(19):
15 Fighting Energy
4 Double Colorless Energy
Objective:
What this deck does well is get the card you need, when you need it.
As
you can see, there are many multiples, and there are Comp. Searches, Oaks,
and Gamblers, to ensure this strategy.
Okay, imagine a deck where you can get any card, at any time, this is how
it'll be with this deck. It's like having a 60 card hand. Himonchan
and the
Wiggly line are good, no argument. The Machamp line might have higher
energy
costs in the higher evolutions, so it'll have trouble with energy removal.
SO, if you're playing a deck that has any sign of Energy/S.E. removals, just
consentrate on Hitmonchan and the Wiggly Line.
Well, this deck has been perfected over the time I've played, which is a
very long time. I'm also a long time Magic: The Gathering Veteran, so
here's
how it went:
PRETOURNY NOTE: There were about 8 people there (sucks, I know). The
tourny
entrance was only 2 dollars, so the prize was only 2 packs of first edition
Team Rocket. Only First Place got a prize. Each round was 1 game.
Me vs. Ash(-He he... I know what you're thinking...) with a Fighting/Psychic
deck
What I Thought: Okay, they've got my weaknesses. But you know what?
In this
deck I've got 'em covered with psychic and fighting resistance. Cool, eh?
And Here it Goes: Okay, I brought out 'chan as my first pokemon with 2
jigglies on the bench. He had a Hitmonchan forward too, with a Jynx on the
bench.
He went first, unfortuanately. He jabbed me. My turn I jabbed
him. He
jabbed me. My turn, I drew farfetch'd, but that doesn't mean I'm safe.
I
attached a double colorless to Jigglypuff. I knew I had to take out his
'chan, so I comp. searched for a Plus Power, Oaked, got another pluspower,
comp. searched for another pluspower, and it was dead, he was left with an
energyless Jynx.
His turn, he attached a psychic energy, layed down a Hitmonlee, meditated,
one flip heads, 20 damage to hitmo. My turn, I Oaked, attached a fighting
to
my benched jiggly and evolved it into a fully pumped Wigglytuff. I also
put
2 Machops on the bench. I jabbed. His turn, he knew his jynx would
die to
Wiggly soon, so he attached a fighting energy to his Hitmonlee, and killed my
hitmo with a 1 head flip meditate.
PARAGRAPH BREAK... he he
My turn, I put another Farfetchd on the bench, brought out
Wiggly, and
Did the Wave with the last pluspower in my deck for the kill. His turn, he
brings out Lee, attaches energy, has NO benched basics, so he just attaches
an energy to it and stretch kicks a machop. My turn, I kill his lee with
wiggly for the win.
Afternote: Apparently this guy had a "No Trainer" deck. Sounded
pretty
stupid to me, he said he'd change it for next tourny. I gave him
suggestions
like pluspowers, oaks, energy removals, (I wanted a greater challenge than
what he was now). Apparently the only pokemon in his deck were 4 Jynx, 3
Hitmonchan, and 1 Hitmonlee... Only 8 pokemon?! Well, he got 1 of each, he
did "okay", I hope he's more challenging in the future.
Me vs. Kevin (All Psychic stall deck, Damage Swapper)
Note: I knew this guy well, I knew I could beat him by only putting out a
jiggly, holding the rest of my cards, and using gambler when I had only 1
card left... I know it sounds cheap, but stallers are cheap. He could not
hurt my jiggly fortuanately, since he had no pokemon that could do over 30
damage, they were all psychic, and he used breeders instead of Kadabra.
The Game: Okay, I used my cheapo plan stated above, drawing a jiggly in my
hand first turn. I just sat there, and after some Imposter Prof. Oaks and
IPO's Revenge, he had gotten me down to just 1 single card. Of course, I
used a gambler, leaving him with 7 cards in deck and me with 52... pretty sad
if you asked me, he could only successfully use an imp. Oak in the beginning,
first he did revenge then he imp.ed me. He played his deck well, but lost
badly.
Afternote: I like better challengers, so I suggested him putting in some
Wigglytuffs, and replacing some of his cards with Psyduck and Dark Golduck,
or using Kadabra intead of a breeder. He had way to much energy, so that's
mostly what he took out. I suggested adding some E.R. and S.E.R. to
further
enhance his deck. I of course said to add gamblers, so my strategy
wouldn't
take him as easily. I also suggested taking out the Imp. Oaks, as they
were
just useless sometimes, once the opponent catches on, and adding some pokemon
centers and chanseys, some stalling cards he chose to neglect. I hope next
time he will beat me... hmm... that doesn't sound like a card player, but I
enjoy the pressure to make my own deck better because of the competition
around me. In this way, I hope to achieve an unbeatable deck, every
Pokemon
TCG Player's dream... Of course that would get boring and generally suck,
which is why I always help my opponents imrove their decks.
Round 3: (FINAL ROUND)
Me vs. Brent(-Almost the same as my name...cool) with a full-Blown Haymaker
Note: Okay, I HATE freakin' haymakers, and this guy is GOOD with em, he's an
old
CCG veteran like me, and he doedn't care about copying other people's decks.
Fortuanately, he uses potions instead of E.R., which are almost just as good
in my opinion.
The Match:
Okay, he started with scyther, me with a sacraficial hitmonchan up and a
jiggly and machop on the bench. He went first, attached grass to
scyther,
used swords dance.
My turn, attached fighting energy to Machop and lay a Farfetch'd. His
turn,
he lays a hitmonchan, attaches pluspower and Double Colorless to scyther and
kills my 'chan.
My turn, I bring out a sacraficial Farfetch'd, attach a fighting to machop,
lay another farfetch'd. His turn, he oaks, lays an electabuzz, another
chan,
and another scyther. He does 30 damage to my Farfetch'd. My turn, I
attach
energy to Machop, search for Machoke, evolve, and am done. His turn, he kills
farfetch'd, and attaches energy to a benched 'chan. My turn, I bring out
my
Machoke, evolve into Machamp, attach energy, and Seismec Toss for 30. his
turn, he does 30 damage with slash, attaches energy to 'chan, recieves 10
damage because of 'champ's pokemon power, and is done.
PARAGRAPH BREAK
My turn, I lay a Machop, and attach an energy, then kill the scyther.
His
turn, he brings out 'chan, attaches energy, does 40 damage, killing Machamp,
and recieves 10 damage. My turn, I bring out Farfetch'd, and attach energy
to Machop. His turn, he sacks 2 energy to retreat for 'buzz, attaches
energy, and whatevershocks for 20 damage and paralyzes farfetch'd. My
turn,
I attach energy to Machop and evolve. His turn, he attaches energy to the
benched chan and shocks for 20 + a pluspower. Kills fetch'd. My
turn, I
bring out Machoke, attach energy, evolve into Machamp (it was all perfectly
timed.) I do 120 damage with Seismec Toss, killing Electabuzz. He brings
out
chan, attaches energy, and Special Punches for 40 and his chan takes 10
damage thanks to Machamp's Pokemon Power. I kill it next turn, and he
brings
out his last pokemon, a chan, attaches energy, and jabs. I kill it and win
next turn.
Afternote: He got all the wrong cards at all the wrong times, fortuanate for
me. He didn't get the potions until I started killing his pokemon in
single
hits. I suggested he definately take out the potions and put in E.R.'s and
S.E.R.'s. I also suggested he make an original deck.
Welp, I won the whole thing. I hope next time the
copetition will be
more fierce, and some certain people will make their own deck. In my 2
Team
Rocket packs I made out EXTREMELY well, luckiest 2 packs I ever got probably,
I got a Dark Raichu Holo, and a Dark Charizard Holo. BOTH first edition.
Cool, eh?
Oh, I hope people liked my Notes before and after matches.
PROPS and SLOPS
PROPS
*Props to the place I went to (I don't want to reveal the store) for holding
better t tournys than the DCI ones at Toys 'R' Us.
*Props to the people at the place, for giving first prize 2 packs of Team
Rocket, which was half their profits from the tournament.
*Props to everyone who made an original deck.
*Props to me, for helping the people who lost improve their decks.
*Props to the packs I got, giving me 1st edition holo versions of the 2
rarest cards in the Team Rocket set.
SLOPS
*Slops to the guy who's had a Haymaker since that one guy invented it.
Well, it was fun, I hope the tourny is more of a challenge next week. I'll
put up another report then.
-Brett3@aol.com