Drowning RainDance(Water/Fighting)
by SuperSmasher
Saturday, September 10th, 2000
Total Access Games
Mechanicsville,
VA
Roughly 30 participants
Hello, SuperSmasher
returns. I normally play at Books-A-Million on Broad St. in Richmond, VA but
their Poke'mon League event hours(5pm-7pm) have left me no choice but to join
the League event at Total Access Games for a little while. In my reports, I
may still be going to Books-A-Million, but rarely. Anyway, now that you've
read that, I'm going to say something about my deck. Normally, I play with my
invincible Torture Chamber Haymaker deck(which can be found in the August
Reports), but I decided to see how well a RainDance variant would do in my
hands. Here's my deck:
Drowning RainDance
Poke'mon(17):
4 Squirtle(Team Rocket)
3 Wartortle(Base Set)
2 Blastoise(Base Set)
2 Articuno(Fossil)
1 Mantine(Neo Base Set)(See translations below)
2 Lapras(1 Fossil, 1 Southern Islands Promo)(For
Southern Islands, see translations)
3 Diglett(Team Rocket)
Trainers(19):
1 Poke'mon Breeder
3 Professor Oak
4 Bill
2 Gambler
1 Mr. Fuji
1 Goop Gas Attack
2 ItemFinder
2 Gust of Wind
1 Poke'mon Trader
2 Computer Search
Energy(24):
1 Fighting Energy
3 Rainbow Energy
20 Water Energy
And now for the translations:
Basic Poke'mon
Lapras
70 HP
C:Soft Song
Remove 2 damage counters from Lapras and the
Defending Poke'mon and the Defending Poke'mon is now Asleep.
WW: Ice Beam 20
Flip a coin. If heads, the Defending Poke'mon is
now Paralyzed.
Weakness:L (no resistance) Retreat Cost:C
Basic Poke'mon
Mantine 60 HP
WW: Swaying Swim 20
Flip a coin. If heads, prevent all effects of
attacks, including damage, done to Mantine during your opponent's next turn.
Weakness:L Resistance:F -30 Retreat Cost:C
Okay, I think all of you are
wondering why a RainDance variant(which needs at least 24 Water Energy to your
opinion) is doing with 20. That's why I have Rainbow Energy. It's a deciding
card. I either use it to power the Digletts(which are there to help Articuno
destroy the Bench and to back up Lightning Weakness since they resist
Lightning) or to power Water-types. I only put in 1 Fighting Energy for that
reason. You can play the deck like a pro once you learn how it works. It uses
the SI Lapras and Mantine to slow the game down and then once I have my large
Water-types powered(and Digletts), it's clobberin' time! Here are the matches:
Round 1: My Drowning RainDance vs. Sean's Grass
deck
Sean was very arrogant and
acted a lot tougher than he was. He had the same number of badges as me(2) and
his deck had been undefeated for awhile. He didn't know half the rules,
though. I had played him earlier today with my Torture Chamber Haymaker and I
won because he cheated(I saw him play 5 Bills.) I told him it was illegal, but
he didn't care and was called down for cheating. He wanted a rematch because
he didn't think it was fair, so I accepted. However, his deck was not even
close to matching my Drowning RainDance. I decided that's the deck I should
use on him. I started with Lapras(Fossil) and he started with an Oddish(Jungle).
He Stun Spored me into paralysis. I attached a Water Energy to Lapras but that
did no good because he Energy-Removed me. He Stun Spored me again but didn't
paralyze me. I Water Gunned him for 10 damage. He retreated and promoted
Nidoran Male as his Active. He used Horn Hazard and was successful. I attached
another Water Energy and evolved the Squirtle on my bench into Wartortle and
used Confuse Ray in a desperate attempt to confuse him, but was unsuccessful.
He used Horn Hazard and succeeded in tearing me down to 10 HP left. I evolved
Wartortle into Blastoise and RainDanced. I figured I shouldn't waste Energy on
Lapras since it was about to get Knocked Out. I used Water Gun and reduced his
HP to 10. He used Horn Hazard and was unsuccessful. I used Water Gun and KOed
Nidoran Male. He unleashed Dratini(Base Set). Why people use the Base Set
Dratini so much in Total Access Games when they could use the Rocket Dratini
I don't know, because it's a weakling. However, I love scoring an easy
Knockout against it. He didn't even bother attacking, I attached the final
Energy and Water Gunned Dratini. He retreated and promoted Bulbasaur(who he
tried to evolve the turn he played it, but was told it was illegal. He also
tried to discard a Nidorino from his hand any time he wanted, but was also
told it was illegal. After arguing with him for a minute or 2, we found out
the truth.) I Water Gunned Bulbasaur. He evolved into Ivysaur and removed my
Energy with an Energy removal. I Water Gunned him again for 20 damage this
time. He evolved into Venusaur and Energy-Transed Energy from his other
Poke'mon to Venusaur. I Water Gunned for 30 after attaching another energy and
he did nothing. I finally Water Gunned him again and beat his Venusaur. He
promoted a Nidoran Male uncharged because he Energy Transed its only Energy to
Venusaur. I easily Water Gunned his Nidoran Male to defeat. At this point, he
was very overwhelmed by the pressure my deck was putting on him. He sent out
an Oddish(Jungle), uncharged because he Energy-Transed his only Energy on
Oddish to Venusaur. He did nothing except put some Poke'mon on his Bench. I
was about to make my next move when he was so overwhelmed that he flatly
forfeited because he had a headache, making me the victor. He was very angry
that I beat him and from time to time throughout the day tried to get me mad.
All I can say is, that's what you get for being cocky.
Wins:1 Losses:0
Round 2: My Drowning RainDance vs. ???'s
Tough Basic Poke'mon Deck
I played this kid and he
put up a pretty good fight. I started with a Squirtle and he started with a
Ditto(Fossil). I attached an Energy. He powered up an Oddish(Jungle) on his
bench with a Grass Energy. I evolved into Wartortle and used Withdraw and got
heads! He did nothing but power his Bench. I evolved into Blastoise and
initiated RainDance and powered Blastoise, an Articuno I had on my Bench, a
Squirtle, Mantine, and another Wartortle with 1 out of 3 Energy it needed.
Ditto had become Blastoise now that this evolution had occurred. I didn't KO
Ditto yet. I Gusted out his Jungle Oddish and Hydro Pumped it for 60
damage(since Blastoise was all fired up). I took my prize and he sent out
Ditto again. He did nothing. I Gusted out his Bulbasaur with my 2nd and final
Gust of Wind and Hydro Pumped it for 60. He only had Ditto left that couldn't
Hydro Pump. I Hydro Pumped Ditto. He knew that even retreating Ditto wouldn't
save it from Blastoise. He left Ditto to be KOed. I used Hydro Pump and KOed
Ditto. He unleashed a Bulbasaur, knowing now any chance he had of winning was
gone. I used Hydro Pump and won the game because he had no Bench.
Wins:2 Losses:0
Props and Slops:
Props to the Coach for allowing me to get my final
points after the League was over.
Props to the Team Rocket's Meowth I got
Slops to Sean for being such a cocky player and a
cocky loser
I hope you like the deck. Any tips on
improving it or comments e-mail me at keane.fam@rcn.com.
SuperSmasher
P.S.: Please post this! I want people to see this deck and I worked long and
hard to remember the matches and write this report.