Lets take a look at some of the worst holo cards to date.
My favorite to pick at is probably Mewtwo.
Name: Mewtwo
Type: Basic Pokemon
Card #: card 10 of 102
Rarity: Rare - Holo
Color: Psychic
HP: 60 HP
Weakness: P
Resistance: none
Retreat: 3
Species: Genetic
Level: 53
Pokemon #: 150
Attack: [1P] Psychic (10+)
Does 10 damage plus 10 more damage for each Energy card
attached to defender.
Attack: [PP] Barrier ()
Discard 1 Psychic Energy card in order to prevent all
effects of attacks,
including dam., done to Mewtwo during opponent's next
turn.
60 HP - Rare-Holo..does this sound right to you?
Retreat 3 - Ouch..so Mewtwo is fat, cant he just teleport?
Lvl 53 and he has 60 hp..depressing again.
Psychic - 10 damage + 10 for each energy card attached. Why does it
suck? Mainly because there are a lot of Psychic Resistance pokemon in
all decks. Colorless are mainly used in all decks. Add in that 10+10
isnt much, 20+10 would have been much better.
Barrier - Not a bad staller, but unless you are trying to make a Mulli
Mew deck which would still lose to anyone smart enough to have ERs and
GOWs..
Now, if your yelling, its a damn basic pokemon, only Clefairy has less
HP from base set, and at least this pokemon can evolve into a great
pokemon
Ryan Turcotte
- captain@naisp.net.