THE GOOD:
Gengar: He may have a low HP for a Stage 2, but no weakness means an attack
of 80 is needed to kill him. No Fighting Pokemon can kill him in one blow.
Great against Psychic Stall Decks. For Example if theyve got two chanseys on
the bench, one with 11 counters and one with 3 use Curse and transfer one and
get a quick KO, AND THEN ATTACK! And if the bench has no counters...Dark
Mind'll put a quick ten to any pokemon you want, Plus 30 to the active. And
He has a great retreat for a Stage 2: 1 Colorless.

Haunter LVL 17: WOW, thats all I can say! Automatic Sleep is great! The
opponent really has to be luck to attack Haunter! First he has to flip a
heads to wake his active. Then you have to flip tails to let him attack
because of Trasparancy!

Dragonite: High HP, no weakness, resistance to nearly one third of the
pokemon in the game, Nice Power, OK attack (1/4 chance of no damgae, 1/2 for
40, and 1/4 for 80) for 4 Colorless

Weezing: Decent HP, Smog is Ok, evolves from an excellent little basic, and
heres the kicker...Finally someone besides Magnetmite able to use
Selfdestruct with one defender and not kill it self! Golem and Both Magnetons
have this problem!

Kingler: Decent HP, Flail is great! chance for 50 damage with one water
energy. And if you dont have any damage....Use a replica Special Punch called
Crab Hammer

Raichu and Zapdos: These cards go in the same category because they're almost
alike! High HP: 90 and 80, Nice Retreat: 1 and 2, Attacks: Thunder
stuff......4 Lightning for both....Giga Spark: 30 damage 10 to 3 benchers.
Thunderstorm: 40 Damage flip a coin for each bencher. if heads it gets 20 if
tails Zapdos gets 10. Bench killers! Zapdos may look like he has a drawback
but the most he can get on his turn is 50 and theres a veeeeery small chance
of that!

The BAD:
Geodude : Probably wont get over 20 damage.
Slowbro: Power sucks! Just an Alakazam with 20 less HP and a Weaker attack
and evolved form.

Moltres: Great HP for a basic! But Wildfire isnt good until the end, and Dive
Bomb 50/50 chance of hitting.

Golem: One thing that brings him down, HP! If they had done this right hed of
had at least 100! IT REALLY SHOULD BE 120!

The UGLY:
Cloyster: Im dissapointed. Clamp has a 50/50 chance of hitting! and you dont
get a good deal if you do hit! just 30 for 2 water and paralysis. Spike
Cannon is great but coin flips may get nasty. His Hp is that of some of my
favorite common basics! And if he retreats his attack power is gone for the
next 2 turns.

I think all of the cards I havent mentioned are OK and are pulled back by one
Weakness. I.E. ....
Aerodactyl: HP
Tentacruel and magmar: Attack
Articuno: Energy Cost

Clefable
ramgray101