This is my version of the top ten list and a worst five list. If you
have
any opinions or comments feel free to e-mail me.
Top Ten
1.-Electabuzz-This guy is unbelieveable! The possibility of 10 damage and
paralysis combined with a chance for 40 damage the next turn! Throw in a
high HP for a basic (70) and you've got your #1 pokemon.
2.-Bill-This guy has saved me so many times. He gets you extra cards which
translates into more powerful pokemon, more energy, and better trainers.
Alawys play him immediately. Every deck should have four Bill.
3.-Blastoise-This guy has his own deck! His power is great and he has a
high HP. With a pokemon breeder you can have Blastoise out turn #2 to work
raindance and get the energy you need. He is one of a few worthwhile stage
2s.
4.-Scyther-Definitely the most versatile pokemon in the game. He can play
in any deck and played at almost any situation. Add a resistance and high
Hp for a basic (70) you've got yourself great card.
5.-SER/ER-This is the most disruptive card in the game. It works with any
deck and especially Haymakers. Take away that energy so your opponent
can't
attack or retreat.
6.-Dodrio-This is the most underrated card in the game. If your active has
a retreat cost of 1 and is poisoned retreat it for free curing it and then
bring it right back out. Any evolution deck should have at least 1 Dodrio
in it.
7.-Hitmonchan-He is the reason for Haymakers. He attacks for 20 turn 1 and
never stops. His high HP means he should last at least 3-4 turns in the
early game.
8.-Wigglytuff-Very underrated card. He can attack for 60 damage for only 3
colorless. Add a resistance and he is great in power reserve decks.
Try
and play him only in the late game.
9.-Marowak-I play this guy in my haymaker to get out those Hitmonchans and
Hitmonlees. His Bonemerang isn't great but his resistance and call for
friend more than make up for it. This is also a very underrated card.
10.-Computer Search-This card is banned in Japan for a reason. He gets you
anything you want NOW. The discard cost is no problem because usually the
card you need is better than the other 2 cards combined.
Worst Five
1.Gastly-Oh all powerful Destiny Bond help me run out of energy! Use the
fossil one whenever possible.
2.Porygon-He has no damaging attacks and an extremely low HP making him an
easy KO for nearly any pokemon.
3.Magikarp-If there was no such thing as Gyarados this card would never be
used. There is 1 pokemon he can knock out and that's Ponyta (if Magikarp
goes first).
4.Revive-Why would you want to add to your bench a basic with damage already
on it. This leaves it open to to many attacks.
5.Geodude-He can attack on turn 2 only and has an average of five damage per
turn for 2 energy! Why must Golem come from this?
Finally my takes on the 2 cards you either love or hate.
Charizard is not the worst card and not the best. He has a high HP and a
resistance. Who cares if you have to discard two crads? An energy
retrieval makes up for this. He can also attack for 100 damage turn 2(play
double colorless on Charmander turn 1 and Pokemon Breeder him to Charizard
next turn and attach another double colorless). Zapdos also doesn't suck
because he do 100 turn 2(start with Zapdos active and voltorb on bench,
attach 1 energy to Zapdos, next turn attach anothe energy to Zapdos and
evolve Voltorb to Electrode buzzaping him over to Zapdos). Some cards are
great and others are just pieces of decorated cardboard.
Please post this pojo!
Penny
dhrpg@hotmail.com
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