I, too believed that Tentacool would make a Damage Swap deck unbeatable. You could switch damage to Tentacool every turn and never lose any energy, so long as you did not attach any to it. Then I read the card a little more carefully: This power cannot be used the turn this card is put into play. That means when you transfer damage to him, then use Cowardice to scoop him up, and set him back down again you cannot use the power again, because it's now the turn you put him in play.Just thought I'd write in with this clarification.
 
Jesse Jamison
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