>POKEMON TOWER
>LAVENDER TOWN
>4-4-00
> {A man wearing a scientist's coat and a Mewtwo
stand in a room
> covered in
>cobwebs and dust.}
> Prof. Wolf: Hello Pokemaniacs out there!
> Mewtwo: Greeting Pojo Readers.
> Prof. Wolf: Were here in the Pokemon Tower to talk
about a very
> "ghostly"
>Pokemon Card Combo.
> {Suddenly, two Gengars appear.}
> 1st Gengar: Gen gar geng gar!
> 2nd Gengar: Geng gar geng gar!
> Prof. Wolf: Ah, here they are now.
> Mewtwo: Yes, Sabrina's Gengar and Fossil Gengar.
> {The two Gengars bow and become the card version of
themselves.}
> {Mewtwo catches them as they fall to the floor.}
> Mewtwo: If you don't already know their stats, here
they are:
>
> Fossil Gengar
> Psychic
> Rare (Holo)
> 80HP
> Pokemon Power: Curse
> Effect: Once during your turn (before you attack),
you may move 1 damage
>counter from 1 of your opponent's Pokemon to another (even if it would Knock
>Out the other Pokemon). This Power can't be used if Gengar is Asleep,
>Confused, or Paralyzed.
> PPP Dark Mind: 30
> Effect: If your opponent has any Benched Pokemon,
choose 1 of them and
>this attack does 10 damage to it. (Don't apply Weakness or Resistance.)
> Resistance: Fighting -30
> Retreat: -C
>
> Sabrina's Gengar
> Psychic
> Rare-Holo
> 80HP
> P: Damage Increase
> Effect: Put 1 damage counter on each of your
opponent's Pokemon that
> have
>damage counters.
> PPP Dark Voice: 40
> Effect: If the Defending Pokemon is not Knocked
Out, flip 2 coins. If
>both are heads, shuffle the Defending Pokemon and all attached cards into
its
>owner's deck.
> Resistance: Fighting -30
> Retreat: -C
>
> Prof. Wolf: What you're suppose to do is use heavy
hitting Psychic
>Pokemon to dish out lots of damage and use Curse to move around the damage.
>Then bring up Sabrina's Gengar and use Damage Increase to deal another 10
>damage to all the opponent's Pokemon.
> Mewtwo: After the battle with the Psychic Pokemon,
most of your
>opponent's Pokemon, not including Colorless, should be nearly KO'd already.
>Damage Increase allows you to add another damage counter to all of the
>opponent's Pokemon. That way, your able to defeat the rest of the opponent's
>Pokemon with Meditate, other Psychic attacks, or they are already defeated.
> Prof. Wolf: This gives aggressive Psychic Decks a
great way to win once
>Gym 2 comes out, so Hitmon Brothers, Machop, and all those other Psychic
weak
>Pokemon you better watch out.
> Haunter: Haunter!
> {Prof. Wolf yelps and jumps into Mewtwo's arms.}
> {Haunter starts to laugh.}
> Prof. Wolf: Oh, its just a Haunter. Well, anyways,
until next time......
> Mewtwo & Prof. Wolf: See ya!
>
> Prof. Jb Wolf & Mewtwo
> Jbsalvador@aol.com
>
>