Hi Pojo!
This is swordsman!
I finally got off the point system. Well, not totally. I found a different way
to use the point system. Its simalar, but you won't believe how well it works.
I tested it out on my friends and they said that they agreed more with it than
any comparation device I've ever used before. So now I'm going to try it out
here. Look throgh this card comparation and see what I mean. You'll get hold
of it after a while of the way I do it. As you all, NOT, know, me and my
friends started a card group called team rocket. So you may here me calling my
self rocket guy in the future.
Ok, heres the trile:
Hp round 1
Dark Blastoise has 70 hp. High for a team rocket pokemon, but that still
dosn't make it good. Blastoise has 100 hp. Yuk! Oh, sorry. I was talking about
the dark blastoise. He rocks the dust, man! (That time I was talking about
blastoise.)
Heres the results:
Dark Blastoise:1 Blastoise:1
I'm giving them both points because it depends on who attacks first. For
example, dark blastoise COULD kill blastoise in two hits.
Whoa! We're talking about attacks all ready! Hey!
In speaking of attacks.....
Attack round 2
Dark Blastoise has hydro cannon. Those who don't have dark blastoise, it says:
Does 30 damage plus 20 more for each water energy attached to dark blastoise
but not used to pay for this attack. You can't add more than 40 damage in this
way. Awesome! The upside: it's cost is only two water energys and if you have
any more hes the bomb! His second attack is rocket tackle which says: Dark
blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage
done to dark blastoise during your opponents next turn. (Any other effects of
attacks still happen.) Great attack if your low on water energies. The
downside: the 10 damage. Not much downside for the other blastoise, but a big
downside for this one. Blastoise has the hydro pump. It says: Does 40 damage
plus 10 more damage for each water energy attached to blastoise but not used
to pay for this attacks energy cost. Extra water energy after the second
dosn't count. It has rain dance which is usefull.
The results are:
Dark Blastoise:1 Blastoise:2
It gos to blastoise!
Retreat round 3
Let's make this simple. Dark Blastoise: a retreat cost of two. Blastoise: a
retreat cost of three.
The results:
Dark Blastoise:2 Blastoise:2
Dark Blastoise get's the point.
Weakness round 4
Sorry! I don't do the weakness stuff. It really dosn't prove anything. If it
has a weakness, it has a weakness. In this system, weakness dosn't count.
If you disagree with me in any way, exept by hate mail, or you have
compliments on my new system, (What I call the Latin system.) e-mail me at:
TeamRocket1000@usa.net
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