Pojo for Pokemon Rules!

Ever since I moved away from my hometown, I was lonely. I developed a game
for pokemon cards that I could play by my self. The object of the game is to
deal as much damage as possible before a fixed turn. I have always wondered
what's the highest damage I can com up with, and here it is:

Dark Charizard        80HP

C: Nail Flick 10

RR: Continuous Fireball 50x
Flip a number of coins equal to the number of  Energy cards attached to Dark
Charizard. This attack does 50 damage times the number of heads. Discard a
number of  Energy cards attached to Dark Charizard equal to the number of
heads.

Weakness: W

Resistance: F

Retreat Cost: CCC

As you can see, this card can already do plenty of damage. Here is my plan
to deal a total of 1,040 damage by the second turn!:

1. Your hand: 1 TR Charmander, 4 Voltorbs, 2 Fire energy. Put TR Charmander
as your active and the Voltorbs on your bench. Attach one energy to TR
Charmander and use Flame Tail.

2. The next card you drew at the beginning of your second turn is a Prof.
Oak. Attach the fire energy to TR Charmander. Use the Prof. Oak, and you
draw: Dark Charizard, 4 Base Electrodes, 1 Pokemon Breeder, and 1 Prof. Oak.
Use Pokemon breeder to evolve TR Charmander into Dark Charizard. Evolve the
4 Voltorbs into Electrode, Buzzap them into fire energy, then attach them
all to Dark Charizard. Prof. Oak again, and you draw 4 Pluspowers, 1 Gust of
wind, and 2 other cards. Attach the Pluspowers. Use Gust of Wind to take out
a Pokemon weak to fire (Scyther will do fine), then Continuous Fireball.
Flip ten coins, and if they all land on heads, 10 x 50 equals 500. Add the
weakness, and it's 1000. Plus the Pluspowers, and it's 1040 damage!!!!!

Until next time, what will the deranged man do?

Send all flames to zappyshock@hotmail.com. Flames will be used to burn those
dumb Digimon cards.

Deranged Electrician Guy (DEG)