Hey! Its J-bob here, and i got an article on
overlooked cards that you should read when making a deck.(also some of these
guys are rain dance killers)
Seel- Dewgong family
Want to make that awesome Raindance
deck?Hmmm gyrados's evolve from the GREATEST POKEMON IN THE WORLD, magikarp
with a whopping 30 hp and can do a huge 20 damage.Seel can do 10 and has 60
hp, reasonable just make sure you have enough dewgongs like 2-3. Gyrados is
better than dewgong, but do you really want to spend 10$ on that overgrowth
deck?how about you just use the uncommon dewgong?Dewgong has 80 hp, can do 50
for WWC and 30(gyrados does 40)for WWCC. Well if your one of those cheapsters
who have all the cards x4, then use the gyrados! besides, raindance decks
allow u to use as much water energy as u want so the WWCC or whatever doesnt
matter, unless of course you dont have a blastoise and have a water-something-deck(like
me).
Venonat- Venomoth family
Well grass is overlooked in the first place,so
theres no grass guys to compare them to. lets just get to the point.
Venonat-
40 hp (low, but will do with his attacks)
free retreat(not sure, i dont have one)
fire weakness(well whoopdedoo theres sure a lot
of fire decks with all the raindance decks uh huh)
G- Stun Spore
10
flip, if heads theyre paralyzed (can
stall for venomoth)
GG- Leech Life
20
remove damage = half of damage done (for his 40
hp)
Venomoth -
70 hp (better than 60, but for stage 1 isnt
awesome)
free retreat(hit and run)
fire weakness (really really really big
difference)
fighting resistance ( from 1-10 on resistance
9)
Power: shift
u can change venomoths type to any type but
colorless (cant use when ur asleep,confused,parylyzed,stupid,or ugly:)
GG: Venom powder
10
flip, if heads theyre CONFUSED AND
POISONED!!(oh look at those horrible effects little kids!)
Venonat can heal 20 and deal 40 max (not usin
pluspowers)can stall for venomoth, and has those nice parylyzing effects
Venomoth can do 20 and mebbe make them do
20 more to themselves plus 20 within 2 turns if ur lucky- 20+20+20= 60 damage
if ur lucky (or use a double headed coin:) very useful guy with resistance to
haymaker.Only big problem is that jungle packs are worthless except for
these(and wigglytuff scyther but we all have enough of those right?)
Voltorb-Electrode family
Voltorb's stats
sucky 40 hp
sucky 1 retreat
sucky fighting weakness
C- Super Sucky Beam
10
Electrode -
80 hp(very nice)
2 retreat(ahhh not good)
fighting weakness(doh!!)
Power: Buzzap
u can change electrode into 2 energy of your
choice but your opponent draws a prize.
LLL- Electric shock(?)
50
flip, if heads do 10 to
urself
Electrode
90 hp(more time to screw off while he kills
guys)
? retreat
fighting weakness(still lives after some
hitmonchan beating)
CC- tackle
20 (not superior)
LLC- Chain lightning
30 (useful...)
does 10 to all guys on both bench that arent
electric(?)(does not say dont apply weakness and resistance to bench!!)
well b4 making a deck off of this, wait for
some better voltorbs to come out in english, otherwise make your choice of
electrodes in ur deck, theyre both good depending on what your doing, and
arent hard to get. Good idea for bench damage deck or an electric deck. Buzzap
is nice to have for those energy sucking pokemon.
Grimer Muk family(ok maybe not underrated)
Grimer
i am getting tired please just find one i dont
want to explain, if its an emergency go to www.yourobsessed.com
Muk
u know
Grimer can stall with paralysion and muk can
stop charizard blastoise venusaur aerodactly ditto and other guys in their
tracks, defying pokemon powers! raindance destroyed! ditto worthless! AeroMew
Decks pointless! it keeps goin on and just buy a bodyguard deck and by now u
probably already have 1 so there 3 grimer 2 muk destroy raindance!
Beedrill family
well i dont have enough time to explain their
stats, but u have all those worthless beedrills from trading and packs, and
now they are useful, combine them with breeders and DCE and destroy
Thats all, and now that you know how to beat raindance, make a deck and go
beat your best friend!
™ ¥~ J-bob ~¥™