Well, to tell you the truth their is no
"best" pokemon. In fact, there are no best "Top 10"
pokemon. EVERY card has uses(Excluding Shellder and BASE Gastly). Just in case
you haven't caught on by now, all Top 10 list are OPINIONS. Got that? One die
hard Rain Dance player might consider Blastoise better than Electabuzz.
Where, on the other hand, some Haymaker die hard might consider Electabuzz to
be stronger than Blastoise. Well, enough rambling here is my Top 10 list
in RANDOM order.
CHANSEY- Does the best at what she's best at; stalling. Chansey
tops the charts with 120 Hp along with a damage preventing attack allowing
her to sit out there in the active spot taking the blows while you pump
up your bench. Then, when she's about the die, go out with a BANG using
Double Edge.
VENUSAUR- A very nice 100 Hp along with a SWEET pokemon power
allowing you to transfer energy around your pokemon. In other words; with 4
energy and a Venusaur you whole team is ready to go. And, on top of that,
Solar Beam does a nice 60 for the late-game and there's that 2 retreat. Over
all good on every aspect except for stage.
ELECTABUZZ- Arguably the best basic currently out. Or, for that
matter, arguably the BEST pokemon out. With a great 70 Hp along with a
paralyzing attack that sets up for the almighty Thunder Punch that does 30
base damage with a possible 40 damage with a lucky flip! The only downside is
a 2 retreat, but if it was lower, he'd be too good!
NINETALES- 80 Hp is pretty good for a stage 1, but the real
power lies within Fire Blast. 80 damage for 4 fire with 1 discard; that's
amazing! Unlike the big lizard (a.k.a Charizard) 80 damage is barely
ever an overkill. And to top off one of the best fire attacks in the
game, there's Lure that allows you to stall while you build up Fire Blast by
swithching pokemon constantly. Can this get any better? The answer to that is,
"Yes." Ninetales has a 1 energy retreat cost!
SCYTHER- The most versatile pokemon currently out hands
down. With a fantastic 70 Hp, free retreat, and an all colorless attack
for 30 damage, Scyther fits into ANY deck. Plus with the new release of
Rainbow Energy you can use it as a grass energy for Sword Dance allowing you
to do 60 damage on turn 2-3 depending on if you used a DCE or not!
ALAKAZAM- The King of Stall. With his unique ability to
move around damage counters with no restriction(except not being
able to knock out pokemon) you basically have your whole bench's Hp helping
your active. He does have a terrible 3 retreat cost and somewhat sub-par
attack. But then again; who cares!? Alakazam is a bench warmer unless
he's gusted out(But then you really have to worry about that high retreat).
The main downside of Alakazam is that he(?) comes from Abra, but then again
the new TR one isn't near as bad as his(?) Base twin.
WIGGLYTUFF- 80 Hp is pretty sweet for a stage 1, but once
again, like Ninetales, her(?) true power lies in Do The Wave. With a full
bench Wigglytuff can dish out a hefty 60 damage. And for the whip cream on top
Wiggly evolves from Jiglypuff who is a pretty good basic.
BLASTOISE- 100 Hp is certainly T-riffic, but Rain Dance is why
Blastoise is really here. Rain Dance allows you to attach as many water energy
as you like to water pokemon as you like, there by letting you charge up
pokemon in 1 turn. Hydro Pump really isn't that great considering you do 60
damage for 5 WATER energy. BUT then again Blastoise is mainly used for his
power so his high retreat and sub-par attack don't really matter.
FOSSIL MAGMAR- I just love this guy. 70 Hp, smokescreen sets up
for the 40 damage per turn smog(If heads and your opponent doesn't do anything
to rid of poison). And then on top of that he's a BASIC with a 1 retreat
cost! This guy is great from almost every aspect(The aspect that's not great
is he requires coin flipping).
PROMO MEWTWO- A huge improvement over the old one. 70 Hp helps
a lot along with an attack that lets you get Psyburn powered up. Just an all
around good basic.
Well, there's my OPINION on the Top 10
pokemon. Just in case you're wondering why Hitmonchan wasn't on the list it's
because just too many pokemon have resistance to him. Namely, Scyther. I mean
EVERY type has at least one pokemon with resistance to fighting.
Please remember that these aren't the only
good pokemon. There are many other good pokemon out there such as Muk, Mr.
Mime, and the Gastly line(All of them FOSSIL).
And now; I bring you the Top 5
trainers! Remember this is in RANDOM order.
BILL- As my mommy always says, "Two cards are better
than one." That's mainly what people think of Bill, but he has another
purpose. Here is a game situation describing his other use.
You and your opponent have been battling it
out the whole game. You really need a Lapras sense there's a Mr. Mime up
against your Rain Dance deck. You draw a card and it's Bill! You Bill and draw
a water energy and an Articuno. Your opponent passes and you draw a LAPRAS.
Even though Bill didn't get you Lapras it
got you 3 cards closer to it so you could draw it on your next turn.
PROF. OAK- It's always nice to dump a hand loaded with crap and
start of fresh. It's also good to dump a hand full of good stuff if you need a
certain card. In fact, one time I dumped almost a godly hand to Oak just for a
pluspower.
I got it, attached it to Farfetch'd, and
Leek Slapped with a heads against a Squirtle to win the game.
Prof. Oak also gets you closer to the cards
you need, only he does it more efficiently. But then again Prof. Oak can deck
you MUCH faster than Bill can.
GUST OF WIND- It's always nice to GOW out that benched
Squirtle and destroy it with Electabuzz. Or that benched Magikarp and let
Scyther do his dirty work. Or gust out a pokemon who you have resistance to or
a pokemon that doesn't have enough energy to attack. Or a pokemon with a
high retreat cost. The possibilities are endless.
COMPUTER SEARCH- Search your deck for ANY card! With the
only drawback being you have to discard 2 cards from your hand! Just dump some
crap or a card that your opponent has resistance to or something like that.
SUPER ENERGY REMOVAL- Unlike Energy Removal, SER sets your
opponent back 2 turns. So in other words they can't get back to where they
were on their next turn. Also, if they have a double colorless BAM both that
and another energy go to the discard pile. You do have to discard 1 of your
energies but it's worth it!
So there you have it! My OPINION on the top
5 trainers. These aren't the only great trainers though. Take Item Finder for
example. I just think these 5 surface just a little bit higher than the rest.
Sincerely,
Tycoon
Send all money, major credit cards, or blank
checks to JohnDaTycoon@mindspring.com comments
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