Pokemon Examination: Dark Muk
 
With an interesting and useful Power, and one that I think might spawn a new type of deck, Dark
Muk becomes a card that I want to examine.
 
Name: Grimer
Type: Basic Pokemon
Card #: 57 of 82
Rarity: Common
Color: Grass
HP: 40 HP
Weakness: Psychic
Resistance: none
Retreat: 1
Pokemon #: 88
Species: Sludge
Level: 10
Attack: [G]  Poison Gas
The Defending Pokemon is now Asleep.
Attack: [GG]  Sticky Hands  (10+)
Flip a coin.  If heads, this attack does 10 damage plus 20 more
damage and the Defending Pokemon is now Paralyzed; if tails, this
attack does 10 damage.
 
Name: Dark Muk
Type: Stage 1 -- from Grimer
Card #: 41 of 82
Rarity: Uncommon
Color: Grass
HP: 60 HP
Weakness: Psychic
Resistance: none
Retreat: 2
Pokemon #: 89
Species: Sludge
Level: 25
Power: "Sticky Goo"
As long as Dark Muk is your Active Pokemon, your opponent pays 2
more to retreat his or her Active Pokemon.  This power stops
working while Dark Muk is Asleep, Confused, or Paralyzed.
Attack: [GG]  Sludge Punch  (20)
The Defending Pokemon is now Poisoned.
 
Strategy: You would never use Grimer without Dark Muk, in my opinion.  But anyway...Grimer is an
okay Pokemon.  Unfortunetaly, his 40HP won't last long.  But...Poison Gas is interesting.  First of all,
it is unusual that an attack is called Poison Gas and it causes Sleep.  Huh?  But moreover, you can
look at Poison Gas as a Grass type of Smokescreen.  Magmar's Smokescreen causes the opponent to
flip a coin if they choose to attack on the next turn.  Sleep, if automatic, causes the opponent to flip
a coin at the beginning of their turn to see if their Pokemon wakes up.  Thus, automatic Sleep will
prevent enemy attack, retreat, & power on the next turn 50% of the time.  Not bad.  Poison Gas is
needed to keep Grimer alive and is handy as a 1 Energy attack.  Dark Muk is, in my opinion, a very
important Pokemon.  Notice right away that Sticky Goo ONLY WORKS IF DARK MUK IS YOUR
ACTIVE POKEMON.  That sentence alone may cause readers to hit back on the browser.  There are
downsides to that fact.  Dark Muk possesses only 60 HP, and it can get killed by 2 Slashes or 3
Jabs.  Because of that, the opponent's Active Pokemon might want to stay in the active position. 
However, you might be able to turn the tables on that by using Sludge Punch.  I really like this
move.  20 damage for 2 Grass Energy and automatic Poison.  Has anyone every used Fossil Magmar
and been frustrated by coin flips?  Dark Muk Poisons automatically.  That status effect may make
the opponent want to retreat.
 
Strengths: Poison Gas has a 50/50 chance of stopping all Power, Attack, and Retreat of the
opponent's Active Pokemon on the next turn.  Sticky Hands can also do strong damage as well. 
Dark Muk's Sticky Goo ability is very strong, just think of it.  Promo Mewtwo has to pay 4 to
Retreat, as does Hitmonchan and Electabuzz.  Kangaskhan has to pay 5, and Snorlax 6!  Putting Dark
Muk out against Kangaskhan or Snorlax and adding Energy Removals can be a good staller.  Dark
Muk's Attack, Sludge Punch, is very good as well, a Grass version of Magmar's Smog; only you
don't have to flip heads to poison.
 
Weaknesses: Low amounts of HP, at 40 and 60, will hurt the line.  Also the weakness to ever popular
Psychic Pokemon.  Promo Mewtwo can take it down with just one Psyburn.  Grimer's Sticky Hands
can do a very unimpressive 10 damage no frills for 2 Grass Energy, and when that happens it won't
help you much.
 
Conclusion: Dark Muk has many good points and bad points.  Overall, though, I think Dark Muk is
worth putting into some decks because of that fact that Poison does a lot more damage than you
would think.  One damage counter after every turn can be devastating.  Watch out for Psychics,
though, and try your best to keep the Sludge Monster out of harm's way.
 
Thanks,
Sidewinder
md953palm9more@netzero.net