Bonjour all you pojoheads! today i'll be looking at.......
drum roll please.....
NEO TRAINERS!!!!!(and one energy)
here is the spoiler
Bellsprout Temple
Type: Trainer (Stadium Card)
Effect: If a colorless Pokemon attacks and does damage to a
Pokemon, that damage is reduced by 30.
(This Stadium card stays in play for the entire game. If
another Stadium card is played, discard this card.)
No number (Uncommon)
PICTURE: A Japanese pagoda-style temple
you could use this card to defend against wigglytufff
Bill's Transport Machine
Type: Trainer
Effect: Flip a coin. If heads, draw 4 cards.
No number (Uncommon)
PICTURE: Bill, standing in front of two machines.
NOTE: This is the same card that appears in the "Intro Pack".
this is an okay card. to bad you have to flip
Card Turning Game
Type: Trainer (Kogane Game Corner)
Effect: Choose 1 of your face down Prizes and guess if it is a
Pokemon, Trainer Card, or Energy card. Then turn the Prize
face up. If you are correct, draw 2 cards.
The Prize that was turned face up remains face up.
No number (Uncommon)
PICTURE: A slot machine that says "Card" on it.
I'd rather use bill
Ecolo Gym
Type: Trainer (Stadium Card)
Effect: Whenever a Non-Colorless Energy card is discarded by an
opponent's attack, Pokemon Power or Trainer card, return that
card from the respective player's discard pile to his or her
hand.
(This Stadium card stays in play for the entire game. If
another Stadium card is played, discard this card.)
No number (Rare)
PICTURE: A grass Gym, under a glass case.
awesome card. totally defeats the pourpose of E.R and S.E.R
Energy Charge
Type: Trainer
Effect: Flip a coin. If heads, shuffle up to 2 Energy cards from
your discard pile into your deck.
No number (Rare)
PICTURE: Several Energy Balls
not a very good card. i'd rather use nightly garbage run
Fishing Pole
Type: Trainer
Effect: Flip a coin. If heads, put one Evolution Card from your
discard pile into your hand. If tails, choose a Basic Pokemon
instead.
No number (Common)
PICTURE: A Fishing Pole.
okay card. dont really know waht youed use it for though
Golden Nut
Type: Trainer
Effect: Attach this card to 1 of your Pokemon that does not have
a Pokemon Item already attached to it. If this Pokemon is
Knocked Out, discard this card.
At the end of any turn, if this Pokemon has 4 or more damage
counters on it, discard this card and remove 4 of them.
No number (Uncommon)
PICTURE: A golden nut
awesome card! this one's got a spot in my decks
Kurumi
Type: Trainer
Effect: Draw 2 cards, then choose 2 cards in your hand and
shuffle them into your deck.
No number (Rare)
PICTURE: A red-haired lady in front of a microphone.
again i'd rather use bill
Miracle Nut
Type: Trainer (Pokemon Item)
Effect: Attach this card to 1 of your Pokemon that does not have
a Pokemon Item already attached to it. If this Pokemon is
Knocked Out, discard this card.
At the end of any turn, if this Pokemon is Asleep, Confused
Paralyzed or Poisoned, discard this card and the attached
Pokemon is no longer Asleep, Confused, Paralyzed or Poisoned.
No number (Uncommon)
PICTURE: A "nut" with red and blue swirls around it.
good for protecting against status effects
Moomoo Milk
Type: Trainer
Effect: Choose 1 of your Pokemon and flip 2 coins. Remove 2
damage counters from that Pokemon for each heads.
No number (Common)
PICTURE: An Otachi suckling on a cow
this card SUCKS! any idiot with half a brain would use potion
New Pokedex
Type: Trainer
Effect: Shuffle your deck. Look at the top 5 cards of your deck
and replace them in any order that you choose.
No number (Uncommon)
PICTURE: A futuristic-looking Pokedex
i'd use it just for the shuffleing
Nut
Type: Trainer (Pokemon Item)
Effect: Attach this card to 1 of your Pokemon that does not have
a Pokemon Item already attached to it. If this Pokemon is
Knocked Out, discard this card.
At the end of any turn, if this Pokemon has 2 or more damage
counters on it, discard this card and remove 2 of them.
No number (Common)
PICTURE: A "nut".
like a mini golden nut
PokeGear
Type: Trainer
Effect: Look at the top 7 cards of your deck. If there are any
Trainer cards there, choose 1 of them, show it to your
opponent, then put it into your hand. Shuffle your deck
afterward.
Until the end of your opponent's next turn, you can't play any
Trainer cards.
No number (Rare)
PICTURE: An item that looks like a watch.
okay card to bad you you cant PLAY the trainer
Pokemon March
Type: Trainer
Effect: Each player may search their deck for a Baby Pokemon or
Basic Pokemon and put it on their Bench. (If a player's
Bench is full, he or she does nothing.)
No number (Common)
PICTURE: Pokemon around a tree, with a boom box blaring.
i'd rather use proper ettiquette from gym 1(unless your looking for a baby)
Pokemon Swap
Type: Trainer
Effect: Your opponent chooses 1 of your Benched Pokemon and you
switch it with your Active Pokemon. Then, you choose 1 of
his or her Benched Pokemon and switch it with his or her
Active Pokemon.
No number (Common)
PICTURE: Three Pokemon, with a hand pointing to one.
like a gust of wind for each player
Professor Utsugi
Type: Trainer
Effect: Shuffle your hand into your deck, then draw 7 cards.
Until the end of your opponent's next turn, you cannot play
any Trainer cards.
No number (Uncommon)
PICTURE: A smiling man, holding a Hinoarashi up.
AWESOME!!!!!!!! like an oak but you get to put the cards in your deck. to bad
you cant play trainers.
Slot Game
Type: Trainer (Kogane Game Corner)
Effect: Shuffle your deck. Look at the top 3 cards of your deck,
and show them to your opponent.
If at least 2 of those cards have the same name, put all of
those cards into your hand.
If not, replace the cards and shuffle your deck.
No number (Rare)
PICTURE: A slot machine with "Slot" on it.
again rather use bill.
Spirit Headband
Type: Trainer (Pokemon Item)
Effect: Attach this card to 1 of your Pokemon that does not have
a Pokemon Item already attached to it. If this Pokemon is
Knocked Out, discard this card.
If an opponent's Pokemon's attack does damage and Knocks Out
this Pokemon, flip a coin. If heads, this Pokemon is not
Knocked Out and put damage counters on this Pokemon until it
only has 10 HP left, and discard this card.
No number (Rare)
PICTURE: Machop putting on a headband.
might see this in any deck. prevent your opponent from getting that last
prize
Super Energy Retrieval
Type: Trainer
Effect: Trade 2 of the other cards in your hand for up to 4
Basic Energy cards in your discard pile.
No number (Rare)
PICTURE: A large vortex
NOTE: This is the same card that appears in the "Best Collection
CD" and "Vending Machine Cards".
if your desperate for energy use this card
Super Scoop Up
Type: Trainer
Effect: Flip a coin. If heads, choose 1 of your Pokemon and
return it and all cards attached to it to your hand.
No number (Uncommon)
PICTURE: A "smiling" Magnemite with several Energy Balls.
NOTE: This is the same card that appears in the "Intro Pack".
to bad you have to flip
Time Capsule
Type: Trainer
Effect: Each player may choose up to 5 Baby Pokemon, Basic
Pokemon, Evolution cards and/or Basic Energy cards from their
own discard pile, and shuffle them into his or her deck.
Until the end of your opponent's next turn, you cannot play
any Trainer cards.
No number (Rare)
PICTURE: A machine with a PokeBall inside of it, being hit with
lightning.
like a better nightly garbage run
Recycle Energy
Type: Non-Basic Energy Card
Effect: This Energy card provides 1 C Energy.
If this card is discarded from play, you may return it to your
hand.
No number (Rare)
PICTURE: A colorless Energy wall surrounded by arrows.
the gym's better
au revoir!-cheeseman