Hello! I have written to talk about trainers. they are the cards that help your deck's theme, make it run smoother, and cause trouble for your opponent. you can have any where from 20 to zip, or more. Here are the different types.
 
1. Searching/card drawing
    these are the cards that help you get more cards. some good examples are         Bills, Oaks, Comp. searches, etc. all decks should have some of these.
 
2. lockdown
    These are the cards that cause trouble for your opponent. The best are Super         energy removal, energy removal, gust of wind, and +power. they help to make         your opponent lose faster by making every attack that much stronger.
 
3. Healing
    These cards heal you. they are mainly used in stall decks, but can be used in     other decks too.
 
4. Misc.
    This is the rest of the cards. they help with themes, such as stall, speed, status     effects, etc. Yet some just suck and have no reason.
 
The most important thing about trainers is that all of the trainer in your deck have to have a point. So don't disregard trainers, they win the game!!!
 
-srinivas rao
-pinsir872hotmail.com