Hello! I have written to talk about trainers. they
are the cards that help your deck's theme, make it run smoother, and cause
trouble for your opponent. you can have any where from 20 to zip, or
more. Here are the different types.
1. Searching/card drawing
these are the cards that
help you get more cards. some good examples are
Bills, Oaks, Comp. searches, etc.
all decks should have some of these.
2. lockdown
These are the cards that cause
trouble for your opponent. The best are Super
energy removal, energy removal,
gust of wind, and +power. they help to make
your opponent lose faster by
making every attack that much stronger.
3. Healing
These cards heal you. they are
mainly used in stall decks, but can be used in other decks
too.
4. Misc.
This is the rest of the cards.
they help with themes, such as stall, speed, status
effects, etc. Yet some just suck and have no reason.
The most important thing about trainers is that all
of the trainer in your deck have to have a point. So don't disregard trainers,
they win the game!!!
-srinivas rao
-pinsir872hotmail.com