Lt. Surge's Fearow
Type: Stage 1 Colorless Pokemon (Stage 1 Colorless Pokemon)
LV.30 HP 70
CC: Machine Gun Drill: 10x
Effect: Flip 5 coins. This attack does 10 damage times the
number of heads.
CCC: Grasp: 30
Effect: During your opponent's next turn, the Defending
Pokemon cannot retreat.
Retreat
L Weakness
F Resistance (Damage -30)
No. 022 (Rare Hologram
Good points-being able to do 50 on the turn he's out,doing 30 damage every
turn and the defending pokemon not being able to retreat?resistance?no
retreat cost?
bad points-electabuzz anybody?hp could be a bit higher....
rating-9/10
Type: Stage 1 Colorless Pokemon (Evolves from Erica's
Clefairy)
LV.35 HP 70
C: Fairy's Miracle
Effect: Flip a coin. If heads, choose as many of your
own Pokemon as you wish, and return them and all cards
attached to them to your hand.
CCC: Moon Impact: 30
-CC Retreat
F Weakness
P Resistance
No. 36 (Rare Hologram)
good points-the big pooper scooper attack.:)
bad points-miracle is not a pokemon power
rating-7/10
Brock's Ninetails
Type: Stage 1 Fire Pokemon (Evolves from Brock's Vulpix)
LV.30 HP 70
[Pokemon Power] Disguise
Effect: Once during your turn (before your attack), choose an
Evolution card in your hand, and attach it to this Pokemon.
This Pokemon becomes that Evolution, but no additional
Evolution card may be attached. Once during your turn
(before
your attack), you may discard the Evolution card attached to
this Pokemon. This Power stops working if this Pokemon
is
Asleep, Confused or Paralyzed, and all Evolution cards
attached to it must be discarded.
RR: Flare: 30
-C Retreat
W Weakness
No. 038 (Rare Hologram
good points-flare is killer against plant basics
bad points-ummm....wow.i don't see the usefulness of turning a stage 1
pokemon into a stage 2 or 2 into 3....
Erica's Vileplume
Type: Stage 2 Grass Pokemon (Evolves from Erica's Gloom)
LV.34 HP 80
[Pokemon Power] Protective Pollen
Effect: Whenever an attack does damage to this Pokemon, (even
if it's Knocked Out), flip a coin. If heads, the
attacking
Pokemon is now Confused. This Power works even if this
Pokemon is Asleep, Confused, or Paralyzed.
GGG: Mega Drain: 30
Effect: Remove a number of damage counters from this Pokemon
equal to half the damage done to the Defending Pokemon
(after applying Weakness and Resistance) (rounded up to the
nearest 10.)
-CC Retreat
R Weakness
No. 045 (Rare Hologram)
good points-always a chance of confusion?removing of damage?
bad points-fire will kill him cuz of hp,retreat
Misty's Golduck
Type: Stage 1 Water Pokemon (Evolves from Misty's Psyduck)
LV.32 HP 70
WC: Extra Beam: 40
Effect: Flip a coin. If tails, discard all Energy cards
attached to this Pokemon.
PC: Super Destruction
Effect: Flip a coin. If heads, choose 1 Energy card
attached to each of your opponent's Pokemon and discard
them.
-C Retreat
G Weakness
No. 055 (Rare Hologram)
good points- one retreat,super destruction is ok,40 damage on second turn
bad points-you might help the defending pokemon with extra beam,but 2 energy
isn't too bad with blastoise
5/10
Misty's Tentacruel
Type: Stage 1 Water Pokemon (Evolves from Misty's Tentacool)
LV.30 HP 70
[Pokemon Power] Rush Out
Effect: You may only use this Power whenever this Pokemon is
your Active Pokemon, and only when damage is done to it.
Choose 1 of your Benched Pokemon and switch it with this
Pokemon. You can't use this Power if this Pokemon is
Asleep,
Confused or Paralyzed.
WWCC: Jellyfish Poison: 30
Effect: Flip a coin. If heads, the Defending Pokemon is now
Poisoned; if tails, the Defending Pokemon is now Confused.
No. 073 (Rare Holo)
good points-no lose attack,free retreat
bad points-jellyfish poison only does 30 damage for 4 energy
6/10
Lt. Surge's Magneton
Type: Stage 1 Lightning Pokemon (Evolves from Lt. Surge's
Magnemite)
LV.30 HP 70
[Pokemon Power] Energy Charge
Effect: You may use this Power only if this Pokemon is your
Active Pokemon. As often as you like during your turn
(before your attack), you may move 1 L Energy card from 1
of your Benched Pokemon to this Pokemon. This power
can't
be used if this Pokemon is Asleep, Confused or Paralyzed.
LLLC: Mega Shock: 50
Effect: Flip a coin. If tails, this Pokemon does 20 damage
to itself.
-CC Retreat
F Weakness
No. 082 (Rare Holo)
good points-quick energy attachment
bad points-umm...probably everything else
1/10
Team Rocket's Hitmonchan
Type: Basic Fighting Pokemon
LV.29 HP 60
F: Cross Counter
Effect: During your opponent's next turn, if an attack does
damage to this Pokemon (even if this Pokemon is Knocked Out),
flip a coin. If heads, this Pokemon does twice the
damage
received to the Attacking Pokemon.
FFC: Magnum Punch: 50
-C Retreat
P Weakness
No. 107 (Rare Hologram
good points-cross counter can do lots of damage,1 retreat,magnum punch.use
some potions and he's the man!
bad points-hp
9/10
Brock's Rhydon
Type: Stage 1 Fighting Pokemon (Evolves from Brock's Rhyhorn)
LV.38 HP 80
[Pokemon Power] Bench Guard
Effect: This Power is used only when this Pokemon is on your
Bench. If an attack does damage to a Pokemon on your
Bench,
that damage is reduced by 10. (If the attack does
damage to
more than one Pokemon on your Bench, choose 1 of them.)
FFCC: Lariat: 70
Effect: Flip a coin. If tails, this attack does nothing.
-CCC Retreat
G Weakness
L Resistance (Damage -30
good points-little defender fer benched,lariat does nice damage if yer lucky
bad points-retreat cost, and unsafe attack
8/10
Misty's Seadra
Type: Stage 1 Water Pokemon (Evolves from Misty's Horsea)
LV.30 HP 70
W: Tail Whip: 20
WWW: KO Needle: 30+
Effect: Flip 2 coins. If both are heads, this attack
does
60 more damage.
-C Retreat
L Weakness
No. 117 (Rare Hologram)
good points-mr haymaker?first turn 20 damage,possible 90 damage for 3
energy?!!!retreat is good and same with hp
bad points-god he's good!
10/10
Team Rocket's Scyther
Type: Basic Grass Pokemon
LV.23 HP 60
G: Shadow Image
Effect: If the Attacking Pokemon's attack does damage to
this Pokemon, your opponent flips a coin. If heads,
prevent all damage done to this Pokemon by that attack
(Any other effects of the attack still happen.)
GCC: Speed Scythe 40 damage?
-C Retreat
R Weakness
F Resistance (Damage -30)
No. 123 (Rare Hologram)
good points-possible prevention of damage
bad points-hp
rating-9/10
Lt. Surge's Electabuzz
Type: Basic Lightning Pokemon
LV.28 HP 70
L: Electricity
Effect: Choose up to 2 L Energy cards from your
Discard pile and attach them to this Pokemon.
L: Discharge: 30x
Effect: Discard all L Energy cards attached to this Pokemon
in order to use this attack. Flip a coin for each L
Energy
card discarded in this way. This attack does 30 damage
times
the number of heads.
-CC Retreat
F Weakness
No. 125 (Rare Hologram
good points-possible 120 damage for 4 energy.discarding is no prob.HE IS FAST
bad points-retreat
9/10
Misty's Gyarados
Type: Stage 1 Water Pokemon (Evolves from Misty's Magikarp)
LV.42 HP 100
[Pokemon Power] Defiance
Effect: Whenever this Pokemon attacks, flip 2 coins. If
both are tails, that attack does nothing, and shuffle this
cards and all cards attached to it into your deck. This
Power works even if this Pokemon is Confused.
WWWW: Hydro Crash: 70
-CCC Retreat
G Weakness
F Resistance (Damage -30)
No. 130 (Rare Hologram)
good points-um.....hp
bad points-he might not even attack
5/1
Team Rocket's Moltres
Type: Basic Fire Pokemon
LV.26 HP 60
[Pokemon Power] Rebirth
Effect: You can use this power only when this Pokemon is
Knocked Out. Return this card from your discard pile to
your
hand. This power stops working when this Pokemon is
Asleep,
Confused or Paralyzed when the opponent attacks.
RRR: Fire Wall: 40
Effect: During your opponent's next turn, if an attack does
damage to this Pokemon, this Pokemon does 10 damage to the
attacking Pokemon.
-CC Retreat
Weakness
F Resistance (damage -30)
No. 146 (Rare Hologram)
good points-hp,power,attack,no weakness and resitance
9/10
Erica's Dragonair
Type: Stage 1 Colorless Pokemon
LV.32 HP 80
CCC: Blizzard: 30
Effect: Flip a coin. If heads, this attack does 10 damage to
each of your opponent's Benched Pokemon; if tails, this
attack
does 10 damage to each of your Benched Pokemon. (Don't
apply
Weakness and Resistance for Benched Pokemon.)
CCCC: Lead
Effect: Shuffle this Pokemon and the Defending Pokemon and
all cards attached to them into their respective decks.
-CC Retreat
Weakness
P Resistance (damage -30)
No. 148 (Rare Hologram)
good points-he's articuno!:) lead can win you the game,weakness/restinace
bad points-retreat
huge thanks to edo, i wouldn't be reviewing these cards without him
email hate mail at gengar92010@angelfire.com
nystile