Evil Blastoise
Type: Stage 2 Water Pokemon (Evolves from Evil Wartortle)
LV.28 HP 70
WW: Hydro Cannon: 30+
Effect: Does 30 damage plus 20 more damage for each W Energy
attached to this Pokemon but not used to pay for this
attack's Energy cost. You can't add more than 40
damage in
this way.
WCC: Rocket Tackle: 40
Effect: This Pokemon does 10 damage to itself. Flip a
coin.
If heads, during your opponent's next turn, prevent all
damage done to this Pokemon. (Any other effects
of attacks
still happen.)
-CC Retreat
L Weakness
No. 009 (Rare Hologram)
This guy's not bad either. 70HP does suck, and Evil Wartortle is
pretty bad too, but Hydro Cannon can do 70 damage for 4 Water.
Rocket Tackle is good damage for its cost, and the effect is like Agility!
At first I thought to put him in a Raindance deck, but 2 Stage 2s is not
good at all.
Evil Arbok
Type: Stage 1 Grass Pokemon (Evolves from Ekans)
LV.25 HP 60
GG: Shock Eye
Effect: Choose 1 of your opponent's Pokemon. This attack
does
10 damage to that Pokemon. (Don't apply Weakness and
Resistance)
Until the end of your opponent's next turn, that Pokemon
cannot use any Pokemon Powers.
GGG: Poison Mist: 10
Effect: The Defending Pokemon is now Poisoned. This
attack does
10 damage to each of your opponent's Benched Pokemon.
(Don't
apply Weakness and Resistance for Benched Pokemon.)
-CC Retreat
P Weakness
No. 024 (Rare Hologram)
Another guy, not bad at all. I
know, the attacks are high priced and once again the HP is low, but this
Stage 1 Grass Pokemon is strong. Shock Eye can be very useful, and
Poison Mist is great. AUTOMATIC Poison and 10 damage to EVERY
benched Pokemon. The cost is high but it's worth it.
Evil
Vileplume
Type: Stage 2 Grass Pokemon (Evolves from Evil Gloom)
LV.29 HP 60
[Pokemon Power] Allergy Pollen
Effect: While this Pokemon is in play, neither player may
play Trainer cards. This power stops working
while this
Pokemon is Asleep, Confused or Paralyzed.
GGG: Flower Whirlpool: 30x
Effect: Flip 3 coins. This attack does 30 damage times
the number of heads. If you flip 2 or more heads
in this way,
this Pokemon is now Confused.
-CC Retreat
R Weakness
No. 045 (Rare Hologram)
I toldja that Haymakers are gonna be
hurt by Rocket, and here is the first reason (might as well tell ya the
other reason now... There are no Basics to add to the Haymakers!
No Magmars, Scythers, or anything. In fact, the only Basic Pokemon
in the Rocket Set that doesn't evolve is Poryogon). Anyway, there
are some great thing and some not-so-great things about Evil Vileplume.
Let's start with the good stuff. Allergy Pollen... Good for
anti-Hay and Raindance. Of course, it does the same to you so you
might want to think twice about putting this guy in your deck. Make
sure that you don't have a Trainer reliant deck if you use this guy (just
like you don't wanna put Aerodactyl in a Raindance, eh?). Actually,
the rest of it is pretty sad. 60HP for a Stage 2, Flower Whirlpool
will confuse you if it does any good amount of damage, and a Retreat of 2.
Evil
Dugtrio
Type: Stage 1 Fighting Pokemon (Evolves from Diglett)
LV.18 HP 50
[Pokemon Power] Pit Trap
Effect: Whenever your opponent retreats a Pokemon, he or
she
flips a coin. If tails, this power does 20
damage to that
Pokemon (Don't apply Weakness and Resistance).
This power
stops working while this Pokemon is Asleep, Confused
or
Paralyzed.
FF: Push Over: 20+
Effect: Your opponent flips a coin. If tails, this
attack
does 20 more damage.
-CC Retreat
G Weakness
L Resistance (Damage
-30)
No. 051 (Rare Hologram)
Yeah I know, his HP sucks, and his
attack isn't that great. But then again, he does resist
Electabuzz. Pit Trap also can be very useful in combination with
Evil Muk's Pokemon Power (translation later).
Evil
Alakazam
Type: Stage 2 Psychic Pokemon (Evolves from Evil Kadabra)
LV.30 HP 60
PPC: Teleport Blast: 30
Effect: After damage is done, you may choose 1 of your Benched
Pokemon and switch it with this Pokemon.
PPP: Mindshock: 40
Effect: Don't apply Weakness and Resistance for this
attack.
(Any other effects that would happen after applying
Weakness
and Resistance still happen.)
-CCC Retreat
P Weakness
No. 065 (Rare Hologram)
I actually don't see any good
use for this guy. If I put a Stage 2 into my deck, it is
usuall because of a great Pokemon Power or a super-powerful attack
(sometimes both, ex. Base Set Blastoise & Venusaur). His HP
isn't anywhere near where I'd want it, and the attacks, while okay,
don't convice me one bit.
Evil
Machamp
Type: Stage 2 Fighting Pokemon (Evolves from Evil Machoke)
LV.30 HP 70
FF: Mega Punch: 30
FFFC: Throw
Effect: Your opponent must have a Benched Pokemon in
order for
you to use this attack. Shuffle the Defending
Pokemon and
all cards attached to it into its owner's deck.
-CCC Retreat
P Weakness
No. 068 (Rare Hologram)
As I said, I only put in Stage
2's for a powerful attack/Power. Mega Punch would be great for a
Basic, but evolving twice just for it? No. True, Throw can win
you the game sometimes, like Gusting up a Blastoise, but it's
overpriced.
Evil Muk
Type: Stage 1 Grass Pokemon (Evolves from Grimer)
LV.25 HP 60
[Pokemon Power] Sticky Liquid
Effect: While this card is in play, when your opponent
retreats his or her Active Pokemon, he or she
must discard 2
additional Energy to retreat. This power
stops working while
this Pokemon is Asleep, Confused or Paralyzed.
GG: Sludge Punch: 20
Effect: The Defending Pokemon is now Poisoned.
-CC Retreat
P Weakness
No. 089 (Uncommon)
Here's the Evil Muk I promised. Sticky Liquid can pay huge
dividends against a Hitmonchan, who know has to pay 4 Energy to
Retreat. Same with popular Promo Mewtwo. Even Scyther
has to pay 2! Sludge Punch is good too. Low cost and
AUTOMATIC Poison. I like Automatic Status effects, except for
Sleep.
Evil Hypno
Type: Stage 1 Psychic Pokemon (Evolves from Drowzee)
LV.26 HP 60
P: Psy Punch: 20
PPC: Bench Control: 20x
Effect: Your opponent flips a coin for each of his or
her Benched Pokemon. This attack does 20
damage times
the number of tails. (Don't apply
Weakness and
Resistance.)
-CC Retreat
P Weakness
No. 097 (Rare Hologram)
I think this guy has potential against Wiggly decks. Psy
Punch is good, and when the opponent fills his bench you can Bench
Control. Unfortunetaly, Bench Control is not reliable and
Evil Hypno's HP is not high.
Evil Gyarados
Type: Stage 1 Water Pokemon (Evolves from Magikarp)
LV.31 HP 70
[Pokemon Power] Final Beam
Effect: This power is only used when this Pokemon
is Knocked
Out. Flip a coin. If heads, this
Power does 20 damage times
the number of W Energy attached to this
Pokemon to the
Pokemon that knocked it out. This power
stops working while
this Pokemon is Asleep, Confused or
Paralyzed.
WWW: Freeze Beam: 30
Effect: Flip a coin. If heads, the Defending
Pokemon is now
Paralyzed.
-CC Retreat
G Weakness
F Resistance
(Damage -30)
No. 130 (Rare Hologram)
I think Evil Gyarados is okay. Freeze Beam is just like
Articuno's Freeze Dry, and Final Beam would do 60 damage if you
had been previously Freeze Beaming, although that is assuming
that the flip was in your favor.
Night
Waste Recovery
Type: Trainer
(Team Rocket's Secret Machine)
Effect: Choose up to 3 Basic Pokemon or Evolution cards or
Basic
Energy cards in your discard pile, show them to your
opponent,
then shuffle them into your deck.
Picture: A night scene that has a ball with long arms
picking up
garbage.
No number (Common)
Goodbye
Energy Retrieval! Right now I use Energy Retrieval in many
of my decks, but Night Waste Recovery is taking it's place.
Energy Retrieval has a discard cost of 1 and only retrieves 2
Basic Energy, while Night Waste Recovery has no discard cost and
retrieves up to 3 Basic Energy. Plus, you can also use it to
get Basics for your Wigglytuff deck as well. And, for
everything that it does, it's still a common.
Rainbow Energy
Type:
Trainer
Effect: This Energy card becomes a Basic Energy card of
your choice. When this card is attached to a
Pokemon, it
does 10 damage to that Pokemon. (Don't apply Weakness and
Resistance).
Picture: A rainbowish Energy ball.
No number (Rare Hologram)
This card
can be very useful on some decks. In a Potpourri, maybe,
although that deck already runs smoothly without... 10
damage can be a big drawback; think of it as a PlusPower...
One thing bad for the deck mechanics: prepare to recieve TONS of
new 5 color decks.
Smash!
Challenge Form
Type: Trainer
Effect: Issue a challenge to your opponent. If
your opponent
declines, draw 2 cards.
If your opponent accepts, each player may search his or
her
deck for as many Basic Pokemon as he or she wishes, and
put
them on his or her Bench. (Until each player is
finished,
place them face-down). Each player shuffles his
or her deck
afterward.
Picture: A bunch of Pokemon, a Hitmonlee kicking toward
you.
No number (Uncommon)
I have some ideas about
this card. If your opponent declines the challenge,
Smash! Challenge Form is a Bill. If not, it can work
wonders for your Wiggly deck. I think this card is good,
but sorta stupid. Although you could always challenge
your opponent to climb Mt. Everest or something in order for
them to decline, that'll only work against your 5-year-old
brother and his friends. When using this card against
expert players, they'll see what of the two choices helps you
less (or hurts you) and they'll choose that one. The
card doesn't say anything about having to do the challenge if
you accept, and I don't think that would work in tourneys...
"I challenge you to give $1 million to me every
day." Hehe.
Team
Rocket Appears!
Type: Trainer
Effect: Each player's Prizes are turned face-up for
the
remainder of the game.
Picture: Jesse, James and Meowth
No number (Ultra Rare Hologram)
Hey look! It's
an Ultra Rare Hologram. Collectors would love to have
this... If I every get one I'll trade it to ya, I
don't think it really helps that much and if it does it
helps you opponent to the same extent.
Team
Rocket's Big Sister
Type: Trainer
Effect: Look at your opponent's hand. Choose 1
Trainer card
there, and your opponent shuffles that card into
his or
her deck.
Picture: A red-haired lady with a red "R"
on her shirt,
holding a Pokeball.
No number (Rare Hologram)
Sort of a Mini-Lass
without the drawback to yourself. This card can be
useful and can possibly serve as a Lass if you don't like
discarding your own Trainers.
The Boss' Way
Type: Trainer
Effect: Search your deck for an Evil Pokemon
Evolution card,
show it your opponent, and put it into your hand.
Shuffle your
deck afterward.
Picture: A close-up of a person, smiling evilly,
with shadows
across his face.
No number (Uncommon)
A Computer Search used exclusively for Evil evolutions.
Okay if your deck is based around those, and if you use
Team Rocket cards in your deck I guarantee you they're
gonna be evolutions. No use in a Haymaker or
anything like that, though.
- Team
Rocket's Effect on Current Archetypes
- Haymaker
- I told you already that Haymaker would
not get any help whatsoever from Team Rocket. As I
said, there are no Big Bad Basics in the set, unless you
consider Porygon as one (he sucks, for translation go to
Edo's page). Evil Vileplume doesn't allow
Trainers, and that hurts Haymaker as well, especially
those 32-34 Trainer Sponges (I have one...).
- Raindance
- Raindance doesn't get much help either. Evil
Gyarados, while okay, does not fit the theme of
Raindance because it's biggest attack is 30. Also,
Evil Vileplume will hurt Raindance as much or more than
Haymaker, evidence is in the fact that Lass already
crushes Raindance. Also, Evil Blastoise has a hard
hitting attack, but it's being a Stage 2 hurts it
tremendously. Raindance fans should stick with
Articuno/Lapras.
- Damage Swap
- Again, there's nothing really to help here. Team
Rocket does not posses fatties at all...
- New Decks that will
become popular due to Team Rocket Cards
This is only my opinion, and I
don't really have the normal thinking mind =P. So,
think of this more as the "Team Rocket Combos"
section.
- Status Effect
- Not a new deck, but look at all the poison going around in
Rocket! Evil Arbok and Evil Muk both have AUTO Poison
attacks.
- The Don't Retreat Deck -
A combination of Evil Dugtrio and Evil Muk make a deck that
makes Retreating a nightmare.
Sorry, that's all I can think of
right now!
Overall, Team Rocket is not my
favorite expansion. I hate to say it, but both Jungle and
Fossil were better in my opinion. The highest HP was Evil
Charizard (80) and that reflects the entire set. Team
Rocket is BY FAR the lowest HP set yet. A Basic had about
40HP, a stage 1 had 50-60, and a Stage 2 had 60 (on average).
To use these card you may want to consider Defender or Pokemon
Center (but please not Potions).
Thanks,
Neptune