Deck ideas, everyone is trying to think up of
them. I have thought up an idea, Turbo Arcanine. 80 on turn 2 and
hitting up for 80 every turn after. It combos Electrode(Base) and
Arcanine. I call it Turbo Arcanine. 80 on turn 2. First you
play Growlithe and Voltorb. Second turn you evolve both of your pokes,
buzzap onto arcanine and then attach a DCE and Takedown. Do 30 to
yourself. Then just do that once or twice more. Then while you
have done that Ninetails should have been built up by now and Arcanine rests
in peace in the discard pile. And your off to do 80 damage some more.
This deck seemed very fun to play however I have not tried it. Your
opponent may get a free prize but your hard hitting pokemon back up that flaw
in the deck. Remember: There is a price to speed. Speed is not
cheap and it is not free. DCE can save you a turn, and at the same time
it will set you back 2 turns from the fierce foe of energy removal.
Enough of my loudmouthing. Here is my version of the deck.
Poke-22(quite a few but again there is a price to
speed)
4 Growlithe
3 Arcanine
4 Voltorb(for now base but when rocket comes we
use that one)
3 Electrode(Base)
3 Vulpix
3 Ninetails
2 Electabuzz
Trainers-14
3 Energy Retreival
2 Energy Removal
3 Item Finder
2 Bill
2 Oak
2 Lass
Energy-24
16 Fire
4 Lightning
4 DCE
This deck may have messed up number but this isnt
killer deck reports. You can make it mono fire but this is how i
perceived it to counter water. This deck has potential but it may not
fly. The idea is sound but again I dont know how the deck is played.
The lass keeps energyremoval away for a while. Give it a try I'd like to
hear from you. Also if you already made this deck idea...sorry I wrote
in on it. I have never seen anything like this so i dont want to hear
about it.
Daniel P