'Sup everyone. It's the Whether Man with your Allergy Watch. We have high clusters of tree pollen and grass pollen in regions of the central US. Mold spores sweeping into the east into New England, and that was the Allergy Report. Allergy Reports are sponsered by all natural Vileplume Sinus Treatment. Quick relief without the rest!
    Whether Man here. I'm back with a new deck! Rain Dance, Sponge, Haymaker, Wigglytuff. What do they have in common? They are all tourney winning decks, and they all use excessive amounts of trainers. Instantly when I say that you should know where I'm going. Well, here's a hint: Team Rocket's coming out soon. Is that enough of a hint? That's right! Dark Vileplume and the rest of the hand disruption gang!
    Think of a deck with ultimate disruptive capabilities. That deck is so good because it attacks a deck by blocking the use of cards that all decks have and use frequently. Once you play that card, those decks are near powerless because their precious cards can't be played, and you run the game from here on end. Sound good? Here's my version of it:
                                                           
                                             Hay Fever
               15 Grass energy                      4 Oddish
               14 Psychic energy                   4 Dark Gloom
                2 The Boss's Way                   3 Dark Vileplume
                2 Nightly Garbage Run           2 Scyther
                2 Imposter Oak's Revenge    3 Promo Mewtwo
                2 Pokemon Trader                  2 Mr. Mime
                                                                  3 Grimer 
                                                                  2 Dark Muk
 
        Okay, translations: The Boss's Way allows you to search for any "Dark" pokemon card and put it in your hand. Imposter Oak's Revenge let's you discard a card to make your opponent shuffle his or her hand into his/her deck and draw 4 cards. Nightly Garbage Run lets you shuffle 3 cards from your discard pile into your hand provided they aren't nonbasic energy.
        Dark Gloom     HP:50                            Dark Vileplume HP:60
   Pokemon Power: Pollen Stench              Pokemon Power: Hay Fever
   Once during your turn, before you            No trainer cards can be played. This
   attack, you may flip a coin. If heads,        power stops working when Dark Vileplume
   the defending pokemon is confused.      is Asleep, Confused or Paralyzed.
   If tails, your active is confused. This        GGG:      Petal Whirlwind        30x
   power can't be used when Dark              Flip 3 coins. This attack does 30 damage 
   Vileplume is Asleep, Confused, or          times the number of heads. If you flip 3 heads
    Paralyzed.                                                 in this way, Dark Vileplume is confused.
    GG:     Poison Powder        10                Weakness: Fire  Resistance:-    Retreat: 2
    The defending pokemon is now
    poisoned.
  Weakness: Fire  Resistance:- Retreat:2
 
       Dark Muk     HP:60
    Pokemon Power: Sticky Goo
   As long as Dark Muk is your active pokemon,
   your opponent pays 2 more to retreat his or her
   active pokemon. This power stops working when
   Dark Muk (you know the rest)
    GG:      Sludge Punch        20
    The defending pokemon is now poisoned.
  Weakness:Psychic    Resistance: -  Retreat:2
 
    One of this deck's major achilles heel is the difficulty of getting Dark Vileplume out with the trainers at a bare minimum, but it's worth it. Okay, main theme: Disruption. Dark Vileplume, Dark Muk, Dark Gloom, Oddish, Mr. Mime, and Imposter Oak's Revenge all work toward that theme. The promo Mewtwo, Scyther, and Mr. Mime all work toward taking out your opponent's pokemon while they're weak. Dark Muk is there to take out as many pokemon as he can while he's at full potential. Hey, you'd be surprised how many you pokemon you can take out with poisoning ability when robbing your opponent the ability to retreat. (Instantly, all Haymaker pokemon have 4 retreat!) The way to play this deck is to use the BBP's you have to attack while you use the few Trainers you have to get as many Oddishes, Dark Glooms, Dark Vileplumes, and Dark Muks as possible. Then play the Dark Vileplume and start cranking!
    This deck takes out most tourney-winning decks. Haymakers, Wigglymakers, InSaNiTy decks, and Rain Dance decks all have a dependancy on trainers. Rob them of that and they're sunk. We of the Whether Gang have yet to see how powerful this deck archetype will be. I'm guessing it will be a hard deck to play. This will keep it from destroying Haymaker. However, metagame be with you, you might do well. I don't think this will be a major tourney winner, but it will sure as heck be fun to play. Tell me what you think. Well that wraps up the Whether Report. And now, the "Traphic" report.
                                                 -The Whether Man
                                                saxton3@attglobal.net