Prisoner Of Archetypes
Give me a reason for your deck,
something inside it is so unoriginal,
i am prisoner in this metagame,
nothing can change the way i feel...
Well that's not exactly how the song goes, but o well, it
does for this point i am going to make! Continuing... isn't this how you
feel sometimes? A prisoner of the metagame, and made to fight archetype after
archetype and forced to use an archetype of your own, because it's the only type
of deck that will actually work... Not no more...
See, you don't hafta make decks that copy other decks to win,
i've got an original deck from when pokemon first came out and it totally kicks
butt, still, and has not once been up-graded! Nothing after Jungle is in
it, and it still stumps my best friend sometime and he has cards all the way up
till Neo 1! Anyway, i don't totally owe credit to myself, but also to all
those who contributed decks to the killer decks section on pojo, i studied them,
and finally came up with a brand new deck that totally kicks butt, and i mean
kicks them. I've taken on various haymakers and wiggly decks and won over
them, really well. Ok, nough' braggin'. What i am trying to say here
is that even with original decks you can kick butt. By up-grading you can
make your decks better and probably even more original. This is my final
plee to make original decks cause' i am sick of this stale enviroment of
Haymakers, and Wiggly's Do the Wave Decks.
After this article, i will no longer complain about the usage
of archetypes, but first, don't just take a small look at this article then
press the back button, actually read it, please!!! Anyways.... i figure
i'll say a few good ways to beat archetypes, before i post this, eh?
First a good way to beat them, is to study what each archtype
does and how it makes decks suffer and destroy themselves( i guess). Lets
use an average, no better, no worse haymaker, m'kay?(South park draul).
Haymakers try to beat your basics by beating the living crap out of them, fast
and early and try to get first and second turn wins. They also break down
like crazy during the middle of the game because they burn through their decks
like crazy, even crazier then me! i personally never played a haymaker
cause' i hate em' with a passion and don't like em' a bit, and i could
lick(southern word for beat up) em' well if i ever got a chance! The best
way i can think of to beat them is to use high HP basics that can stall for
about 10 turns and while they do that build up something like a base Arcanine
that can do his takedown attack and knock out most every Haymaker pokemon seeing
as though most only have 70 HP and fall easily to an attacker that can do 80
damage, per !
tu!
rn. Another way is to make them lose their valuable trainers, by lassing
them, or spoiling their plans by using imposter professor aak. However if
you drop in many of these hand manipulating trainers that are designed to make
your opponent fall easily, it could be called an archetype: the Trapper!
Continuing, i guess you could say there aren't many ways to beat them, but
hey, you got a couple.
Next i figure we can tackle a Wiggly deck, eh? Wiggly's
are simple, fill bench and kill, kill, kill. Sounds brutal, huh?
Well... kinda, but if you ever mastermind a deck of that strategy and actually
play one, you'll feel a sence of power, and that no one, and i mean no one, can
stand up to the big ballon that evolved, and maybe lost their marker(lets hope,
don't wanna fall asleep, no telling what would happen to your card....ehh.....).
The main point of wiggly is to fill your bench on turn two and slam a basic
energy on turn one then a DCE on turn two and slam the big boy down on turn two
and start doing the wave again and again and again and again and again.....
woo... sounds like a broken record player, huh? The only real way to get
rid of wiggly is to have Gust of Wind to blow in those weak pokemon that are
only crowding bench space and have had no energy put on them. Also Narrow
Gym weakens Wiggly a lil but only by 10 damage, but hey, better then nothing!
Als!
o !
with the new release's of Neo there is a new card called Sprout Tower.
Powerful cause' it reduces damage by 30 that colorless pokemon make. The
problem is it that wiggly is backed by some strong basics like electabuzz and
the new Team Rocket Zapdos. Ouch!! Also the fossil Magmar will stall ya out till
a "wiggly gym" can come into play and knock out your Sprout
Tower/Narrow Gym. I actually just made a new Wiggly Deck, and i it's spick
and span to the tip of the card. Cool, huh? I figured i would post
the list so you could see what a deck of this caliber is like:
Pokemon:(16)
4 Wigglytuff
4 Jigglypuff
4 Team Rocket's Zapdos
4 Electabuzz(Base)
4 Ditto
Trainers:(21)
3 Professor Oak
4 Bill
2 No Removal Gym
4 Item Finders
4 Gust Of Wind
4 Plus Power
Energy:(23)
4 Recycle Energy
4 Double Colorless Energy
15 Electric Energy
Ok.... this is actually a deck i just made up out of my head, but it pretty much
shows ya what there is in the deck. Heavy hitters and for those pokémon
that live with just 10 HP, the Plus Powers will be their worst enemie. A
variant of this might include Magmars and maybe Scythers, a maybe the Dark
Energy to tear up the opponents pokémon without the extra help from Plus Power.
Another way to deal with Wiggly is to get out No Resistance Gym and our old
friend, Mr.Mime. Problem, you hafta hit wiggly with at least ten damage
before Mr.Mimes attack will work. Another problem, Gust of Wind will blow
away Mr.Mime and bring out another pokémon for the slaughter house.
Another deck i'll look at before i say goodbye to my plea to
Get Rid of Archetypes is a new deck, a very hostile deck though, and a deck
often refeared to as the wiggly in a basic form. I am talking about the
new Sneasel card used to abuse the power of Dark Energy and Rainbow Energy and
use his Beat Up attack and literally beat the living crap out of your pokémon.
Sure his attack requires coin flips, but you could very well do 140 damage with
two Dark Energy if you get all heads, so basically average maybe 60 or 80
damage. As soon as most good card players saw this card they wanted four
Snealsels and four Dark Energy the first day Neo Genisis was released.
The best way i can think of destroying a deck like this is to include Erika's
Dratini(Pokemon Power:)) and the Narrow Gym and also include FOUR and i mean
FOUR Energy Removals and FOUR Super Energy Removals. this will keep them
on edge to protect their valued Dark Energy. Also after reading some more
stuff and !
do!
ing some research, Steelex with four metals and a plus could rip apart Sneasel.
Also Gust Of Wind can gust in those other pokemon that are weak and can't do
damage or retreat. These are minor ways to beat Sneasel, but of course
they all have their flaws, but ya never know.
Now, before you bash me on stuff by saying: "What about
you??? You've used Wigglytuff before and obviously if you can whip up a deck
based around it in like 5 minutes" ummm... there are other thats are kinda
like it. I can explain this... I used to play wiggly to piss off the
people that piss me off. It was fun whipping their butts and also getting
a feel for the deck that i would soon be playing because most people will copy
my ideas and call them their own. One thing, playgerisum.
Niffty, huh? Well i could care less, unless of course if was copyrighted.
But com'n 1,000 bucks for a simple copyright that probably won't even stop
people because they'll make variants and stuff. Also i know people will
bash me by saying: " how do you know so much about these archetypes unless
you play them yourself???" Well, simple answer... I STUDY AND RESEARCH
PRETTY MUCH EVERY DECK AND STRATEGY AND FIGURE WAYS TO BEAT THEM AND I OFTEN
READ STUFF ON pojo.com AND READ EVERYONES OPI!
NI!
ON!!!! Cool huh??? My other decks are all original and don't copy
any strategies, and ya know in that Gym Heros Pre-release tourny?? i used my
very original deck and managed to take 2nd place. Beat that haymakers!!!!
O and Wigglys!!!!
This is the last time i bag on archetypes, hopefully this
will change many of your minds and your can now see how easily even the most
thought out archetypes can be defeated badily by the original decks. The
strategies to take out the archetypes are just to show how you can beat the
archetypes and then make people who play them relize that they aren't the only
way to play and how original decks are much more powerful. I am leaving it
at this, leave archetypes alone, play against them, but don't become a prisoner
of them and beat them after you have escaped with your own, original decks.
Maybe they will be released from the tight hold of archetypes, but if we can
release one person at a time, we can release a bunch more because they'll go and
release more and then we have the first released people times two. I will
now leave and will stop my plea about to stop using archetypes. Goodnite,
or goodday, whatever, and i am watching, if we can reach one person, we can reac!
h !
plenty more. Peace out... and may the Elite Four live on....
-Cookie
AIM: Cookie0242
PrinceSpin0242
E-mail: SuperStarSpin@netscape.net
P.S. Anyone like to start a Union kinda thingy to stop archetypes??? E-mail
me!!!!!!
___________