I know I haven't written
any articles in a while, but with summer travels I haven't been able to get to
the Internet on a regular basis. Today I want to respond to the recent
article by Killer Wasp called "Top Ten Pokémon Powers." To be
blunt, I couldn't understand what he was saying because of his extremely poor
grammar and frequent typos. My article contains revised version of his
article, with corrections in RED to
make sense of what he is saying, and my commentary in blue.
First off, your
site rules!!! Now, I decided to make a top 10 list
that I haven't seen too many of... the top
Pokemon powers from all the currently released sets (not including
Gym Heroes OR
Venusaur's Energy Trans, Blastoise's Raindance,
Alakazam's Damage Swap, and Gengar's Curse.
These are the
best powers. So many decks are
focused around these Pokémon that the
other Pokémon Powers
can't contend with them.)
So here are
the top 10 (actually 11) best
Pokémon Powers:
10. Dark Gyarados's
Final Beam: (You think
you got a Pokémon out
of the way? Think
again)
I’m not very fond of this Power because of the coin flip.
9. Omanyte's Clairvoyance: (Looking
at your opponent's
hand can set up all kinds of combos.)
Sure, the Power is good, but on a 40 HP STAGE 1?
It wouldn’t last long enough for it to matter!
8. Dodrio's Retreat Aid:
(Don't you hate
losing those precious energies to retreating?
With Retreat Aid(s),
you can save an energy
or 2.)
Were this my list, this would be MUCH higher.
I think it's because I have this weird deck using Retreat Aid and Dark
Alakazam's Teleport Blast to do damage and then send up a Wall like Snorlax or
Kangaskhan or Chansey.
7. Dark Dugtrio's Sinkhole:
(Think that retreating is getting you
away from damage? Not
with Sinkhole.)
Not bad, not bad.
I’ve seen this one in a combo with Dark Muk’s Stick Liquid to make
retreating a real pain!
6. Haunter's Transparency:
(Without any status effects there is
only a 50% chance of hitting it every turn.)
In my opinion, this is one of the most useful
Powers in this list. A great way to
set up for Gengar, or to stall.
5. TIE- Dark Muk's Sticky Liquid
(Stops those
free retreat Pokémon in their
tracks) and Muk's Toxic Gas (Do
you see all these powers I mentioned?
POOF!!! They’re useless.)
Sticky Liquid is a pretty good power, but to put it
on the same level as Toxic Gas is insane! One
of the great pre-Rocket decks was the Muk deck.
4. Aerodactyl's Prehistoric Power:
(Stops
Venusaur, Blastoise, Alakazam, or Gengar decks
along with other evolution
decks.)
I have to agree with him on this one.
This is an incredible power in a Raindance/Damage Swap environment.
3. Dark Dragonair's Evolutionary
Light: (Search
your deck for…
evolutions once per turn.)
I actually built a bizarre Eevee deck with 3-2 on
this family to help get the best Eeveelution.
I LOVE this power—a great addition to the search engine of a deck.
Also good to help speed up low-Trainer Dark Vileplume Decks.
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Can you
guess who #1 and #2 are?
Drum roll, please...
2. Dark Vileplume's Hay
Fever: (Trainers
are an essential
part of the game, but goodbye to all of them!!!)
While this is a nice power, we have yet to see it
put to full use. For some reason,
this just hasn’t been as popular as I would have predicted…
1. Mr.
Mime's Invisible Wall. (Powerhouse Pokémon can't
touch him.)
This is a great power, don’t get me wrong, but
#1? This should be MUCH lower on
the list than #1!
And now for some great Pokémon
Powers of the future
from Gym Heroes…
Erika's
Victreebell's Fragrance Trap:
(A chance for a
free Gust of Wind every turn.)
Nice, but not the best of the future powers.
Erika's
Dratini's Strange
Barrier: (The only things that can
stop this guy are status effects.)
Uh, correct me if I’m wrong, but he still takes
10 damage from attacks, right? So he can
still be stopped...I do like him, though.
Erika's
Vileplume's Pollen Defense:
(If your opponent hits
it, there's a chance for the defending Pokémon
to not be able to attack, use Pokémon Powers,
do 20 damage to itself, and not be able to
retreat.)
This one took a lot of corrections to make any
sense. The Power says that if your
opponent attacks and damages Erika's
Vileplume, you flip a coin, and if head, your opponent’s
Active is confused. A good
power, and a boon to Status Effects decks.
Rocket's Moltres's Rebirth:
(Think a good Pokémon’s
gone? With rebirth, he isn't.)
He he he, the Zombies of Pokémon.
You can’t keep a good legend down.
Misty’s Tentacruel's
Flee: (Avoid
getting damaged.)
I don’t know anything about this power, so I’ll
just say OK.
Brock's Rhydon's Bench Guard:
(Bench Attacking
Pokémon hurting your
benched powerhouses? Let
Rhydon share the pain.)
Stops Bench Destruction?
Uh, it just takes the damage to itself, and thus makes itself a target.
This has been Killer
Wasp's Top Pokémon Powers.
Comments?
Email
me at:
[Email Address Omitted to Protect the Stupid]
Well, anyone who
has comments to me can email me at ericwilliamson@hotmail.com.