hi, this is hhuang, again. i realize my folly on the last deck was that
i
didn't test it first, so i made sure i got this right.
status effect is the second most annoying element of pkmn TCG, second to
disruption. however, most popular decks don't have much to relieve
themselves of status effects, due to lack of space. a player can utilize
this advantage, with some help from gym (and eventually neo).
of the status effects, i found that confusion and poison are the most
annoying. this is because they last forever until your opponent heals it
or
is KO'd. however, of all status effects, confusion is the most
"expensive".
say, look at lapras, a decent pkmn. 50% chance of confusion and 10
damage
for 2 colored? that's a high cost, considering most pokes do 30 for 2
colored. however, the new dk. gloom has an interesting power that, while
risky, gets confusion cheap. with full heal nrg's and snorlax, gloom gets
confusion done easily.
dk. gloom evolves from oddish, and the rocket one, coincedentally, has
poison, the next most annoying status effect. look at all the popular
pokes: buzz, mewtwo, blastoise, hitmo, tuff, etc..they have 2-3 retreats
each, hence making it difficult to escape poison. scyther can go for free,
but scyther lacks the attacking power that the above pokemon have, therefore
is less of a threat.
the easiest effect to get is sleep, most good pokes (including oddish), have
cheap sleep attacks. add a couple TR drowzees, too. but here's an
interesting card that gym 2 brings us: (thanx edo, in advance, for the
spoilers)
Team Rocket's Snorlax
Type: Basic Colorless Pokemon
LV.40 HP 90
[Pokemon Power] Crankiness
Effect: While this Pokemon is Asleep, if a Pokemon attacks and
does damage to this Pokemon, this Power does 20 damage to
that Pokemon.
CCC: Faint: 20
Effect: After doing damage, this Pokemon is Asleep.
-CCCC Retreat
F Weakness
P Resistance (Damage -30)
No. 143 (Rare)
now drowzee's power can hurt the opponent no matter what. (you still have
to flip tails for sleep at the send of your turn, that's inevitable)
so far, here's where we stand:
3 TR oddish
2 dk. gloom
2 snorlax
2 TR's snorlax
3 TR drowzee
not bad, but the pkmn we start with are weak, so let's add a couple movie
mewtwo, for backup.
the status effect power is still not enough, however, but there is 1 poke
from gym that changes that, sabrina's venomoth.
Sabrina's Venonat
Type: Basic Grass Pokemon
LV.13 HP 40
G: Poison Touch
Effect: The Defending Pokemon is now Poisoned.
PC: Destruction Beam: 20
Effect: Flip a coin. If heads, choose 1 Energy card attached
to the Defending Pokemon and discard it.
-C Retreat
R Weakness
No. 048 (Common)
Sabrina's Venomoth
Type: Stage 1 Grass Pokemon (Evolves from Sabrina's Venonat)
LV.24 HP 60
G: Recovery Powder
Effect: Flip 3 coins. For each heads, remove 1 damage counter
from this Pokemon and each of your Benched Pokemon.
P: Hallucination Ray: 10
Effect: Flip 2 coins. If at least 1 is heads, the Defending
Pokemon is now Confused.
Retreat
R Weakness
F Resistance (Damage -30)
No. 049 (Rare)
venonat is good, with auto poison to back up oddish, but venomoth is where
this gets broken. 75% chance of confusion is good, for 1 energy and 10
damage, its broken. no retreat, and a very good recovery attack, with
resistance, make this the perfect card in this deck. due to space, let's
limit this to a 3-2 combo.
now, trainers:
4 computer search
4 oak
3 trader
3 switch
2 gust
1 prohibition gym (if use ER, discard 2 other cards)
1 gambler
very few trainers in this deck, 17, but that's really all that's necessary.
the prohibition gym is to protect snorlax's DCE, but is not a key element in
this deck since the status effect attacks are extremely cheap. search, oak,
and trader are obvious. possible status effect to self and a big snorlax
retreat gives us switch. gust is to lure out hard hitting pokes w/ big
retreat and poison/confuse them. gambler is situational. if you're
against
a fast-drawing deck, using status effects can stall to an extent. also
used
as a last-ditch oak.
nrg:
8 psy
9 grass
3 DCE
3 full heal
the psy is low because drowzee isn't supposed to attack, venomoth only needs
1, and mewtwo can absorb them. DCE's help snorlax attack, and full heal is
there for obvious reasons.
so here's the final deck:
pokes: 19
3 TR oddish
2 dk. gloom
2 snorlax
2 TR's snorlax
2 movie mewtwo
3 TR drowzee
3 sabrina's venonat
2 "'s venomoth
trainers: 18
4 pc search
4 oak (use utsugi once neo comes)
3 trader
3 switch
2 gust
1 prohibition gym
1 gambler
nrg: 23
8 psy
9 grass
3 DCE
3 full heal
again, i really like feedback and/or tips on how to improve the deck.
email
me, hhuang, at hao4444@hotmail.com.
thanks pojo!
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