I' ve looked around this section, but no one seems to say much about Dark
Magneton. He is a nice card. For those who don't have the card this is it.
Dark Magneton
60 HP
Lightning
Stage 1- Evolves from Magnemite
CC: Sonicboom
20
Don't apply Weakness and Resistance for this attack.
(Any other effects
that
would happen after applying Weakness and Resistance
still happen.)
LL: Magnetic Lines
30
If the Defending Pokemon has any Energy cards attached
to it choose 1 of
them If your opponent has any Benched Pokemon, choose 1
of them and
attach that Energy card to it.
Weakness: Fighting
Resistance: None
Retreat: -CC
Number 11/82 or 28/82 Rare Hologram or Rare
Sonicboom isn't much, but it blows away annoying Base Set Porygon's that used
Conversion 2 to change Resistance to Lightning. Magnetic Lines is the big
one. Moving your opponent's Energy around is going to annoy them. Example...
Your opponent has a Dark Persian in Active and you have a Dark Magneton. Your
opponent had placed a Psychic Energy card on Dark Persian and failed the
Fascinate flip. You use Magnetic Lines, remove the Psychic Energy and put it
on a Base Set Machop.
If you play Magentic Lines like that over and over, you'll make your opponent
go crazy! Tip: If against a Mono deck, put the Energy card on a Pokemon that
had enough Energy already. This way the Pokemon has got too much Energy, and
if you put it on a weak enough Pokemon, next turn you can use a Gust of Wind
and have Dark Magneton finish it off.
Brent
Squirtle5678@aol.com