Here is a deck I built a little while back, that I
have been playing at various leagues around the city I live in. Its been doing
great <29 odd wins I think?> though it does have trouble with some
archetypes. I'm also not sure if it falls INTO an archetype.. if it does,
please mail me and lemme know ;)
Basically, the deck revolves around Dark Muk. Dark
Muk is Beautiful and Good. Pokemon power, attack power.. worship it! ;) It
also revolves around getting at least two into play <just in case of those
pesky psychic attacks ;)>
Here's the list, then I'll strategize it :)
Pokemon
* 3 Dark Muk
* 4 TR Grimer
* 3 dratine <any type>
* 3 dark dragonair
* 1 dark dragonite
* 2 Kangaskhans
* 2 Base1 Koffings
* 2 dodous
* 2 dodrios
Energy
4 double colourless
2 potion energy
2 fullheal energy
14 grass energy
trainers
2 bills
2 professor oak
2 boss's way
2 nightly garbage run
4 potion
1 item finder
3 energy removal
You'll want to get a dratini and a grimer into
play as quick as you can.. if you pull up a boss's way, use it to grab dark
dragonair, not dark muk.. you can use the dark dragonair to grab the dark muk,
dark dragonite and dodrios very easily. The 2 dodrios are important to part of
the strategy: bench then unless you ahve no other choice, and use their
pokemon power.. allowing darkmuk to retreat for FREE is a wonderfull thing.
Heck, with 2 dodrios in play, you can retreat khangaskhan for only C, while
keeping dark muk active makes it much more difficult for your opponent to
retreat in turn. i only ever use dark dragonite to refill my bench. I
consider it a perfect play if i have a dark muk active, a dark muk on the
bench, 2 dodrios and 2 dark dragonairs <or 1 dark dragonair and 1 dark
dragonite>.. the khangeskhans are mainly there to deal with psychic decks
or to stall while using Fetch to get the cards I need. :) also, I like to
disrupt with this deck as well, through the energy removals. a not-uncommon
strategy for me is to ER, item find to get it back <discard 2 energys or an
extra pokemon> then ER again, then nightly garbage run to get those
discarded cards back. NGR is BEAUTIFULL since I usually end up coming close to
deck'ing myself. :)
I recently came up against a damage swap deck, and
lost bigtime.. it made me think about the strategys a bit, and made a few
minor changes:
removed the 4 potions, 2 koffings, the dodou and
dodrios, and added in 3 switch, 3 gust of wind, 3 computer search and another
nightly garbage run. havnt had a chance to test this deck out, but plan to at
the Gym Heros prerelease tourny on saturday ;)