Take a look at the Neo 4 Feraligatr line
Totodile
50 HP
W: Water Gun 10+
(Just like all the other water guns)
G weakness no resistance C retreat
cost
Dark
Croconaw
60 HP
WW: Kaburitsuku (wasn't translated yet)
20
During your
next turn, if the defending
pokemon tries to retreat or attack, flip
a
coin. If tails, the defending pokemon
can't attack or retreat
G weakness no resistance CC retreat
cost
Dark
Feraligatr
80 HP
power: Compress
Your opponent can't use attacks or powers
of baby
pokemon. This power stops working
if Dark Feraligatr is Asleep, Confused or
Paralyzed
WWW: Destruction Attack 50
Flip a coin, If heads, choose an energy
card attached to the defending pokemon
and
discard it
G weakness no resistance CCC retreat
cost
The Totodile isn't very good, Neo 1 Totodile (with fury
swipes) is better to use.
The Croconaw is quite good, it's attack causes an confusion
effect (the defending
pokemon can't hurt itself though)
The Feraligatr rocks!!! It's power stops
Cleffa, Igglybuff and all those other annoying
babys and leaves your opponent with a card that
has 30 HP (hahahahahahahaha)
It's attack is very good. It does average damage
but with a little luck you may discard
an energy.
If you can get this one out turn 2, then lass them,
they can't use Cleffa to recover.
It's just a matter of time before you trade the Cleffa for one
of your prizes
(I really smell a new archtype).
I don't have a picture of Dark Feraligatr, but
believe me, the picture on the card is
so cool (really!!!)
Too bad it's Neo 4 so we have to wait.
PS translations may vary (of course)
Nitro J