Hey!
       I've seen others post cards they created on this site, and I wanted
to post these I created.  These are like a gym leader's rules, but Ash is the
guy with his mug in the corner !! (These are pokemon Ash has in the G/S tv
series)             :-)
(Here's my codings:  All the usuals, but R= Fire, and C equals Colorless)
(The W/R for all pokemon are the same as they usually would be)
* Reminder:  I try not to break these cards, but to get good and bad cards.
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Here's Part 1: The Basic Boys!

Ash's Heracross

80 HP

(C) Horn attack:  (20)
(GGC)  Siesmic toss: (30)  Don't apply W/R for this attack.

Pretty darn good hitter. Solid attacks, and an attack that can hit steel
types, when they come out!
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Ash's Cyndaquil

50 HP

(RC) - Ember (30)- Discard 1 R energy from this pokemon in order to use this
attack
(RR) - Sudden Burst (20+) Flip a coin, if tails, this does 10 to one benched
pokemon of your choice

Good, but no first attack...

Ash's Pikachu

60 HP

(C) Mega Charge - You may search your deck for as many L energy cards as you
would like and attach them all to pikachu, but for every energy, you must do
10 damage to Ash's Pikachu.

(LLL) - Zap Cannon - (40+) flip a coin, if tails, add 10 damage.  The
defending pokemon is now paralyzed.

Wow, this card is good, but the HP and Mega Charge don't mix...
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Ash's Chikorita

40 HP

C- Pep up  () - do 10 damage to Chikorita, but all Chikorita's attacks,
including this one, all do 20 more damage next turn.

GC - Razor Tackle -(10)  

Um... one word, one abbreviation... EVOLVE ASAP!
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Ash's Totodile

70 HP

W- Twister - (10)  If this pokemon has been damaged last turn by an
opponent's non-active pokemon, do 10 damage to the active pokemon now and 10
to the one who damaged you last turn.

D- Raging Bite - (10+)  do 10 damage + 10 damage for every damage for each
damage counter on Ash's Totodile

Um, Twister... Yay, DITTO WHAT I SAID ABOUT CHIKORITA!... Though Raging bite
has power of 70 maximum!

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Ash's Snorlax (Ok, he's from orange Islands, but he needs recognition!)

120 (!) HP

(CC) Eating frenzy- () - add 20 HP to snorlax's total if full, or recover 20
if there is less than full.

(CCCC) - Rest - Remove all damage counters from snorlax.   Snorlax is now
asleep.

Sweet stall.  Period.

Ok, there's part 1!  Email comments to: Fury629@aol.com