Hey!
I've seen others post cards they
created on this site, and I wanted
to post these I created. These are like a gym leader's rules, but Ash is
the
guy with his mug in the corner !! (These are pokemon Ash has in the G/S tv
series) :-)
(Here's my codings: All the usuals, but R= Fire, and C equals Colorless)
(The W/R for all pokemon are the same as they usually would be)
* Reminder: I try not to break these cards, but to get good and bad cards.
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Here's Part 1: The Basic Boys!
Ash's Heracross
80 HP
(C) Horn attack: (20)
(GGC) Siesmic toss: (30) Don't apply W/R for this attack.
Pretty darn good hitter. Solid attacks, and an attack that can hit steel
types, when they come out!
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Ash's Cyndaquil
50 HP
(RC) - Ember (30)- Discard 1 R energy from this pokemon in order to use this
attack
(RR) - Sudden Burst (20+) Flip a coin, if tails, this does 10 to one benched
pokemon of your choice
Good, but no first attack...
Ash's Pikachu
60 HP
(C) Mega Charge - You may search your deck for as many L energy cards as you
would like and attach them all to pikachu, but for every energy, you must do
10 damage to Ash's Pikachu.
(LLL) - Zap Cannon - (40+) flip a coin, if tails, add 10 damage. The
defending pokemon is now paralyzed.
Wow, this card is good, but the HP and Mega Charge don't mix...
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Ash's Chikorita
40 HP
C- Pep up () - do 10 damage to Chikorita, but all Chikorita's attacks,
including this one, all do 20 more damage next turn.
GC - Razor Tackle -(10)
Um... one word, one abbreviation... EVOLVE ASAP!
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Ash's Totodile
70 HP
W- Twister - (10) If this pokemon has been damaged last turn by an
opponent's non-active pokemon, do 10 damage to the active pokemon now and 10
to the one who damaged you last turn.
D- Raging Bite - (10+) do 10 damage + 10 damage for every damage for each
damage counter on Ash's Totodile
Um, Twister... Yay, DITTO WHAT I SAID ABOUT CHIKORITA!... Though Raging bite
has power of 70 maximum!
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Ash's Snorlax (Ok, he's from orange Islands, but he needs recognition!)
120 (!) HP
(CC) Eating frenzy- () - add 20 HP to snorlax's total if full, or recover 20
if there is less than full.
(CCCC) - Rest - Remove all damage counters from snorlax. Snorlax is
now
asleep.
Sweet stall. Period.
Ok, there's part 1! Email comments to: Fury629@aol.com