Hi. It's Chris again. (See Forgotten/Overlooked.....12-12)
RATING (1-10)
1 Clefairy Doll- One question: WHY? Clefairy Doll is clearly the
most
useless trainer of all time. Only use: stall for 1 turn.
9 Computer Search- Just discard any 2 useless cards in your hand to
search
for ANY card you need! Great for quick decks.
2 Devolution Spray- Best used to use previous Pokemon Powers and to
not
overkill using attacks (Why Fire Spin a Rattata when you could
just Slash?)
6 Impostor Professor Oak- Annoys your opponent when their hand gets
shrunk
down to 7. I use it in Enemy Torture Decks.
7 Item Finder- Use that great trainer, only to bring it right back
to your
hand! Bring back any trainer, including my personal
favorite...Rocket's
Sneak Attack...
7 Lass- One word:TORTURE! Your opponent will hate shuffling all
their
trainers back to their decks! Only thing: make sure you use
all trainers
you want first!
8 Pokemon Breeder-Get from a Squirtle to a Blastoise in one turn
flat!
Saves time and effort.
7 Pokemon Trader- Trade one Pokemon from your hand to your deck, and
search
for any one you would like! Use in low Pokemon numbered
decks.
5 Scoop Up- I like to use this to make another space on my bench
when it
happens to be full. Use with NGR...
8 Super Energy Removal- Removing 2 Energy cards from one of your
opponents
Pokemon is going to alter their future plans...
7 Defender- I like to put this card in decks. Works best in numbers,
Reduces damage.
6 Energy Retrieval-Great for low energy decks. Just no Special
Energy cards.
2 Full Heal- On the forgotten list. Replaced by Full Heal Energy.
Not too
many situations is this useful. Only if you already have 4 F.
H. Energy in
your deck.
2 Maintenance- As useless as Clefairy Doll. Put 2 cards back, draw
one?!?!
6 PlusPower- Best used in numbers to efficiently increase damage
done.
6 Pokemon Center- Good for removal of damage...and Energy! Use with
Energy
Flow to eliminate energy loss. Or use Alakazam's Damage Swap to put the
damage on something with no energy.
3 Pokemon Flute- This card mainly benefits your opponent! Hint- Use
with
GOW.
6 Pokedex- Just like seeing into the future...and messing with it!
Good for
decks.
9 Professor Oak- Enough said
6 Revive- I find Revive to be somewhat useful to bring back that
Scyther...
7 Super Potion- a card that has lost popularity. I like it. 40
damage:POOF!
7 Bill- Get a jump on your card drawing-Use with Pokedex. Great card
8 Energy Removal- The name says it all
8 Gust of Wind-The one card you hope your opponent doesn't have in
their
hand. Absolute awesome card.
6 Potion- It went down with S. Potion. I still like it though...
7 Switch- Very nice for high-retreat decks (Snorlax...etc.)
5 Poke Ball- Good, yet not reliable for Poke searching. What do you
expect
from a
common?
5 Mr. Fuji- I put this in decks that are likely to deck out (Adds a
couple
cards to deck) Also clears a spot on the bench.
7 Energy Search- In my mind, it should be up there with SER, but my
opinion
isn't important. Use in 3 typed decks.
6 Gambler-Great for people who love suspense. Substitution for Oak.
You
could get 8....or 1.
3 Recycle- I hate Recycle. Only useful for discard-pile garbage
picking!
2 Mysterious Fossil- See Clefairy Doll. Only difference: this can
evolve
into 3 different things (Omanyte, Kabuto, Aerodactyl)
8 Here Comes Team Rocket!- It is good with card search decks. Used
great
with Rocket Rattata (hint..hint..)
9 Rocket's Sneak Attack- My all time favorite trainer: Look at
opponent's
hand, get rid of 1 trainer, done. No backfire, not risky, NO BAD
SIDE! You
see why this is my favorite?
3 The Boss's Way- Not very good. Only useful in the few Rocket decks
that
are out there. I only ever used this trainer in 1
deck....ever. What's
that tell you?
5 Challenge!- OK card. Bad side: Your opponent benefits too.
4 Digger- Best for people who love to flip coins. It's a whole lot
of
nothing.
8 Impostor Oak's Revenge- Enough said
7 Nightly Garbage Run- I like NGR because it adds 3 cards to your
deck. Use
to put good cards back to deck.
5 Goop Gas Attack- Stops Ditto is his tracks. Also is good in a few
other
situations. Don't use too many of these. Waste of space.
3 Sleep!- I had to end this list with yet another nothing. Good with
Base
Haunter. Otherwise, terrible.
Finally! The End! Send comments, advice, ideas, and finally any decks that
you think I should look at to Baboonskin@aol.com.
I will usually respond to
you by the next day, except on weekends.(Monday) Disrespectful mail WILL BE
DELETED!
Hope you learned something from this!
-Chris