From: Yeagers [yeagers@urx.com]
Sent:
Thursday, December 13, 2001 12:12 PM
Subject: SI Jigglypuff vs. Brock's Mankey
Okay, we'll do this in the fashion that everybody
likes so much...
HP
Jigglypuff has 50, Mankey has 40. This is very
important, as against a Slowking, if you Taunt/Tempt out a Slowking and they
Switch/Balloon Berry out of trouble, Umbreon just needs one Darkness to KO the
monkey (likely to happen) while it needs to have 2 DK energies (and therefore no
Rainbow) to make Jigglypuff go down for the count. Also, Mankey on the bench
gets taken out by 2 of Murkrow's Feint attacks, while Jigglypuff can
survive.
J 1, M 0.
Resistance
Jigglypuff is resistant to Psychic. Mankey has a
goose egg.
J 2, M 0.
Other Attacks
Mankey has a stupid Fighting "Light Kick" that does
a mighty 10 for a Fighting energy.
Jigglypuff has a Sing attack that has just a
chance of sleeping the opponent.
Both attacks mightily bite, so no points go out.
You'd almost never use those attacks, as Brock's Mankey isn't for Fighting
decks or Brock's Primape (if you think so, that's like thinking Jungle Scyther
is for Grass decks just because it has a Grass attack, and is meant to evolve
into Scizor just because it can). Sing is a bit better, but it's inconclusive,
since if you DO just happen to play Fighting, this little monkey can KO a
Pokémon a Focus Band has kept in play (just like playing Scyther with grass
gives you a small additional bonus!)!
J 2, M 0.
Weakness
Mankey falls to Psychic threats, Jigglypuff to
Fighting. Let me put it this way. What should you worry more about
your opponent using: a Sabrina's Abra or a Gligar? However, Jigglypuff's HP,
again, forces your opponent to use a Pluspower to KO the puffball.
J 2, M 1.
Retreat Cost
Jigglypuff has 1, Mankey goes free. This is the
most important one of all, I think. You want to go in, Taunt/Tempt, get out, KO,
and then repeat. You have to waste energies to get Jigglypuff back to the bench,
and then Tempting again.
J 2, M 2.
Evolution, summary and other things.
Other things means Brock advantages. In a Brock's
Sandslash deck, I think Mankey would do best, as if you needed it you could
Training Method for it (although that would be hard if they used Slowking...).
In a Fighting non-Brock deck, it depends on which fighting. If it's
Psychic-weak then use Jigglypuff, if Grass-weak use Mankey. Any
other deck should use... whatever you feel like. Seriously, whatever you
want. I've laid out the pros and cons, but... the only other thing besides my
closing point is that if a deck is Psychic-weak, use Joggly (duh!). Also, I put
my point down here so that if you're just skimming you won't be able to find the
point, and you'll have to read the entire article to find it! Anyway, a great
point about Monsieur Puffball is that it can turn into Wigglytuff, because
Wigglytuff can hurt BAD against Slowking, Jiggly can nail it, and can Brock's
Mankey evolve into anything good (Okay, Brock's Primeape bites times a
trillion)? Also, if Iggly is Mean Looked, that can hurt... until you
evolve it into Jigglypuff! Note that most non-damaging Pokémon are very
vulnerable to Murkrow (in fact, when I first saw Jigglypuff, the first thought
that crossed my mind was "Murkrow bait"), but these guys can gust out the Crow,
ending the "look".
That's the article, courtesy of me,
Matthew!
Cya!